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Hollowing gizmo - most of updating now assumes that common data struct is updated properly
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5 changed files with 39 additions and 37 deletions
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@ -2208,6 +2208,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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mesh.transform(t.inverse());
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GLIndexedVertexArray iva;
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iva.load_mesh(mesh);
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volume->indexed_vertex_array.release_geometry();
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volume->indexed_vertex_array = iva;
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volume->finalize_geometry(true);
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}
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