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Fix overflow in distance_to(Line*). It was affecting Douglas-Peucker causing massive loss of geometry. Includes regression test and a couple wkt() implementations
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6 changed files with 35 additions and 3 deletions
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@ -1,9 +1,19 @@
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#include "Line.hpp"
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#include "Polyline.hpp"
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#include <algorithm>
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#include <sstream>
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namespace Slic3r {
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std::string
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Line::wkt() const
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{
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std::ostringstream ss;
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ss << "LINESTRING(" << this->a.x << " " << this->a.y << ","
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<< this->b.x << " " << this->b.y << ")";
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return ss.str();
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}
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Line::operator Polyline() const
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{
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Polyline pl;
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@ -16,6 +16,7 @@ class Line
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Point b;
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Line() {};
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explicit Line(Point _a, Point _b): a(_a), b(_b) {};
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std::string wkt() const;
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operator Polyline() const;
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void scale(double factor);
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void translate(double x, double y);
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@ -1,9 +1,18 @@
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#include "Point.hpp"
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#include "Line.hpp"
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#include <cmath>
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#include <sstream>
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namespace Slic3r {
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std::string
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Point::wkt() const
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{
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std::ostringstream ss;
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ss << "POINT(" << this->x << " " << this->y << ")";
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return ss.str();
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}
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void
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Point::scale(double factor)
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{
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@ -100,8 +109,8 @@ Point::distance_to(const Line &line) const
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{
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if (line.a.coincides_with(&line.b)) return this->distance_to(&line.a);
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double n = (line.b.x - line.a.x) * (line.a.y - this->y)
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- (line.a.x - this->x) * (line.b.y - line.a.y);
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double n = (double)(line.b.x - line.a.x) * (double)(line.a.y - this->y)
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- (double)(line.a.x - this->x) * (double)(line.b.y - line.a.y);
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return std::abs(n) / line.length();
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}
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@ -4,6 +4,7 @@
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#include <myinit.h>
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#include <vector>
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#include <math.h>
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#include <string>
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namespace Slic3r {
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@ -20,6 +21,7 @@ class Point
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coord_t x;
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coord_t y;
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explicit Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {};
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std::string wkt() const;
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void scale(double factor);
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void translate(double x, double y);
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void rotate(double angle, Point* center);
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