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Optimization: split meshes automatically when avoid_crossing_perimeters is enabled, so that we reduce the complexity of the MotionPlanner graphs. This commit includes a very large refactoring of the Model class which is now responsible for duplication and arrangement
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e33ca54943
commit
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12 changed files with 300 additions and 109 deletions
24
t/slice.t
24
t/slice.t
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@ -16,8 +16,6 @@ my @lines;
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my $z = 20;
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my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
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my $mesh = Slic3r::TriangleMesh->new(facets => [], vertices => []);
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# NOTE:
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# the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
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# is saving memory and doesn't store point A anymore since it's not actually needed.
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@ -104,21 +102,23 @@ my @upper = intersect(20, 20, 10);
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is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
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is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
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my $mesh;
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sub intersect {
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$mesh = Slic3r::TriangleMesh->new(
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facets => [],
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vertices => [],
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);
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push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
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$mesh->analyze;
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return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
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}
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sub vertices {
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push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
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[ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
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}
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sub add_facet {
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push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
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$mesh->analyze;
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}
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sub intersect {
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add_facet(@_);
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return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
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}
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sub lines {
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my @lines = intersect(@_);
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#$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
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