Sharing TriangleMesh objects between the front end (UI) and back end

(background processing)
This commit is contained in:
bubnikv 2019-06-11 17:08:47 +02:00
parent 5fc465b7e8
commit 0bb8ee149e
20 changed files with 254 additions and 193 deletions

View file

@ -147,7 +147,7 @@ static bool stl_read(stl_file *stl, FILE *fp, int first_facet, bool first)
rewind(fp);
char normal_buf[3][32];
for (uint32_t i = first_facet; i < stl->stats.number_of_facets; ++i) {
for (uint32_t i = first_facet; i < stl->stats.number_of_facets; ++ i) {
stl_facet facet;
if (stl->stats.type == binary) {