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	CGAL may have infinite face vertex ranges.
Calling vtc.size() may end up in an infinite loop. Also, quads do not appear in CGAL meshes.
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					 1 changed files with 14 additions and 5 deletions
				
			
		|  | @ -150,11 +150,20 @@ template<class _Mesh> TriangleMesh cgal_to_triangle_mesh(const _Mesh &cgalmesh) | |||
|     } | ||||
|      | ||||
|     for (auto &face : cgalmesh.faces()) { | ||||
|         auto    vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face)); | ||||
|         int     i   = 0; | ||||
|         Vec3i trface; | ||||
|         for (auto v : vtc) trface(i++) = static_cast<int>(v); | ||||
|         facets.emplace_back(trface); | ||||
|         auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face)); | ||||
| 
 | ||||
|         int i = 0; | ||||
|         Vec3i facet; | ||||
|         for (const auto &v : vtc) { | ||||
|             if (i > 2) { i = 0; break; } | ||||
|             facet(i++) = v; | ||||
|         } | ||||
| 
 | ||||
|         if (i == 3) { | ||||
|             facets.emplace_back(facet); | ||||
|         } else { | ||||
|             BOOST_LOG_TRIVIAL(error) << "CGAL face is not a triangle."; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     TriangleMesh out{points, facets}; | ||||
|  |  | |||
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	 tamasmeszaros
						tamasmeszaros