GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App

This commit is contained in:
Enrico Turri 2020-03-02 10:58:46 +01:00
parent 47604b6326
commit 0b629eb905
24 changed files with 738 additions and 24 deletions

View file

@ -22,6 +22,10 @@
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/Tab.hpp"
#include "slic3r/GUI/GUI_Preview.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GLCanvas3DManager.hpp"
#include "slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
@ -357,7 +361,11 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
@ -849,7 +857,11 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1216,7 +1228,11 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1242,7 +1258,11 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
if (!m_enabled || !is_shown())
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_canvas.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Model* model = m_canvas.get_model();
if (model == nullptr)
return;
@ -1403,16 +1423,22 @@ wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
#endif // ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
#else
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
: m_canvas(canvas)
, m_context(nullptr)
#if ENABLE_RETINA_GL
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
, m_bed(bed)
, m_camera(camera)
, m_view_toolbar(view_toolbar)
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
, m_main_toolbar(GLToolbar::Normal, "Top")
, m_undoredo_toolbar(GLToolbar::Normal, "Top")
, m_gizmos(*this)
@ -1560,6 +1586,18 @@ void GLCanvas3D::reset_volumes()
if (!m_initialized)
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_volumes.empty())
return;
_set_current();
m_selection.clear();
m_volumes.clear();
m_dirty = true;
_set_warning_texture(WarningTexture::ObjectOutside, false);
#else
_set_current();
if (!m_volumes.empty())
@ -1570,6 +1608,7 @@ void GLCanvas3D::reset_volumes()
}
_set_warning_texture(WarningTexture::ObjectOutside, false);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
int GLCanvas3D::check_volumes_outside_state() const
@ -1651,7 +1690,11 @@ void GLCanvas3D::set_model(Model* model)
void GLCanvas3D::bed_shape_changed()
{
refresh_camera_scene_box();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().requires_zoom_to_bed = true;
#else
m_camera.requires_zoom_to_bed = true;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -1660,6 +1703,13 @@ void GLCanvas3D::set_color_by(const std::string& value)
m_color_by = value;
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void GLCanvas3D::refresh_camera_scene_box()
{
wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
@ -1674,7 +1724,11 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(true));
#else
bb.merge(m_bed.get_bounding_box(true));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_config != nullptr)
{
@ -1787,7 +1841,11 @@ void GLCanvas3D::allow_multisample(bool allow)
void GLCanvas3D::zoom_to_bed()
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
_zoom_to_box(wxGetApp().plater()->get_bed().get_bounding_box(false));
#else
_zoom_to_box(m_bed.get_bounding_box(false));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::zoom_to_volumes()
@ -1805,7 +1863,11 @@ void GLCanvas3D::zoom_to_selection()
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().select_view(direction);
#else
m_camera.select_view(direction);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas != nullptr)
m_canvas->Refresh();
}
@ -1833,14 +1895,26 @@ void GLCanvas3D::render()
return;
// ensures this canvas is current and initialized
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl())
return;
if (!is_initialized() && !init())
return;
#else
if (! _is_shown_on_screen() || !_set_current() || !_3DScene::init(m_canvas))
return;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RENDER_STATISTICS
auto start_time = std::chrono::high_resolution_clock::now();
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().plater()->get_bed().get_shape().empty())
#else
if (m_bed.get_shape().empty())
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
@ -1852,6 +1926,20 @@ void GLCanvas3D::render()
// to preview, this was called before canvas had its final size. It reported zero width
// and the viewport was set incorrectly, leading to tripping glAsserts further down
// the road (in apply_projection). That's why the minimum size is forced to 10.
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
if (camera.requires_zoom_to_bed)
{
zoom_to_bed();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
camera.requires_zoom_to_bed = false;
}
camera.apply_view_matrix();
camera.apply_projection(_max_bounding_box(true, true));
#else
m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
if (m_camera.requires_zoom_to_bed)
@ -1863,6 +1951,7 @@ void GLCanvas3D::render()
m_camera.apply_view_matrix();
m_camera.apply_projection(_max_bounding_box(true, true));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
@ -1892,7 +1981,11 @@ void GLCanvas3D::render()
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
_render_bed(!camera.is_looking_downward(), true);
#else
_render_bed(!m_camera.is_looking_downward(), true);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
@ -1958,8 +2051,13 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w,
{
switch (GLCanvas3DManager::get_framebuffers_type())
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
case GLCanvas3DManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
case GLCanvas3DManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
#else
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
}
}
@ -2065,8 +2163,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (!m_initialized)
return;
_set_current();
#else
if (m_initialized)
_set_current();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
struct ModelVolumeState {
ModelVolumeState(const GLVolume* volume) :
@ -2662,8 +2767,13 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
m_dirty |= m_main_toolbar.update_items_state();
m_dirty |= m_undoredo_toolbar.update_items_state();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
#else
m_dirty |= m_view_toolbar.update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty |= mouse3d_controller_applied;
if (!m_dirty)
@ -2809,7 +2919,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
#if ENABLE_NON_STATIC_CANVAS_MANAGER
case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; }
#else
case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
case 'O':
case 'o': { _update_camera_zoom(-1.0); break; }
#if ENABLE_RENDER_PICKING_PASS
@ -2936,7 +3050,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
Vec3d displacement;
if (camera_space)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
#else
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = m_camera.get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
displacement = multiplier * (inv_view_3x3 * direction);
displacement(2) = 0.0;
}
@ -3190,6 +3308,11 @@ std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (!m_initialized)
return;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
@ -3242,7 +3365,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
return;
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this))
#else
if (m_view_toolbar.on_mouse(evt, *this))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
@ -3405,7 +3532,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
if (std::abs(camera.get_dir_forward()(2)) < EPSILON)
#else
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
@ -3418,8 +3550,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Vec3d camera_right = camera.get_dir_right();
