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	Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card
				
					
				
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -7,6 +7,8 @@ varying vec2 tex_coords; | |||
| 
 | ||||
| void main() | ||||
| { | ||||
|     gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0); | ||||
|     gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0); | ||||
| 	// the following line leads to crash on some Intel graphics card | ||||
|     //gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0); | ||||
|     tex_coords = v_tex_coords; | ||||
| } | ||||
|  |  | |||
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