FIX: tree support generates floating hybrid supports

Jira: STUDIO-4763
Github: #2660

Change-Id: I13d5a1443af8bc82f0cadd177e0db3fc3db971f1
(cherry picked from commit 04cb09b1f63db232854e6ce0734fbff6f5945b8d)
This commit is contained in:
Arthur 2023-10-24 20:59:56 +08:00 committed by Lane.Wei
parent 2a628441f3
commit 0964b5bb0a

View file

@ -2189,7 +2189,7 @@ void TreeSupport::draw_circles(const std::vector<std::vector<Node*>>& contact_no
const PrintObjectConfig& object_config = m_object->config();
BOOST_LOG_TRIVIAL(info) << "draw_circles for object: " << m_object->model_object()->name;
tbb::parallel_for(tbb::blocked_range<size_t>(0, m_object->layer_count(), m_object->layer_count()),
tbb::parallel_for(tbb::blocked_range<size_t>(0, m_object->layer_count()),
[&](const tbb::blocked_range<size_t>& range)
{
for (size_t layer_nr = range.begin(); layer_nr < range.end(); layer_nr++)
@ -2850,8 +2850,7 @@ void TreeSupport::drop_nodes(std::vector<std::vector<Node*>>& contact_nodes)
node_ = p_node->parent ? p_node : neighbour;
// Make sure the next pass doesn't drop down either of these (since that already happened).
node_->merged_neighbours.push_front(node_ == p_node ? neighbour : p_node);
//const bool to_buildplate = !is_inside_ex(get_collision(0, layer_nr_next), next_position);
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[layer_nr_next], next_position);
const bool to_buildplate = !is_inside_ex(get_collision(0, layer_nr_next), next_position);
Node * next_node = new Node(next_position, node_->distance_to_top + 1, layer_nr_next, node_->support_roof_layers_below-1, to_buildplate, node_,
print_z_next, height_next);
next_node->movement = next_position - node.position;
@ -2894,11 +2893,26 @@ void TreeSupport::drop_nodes(std::vector<std::vector<Node*>>& contact_nodes)
}
if (node.type == ePolygon) {
// polygon node do not merge or move
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[layer_nr], p_node->position);
Node * next_node = new Node(p_node->position, p_node->distance_to_top + 1, layer_nr_next, p_node->support_roof_layers_below - 1, to_buildplate,
p_node, print_z_next, height_next);
next_node->max_move_dist = 0;
contact_nodes[layer_nr_next].emplace_back(next_node);
const bool to_buildplate = true;
// keep only the part that won't be removed by the next layer
ExPolygons overhangs_next = diff_clipped({ node.overhang }, get_collision_polys(0, layer_nr_next));
// find the biggest overhang if there are many
float area_biggest = -1;
int index_biggest = -1;
for (int i = 0; i < overhangs_next.size(); i++) {
float a=area(overhangs_next[i]);
if (a > area_biggest) {
area_biggest = a;
index_biggest = i;
}
}
if (index_biggest >= 0) {
Node* next_node = new Node(p_node->position, p_node->distance_to_top + 1, layer_nr_next, p_node->support_roof_layers_below - 1, to_buildplate,
p_node, print_z_next, height_next);
next_node->max_move_dist = 0;
next_node->overhang = std::move(overhangs_next[index_biggest]);
contact_nodes[layer_nr_next].emplace_back(next_node);
}
continue;
}
@ -3031,7 +3045,7 @@ void TreeSupport::drop_nodes(std::vector<std::vector<Node*>>& contact_nodes)
}
}
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[layer_nr], next_layer_vertex);
const bool to_buildplate = !is_inside_ex(get_collision(0, layer_nr_next), next_layer_vertex);
Node * next_node = new Node(next_layer_vertex, node.distance_to_top + 1, layer_nr_next, node.support_roof_layers_below - 1, to_buildplate, p_node,
print_z_next, height_next);
next_node->movement = movement;
@ -3493,14 +3507,12 @@ void TreeSupport::generate_contact_points(std::vector<std::vector<TreeSupport::N
{
BoundingBox overhang_bounds = get_extents(overhang_part);
if (support_style==smsTreeHybrid && overhang_part.area() > m_support_params.thresh_big_overhang) {
Point candidate = overhang_bounds.center();
if (!overhang_part.contains(candidate))
move_inside_expoly(overhang_part, candidate);
if (!(config.support_on_build_plate_only && is_inside_ex(m_ts_data->m_layer_outlines_below[layer_nr], candidate))) {
if (!overlaps({ overhang_part }, m_ts_data->m_layer_outlines_below[layer_nr-1])) {
Point candidate = overhang_bounds.center();
Node* contact_node = new Node(candidate, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, true, Node::NO_PARENT, print_z,
height, z_distance_top);
contact_node->type = ePolygon;
contact_node->overhang=overhang_part;
contact_node->overhang = overhang_part;
contact_node->radius = unscale_(overhang_bounds.radius());
curr_nodes.emplace_back(contact_node);
continue;