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Free rotating camera reworked to rotate around the free rotation
axis in a single step.
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parent
b6068b6278
commit
0a0219961b
3 changed files with 15 additions and 14 deletions
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@ -3464,13 +3464,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// if dragging over blank area with left button, rotate
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if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
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{
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const Vec3d& orig = m_mouse.drag.start_position_3D;
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double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
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double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
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if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
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m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
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// Virtual track ball (similar to the 3DConnexion mouse).
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m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
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else
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m_camera.rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
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m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
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m_dirty = true;
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}
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