GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App

This commit is contained in:
Enrico Turri 2020-03-02 10:58:46 +01:00
parent 47604b6326
commit 0b629eb905
24 changed files with 738 additions and 24 deletions

View file

@ -9,6 +9,9 @@
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/Plater.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/PresetBundle.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/TriangleMesh.hpp"
@ -345,7 +348,11 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
// !!! is it really necessary?
//m_c->update_from_backend(m_parent, m_c->m_model_object);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_parent.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
@ -460,7 +467,11 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
points_inside.push_back(points[idx].cast<float>());
// Only select/deselect points that are actually visible
#if ENABLE_NON_STATIC_CANVAS_MANAGER
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, wxGetApp().plater()->get_camera(), points_inside, m_c->m_clipping_plane.get()))
#else
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, m_parent.get_camera(), points_inside, m_c->m_clipping_plane.get()))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (rectangle_status == GLSelectionRectangle::Deselect)
unselect_point(points_idxs[idx]);
@ -1137,8 +1148,13 @@ void GLGizmoHollow::update_clipping_plane(bool keep_normal) const
{
if (! m_c->m_model_object)
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward());
#else
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Vec3d& center = m_c->m_model_object->instances[m_c->m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift);
float dist = normal.dot(center);