Sharing TriangleMesh objects between the front end (UI) and back end

(background processing)
This commit is contained in:
bubnikv 2019-06-11 17:08:47 +02:00
parent 5fc465b7e8
commit 0bb8ee149e
20 changed files with 254 additions and 193 deletions

View file

@ -5498,7 +5498,7 @@ void GLCanvas3D::_load_sla_shells()
v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
v.set_convex_hull(new TriangleMesh(std::move(mesh.convex_hull_3d())), true);
v.set_convex_hull(mesh.convex_hull_3d());
};
// adds objects' volumes