GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App

This commit is contained in:
Enrico Turri 2020-03-02 10:58:46 +01:00
parent 47604b6326
commit 0b629eb905
24 changed files with 738 additions and 24 deletions

View file

@ -280,12 +280,22 @@ public:
bool init_view_toolbar();
const Camera& get_camera() const;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& get_camera();
const Bed3D& get_bed() const;
Bed3D& get_bed();
const GLToolbar& get_view_toolbar() const;
GLToolbar& get_view_toolbar();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Mouse3DController& get_mouse3d_controller() const;
Mouse3DController& get_mouse3d_controller();
void set_bed_shape() const;
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
class SuppressSnapshots
{
public: