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Hollowing gizmo - most of updating now assumes that common data struct is updated properly
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5 changed files with 39 additions and 37 deletions
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@ -193,7 +193,9 @@ public:
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return (! m_mesh ? nullptr : m_mesh); //(m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
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}
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bool update_from_backend(GLCanvas3D& canvas);
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bool update_from_backend(GLCanvas3D& canvas, ModelObject* model_object);
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bool recent_update = false;
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