Added undo/redo snapshot for layers height editing

This commit is contained in:
Enrico Turri 2019-07-17 10:03:00 +02:00
parent 832dada931
commit 0a530ab7bc

View file

@ -604,6 +604,7 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
if (last_object_id >= 0) {
if (m_layer_height_profile_modified) {
wxGetApp().plater()->take_snapshot(_(L("Layers heights")));
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}