GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App

This commit is contained in:
Enrico Turri 2020-03-02 10:58:46 +01:00
parent 47604b6326
commit 0b629eb905
24 changed files with 738 additions and 24 deletions

View file

@ -3,7 +3,13 @@
#include "GLToolbar.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Camera.hpp"
#else
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <GL/glew.h>
@ -16,7 +22,6 @@
namespace Slic3r {
namespace GUI {
wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
@ -626,7 +631,11 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -730,7 +739,11 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -846,7 +859,11 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -919,7 +936,11 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -1071,7 +1092,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;
@ -1119,7 +1144,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;