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ENH: fix the floating layer issue
Fix for floating layer under multi-color printing while z_hop is zero. Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I8cc96bd18020cac8424fe4c3e62fb87da118b826
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5 changed files with 108 additions and 17 deletions
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@ -76,6 +76,7 @@ public:
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std::string lift(LiftType lift_type = LiftType::NormalLift);
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std::string unlift();
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Vec3d get_position() const { return m_pos; }
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void set_position(Vec3d& in) { m_pos = in; }
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//BBS: set offset for gcode writer
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void set_xy_offset(double x, double y) { m_x_offset = x; m_y_offset = y; }
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