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	Fix build on Mac
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -1536,7 +1536,7 @@ public: | |||
|             // collision check
 | ||||
|             auto hit = bridge_mesh_intersect(headjp, n, r); | ||||
| 
 | ||||
|             if(std::isinf(hit)) ground_head_indices.emplace_back(i); | ||||
|             if(std::isinf(hit.distance())) ground_head_indices.emplace_back(i); | ||||
|             else { | ||||
|                 if(m_cfg.ground_facing_only) head.invalidate(); | ||||
|                 m_iheads_onmodel.emplace_back(std::make_pair(i, hit)); | ||||
|  | @ -1980,6 +1980,8 @@ bool SLASupportTree::generate(const std::vector<SupportPoint> &support_points, | |||
|                               const SupportConfig &cfg, | ||||
|                               const Controller &ctl) | ||||
| { | ||||
|     if(support_points.empty()) return false; | ||||
| 
 | ||||
|     Algorithm alg(cfg, mesh, support_points, *m_impl, ctl.cancelfn); | ||||
| 
 | ||||
|     // Let's define the individual steps of the processing. We can experiment
 | ||||
|  |  | |||
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