Vec3d camera_up = camera.get_dir_up();
#else
Vec3d camera_right = m_camera.get_dir_right();
Vec3d camera_up = m_camera.get_dir_up();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// finds projection of the vector along the camera axes
double projection_x = inters_vec.dot(camera_right);
@ -3467,10 +3604,17 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Vec3d& orig = m_mouse.drag.start_position_3D;
double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(y, x, 0.0));
else
wxGetApp().plater()->get_camera().rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#else
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
else
m_camera.rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -3485,7 +3629,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.set_target(camera.get_target() + orig - cur_pos);
#else
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -3578,7 +3727,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
tooltip = m_undoredo_toolbar.get_tooltip();
if (tooltip.empty())
#if ENABLE_NON_STATIC_CANVAS_MANAGER
tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip();
#else
tooltip = m_view_toolbar.get_tooltip();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
set_tooltip(tooltip);
@ -3932,7 +4085,12 @@ void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range
void GLCanvas3D::update_ui_from_settings()
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
#else
m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
#if ENABLE_RETINA_GL
@ -3946,7 +4104,11 @@ void GLCanvas3D::update_ui_from_settings()
if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
#else
m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
_refresh_if_shown_on_screen();
}
#endif
@ -3981,7 +4143,11 @@ Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
return factor * wxGetApp().plater()->get_bed().get_bounding_box(false).max_size();
#else
return factor * m_bed.get_bounding_box(false).max_size();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::set_cursor(ECursorType type)
@ -4042,7 +4208,11 @@ void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
{
ImGuiWrapper* imgui = wxGetApp().imgui();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const float x = pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
#else
const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
std::string title = is_undo ? L("Undo History") : L("Redo History");
imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
@ -4138,7 +4308,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
// extends the near and far z of the frustrum to avoid the bed being clipped
// box in eye space
#if ENABLE_NON_STATIC_CANVAS_MANAGER
BoundingBoxf3 t_bed_box = wxGetApp().plater()->get_bed().get_bounding_box(true).transformed(camera.get_view_matrix());
#else
BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
near_z = -t_bed_box.max(2);
far_z = -t_bed_box.min(2);
}
@ -4415,7 +4589,11 @@ void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigne
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
// restore the default framebuffer size to avoid flickering on the 3D scene
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
#else
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -4729,14 +4907,22 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(include_bed_model));
#else
bb.merge(m_bed.get_bounding_box(include_bed_model));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
return bb;
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor);
#else
m_camera.zoom_to_box(box, margin_factor);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
#else
@ -4750,7 +4936,11 @@ void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
void GLCanvas3D::_update_camera_zoom(double zoom)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().update_zoom(zoom);
#else
m_camera.update_zoom(zoom);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -4941,7 +5131,11 @@ void GLCanvas3D::_render_bed(float theta, bool show_axes) const
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
#else
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::_render_objects() const
@ -4963,7 +5157,11 @@ void GLCanvas3D::_render_objects() const
if (m_config != nullptr)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
#else
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
@ -4979,19 +5177,37 @@ void GLCanvas3D::_render_objects() const
m_shader.start_using();
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
int object_id = m_layers_editing.last_object_id;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Opaque, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
#else
m_volumes.render(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
m_layers_editing.render_volumes(*this, this->m_volumes);
} else {
// do not cull backfaces to show broken geometry, if any
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
#else
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Transparent, false, wxGetApp().plater()->get_camera().get_view_matrix());
#else
m_volumes.render(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_shader.stop_using();
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
@ -5024,9 +5240,16 @@ void GLCanvas3D::_render_overlays() const
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the textures are renderered inside the frustrum
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
#else
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = m_camera.get_gui_scale();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
_render_gizmos_overlay();
@ -5076,7 +5299,11 @@ void GLCanvas3D::_render_volumes_for_picking() const
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix();
#else
const Transform3d& view_matrix = m_camera.get_view_matrix();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
for (size_t type = 0; type < 2; ++ type) {
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::Opaque : GLVolumeCollection::Transparent, view_matrix);
for (const GLVolumeWithIdAndZ& volume : to_render)
@ -5136,7 +5363,11 @@ void GLCanvas3D::_render_main_toolbar() const
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
@ -5162,7 +5393,11 @@ void GLCanvas3D::_render_undoredo_toolbar() const
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
@ -5172,25 +5407,50 @@ void GLCanvas3D::_render_undoredo_toolbar() const
void GLCanvas3D::_render_view_toolbar() const
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RETINA_GL
// m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#else
m_view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#else
// m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
// m_view_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#else
m_view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// places the toolbar on the bottom-left corner of the 3d scene
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float top = (-0.5f * (float)cnv_size.get_height() + view_toolbar.get_height()) * inv_zoom;
#else
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_position(top, left);
view_toolbar.render(*this);
#else
m_view_toolbar.set_position(top, left);
m_view_toolbar.render(*this);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if ENABLE_SHOW_CAMERA_TARGET
@ -5469,10 +5729,16 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
#else
const std::array<int, 4>& viewport = m_camera.get_viewport();
const Transform3d& modelview_matrix = m_camera.get_view_matrix();
const Transform3d& projection_matrix = m_camera.get_projection_matrix();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
GLint y = viewport[3] - (GLint)mouse_pos(1);
GLfloat mouse_z;