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Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW); SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X. rendering of the SLA cutting plane in left handed systems resetting the SLA clipping planes on 3D preview invalidation
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11 changed files with 80 additions and 62 deletions
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@ -1350,7 +1350,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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this->q->Bind(EVT_SLICING_UPDATE, &priv::on_slicing_update, this);
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view3D = new View3D(q, bed, camera, view_toolbar, &model, config, &background_process);
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preview = new Preview(q, bed, camera, view_toolbar, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
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preview = new Preview(q, bed, camera, view_toolbar, &model, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
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panels.push_back(view3D);
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panels.push_back(preview);
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