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https://github.com/SoftFever/OrcaSlicer.git
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Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW); SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X. rendering of the SLA cutting plane in left handed systems resetting the SLA clipping planes on 3D preview invalidation
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11 changed files with 80 additions and 62 deletions
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@ -5010,24 +5010,12 @@ void GLCanvas3D::_render_sla_slices() const
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Pointf3s &top_obj_triangles = it_caps_top->second.object;
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Pointf3s &top_sup_triangles = it_caps_top->second.supports;
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const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
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struct InstanceTransform
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{
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Vec3d offset;
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float rotation;
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};
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std::vector<InstanceTransform> instance_transforms;
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for (const SLAPrintObject::Instance& inst : instances)
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{
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instance_transforms.push_back({ to_3d(unscale(inst.shift), 0.), Geometry::rad2deg(inst.rotation) });
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}
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if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
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obj->is_step_done(slaposSliceSupports) && !obj->get_slice_index().empty())
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{
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double layer_height = print->default_object_config().layer_height.value;
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double initial_layer_height = print->material_config().initial_layer_height.value;
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bool left_handed = obj->is_left_handed();
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coord_t key_zero = obj->get_slice_index().front().print_level();
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// Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
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@ -5046,10 +5034,10 @@ void GLCanvas3D::_render_sla_slices() const
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const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
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// calculate model bottom cap
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if (bottom_obj_triangles.empty() && !obj_bottom.empty())
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bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, true);
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bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed);
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// calculate support bottom cap
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if (bottom_sup_triangles.empty() && !sup_bottom.empty())
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bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, true);
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bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed);
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}
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if (slice_high.is_valid()) {
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@ -5057,49 +5045,35 @@ void GLCanvas3D::_render_sla_slices() const
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const ExPolygons& sup_top = slice_high.get_slice(soSupport);
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// calculate model top cap
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if (top_obj_triangles.empty() && !obj_top.empty())
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top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, false);
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top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed);
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// calculate support top cap
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if (top_sup_triangles.empty() && !sup_top.empty())
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top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, false);
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top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed);
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}
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}
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if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
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{
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for (const InstanceTransform& inst : instance_transforms)
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for (const SLAPrintObject::Instance& inst : obj->instances())
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{
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::glPushMatrix();
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::glTranslated(inst.offset(0), inst.offset(1), inst.offset(2));
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::glRotatef(inst.rotation, 0.0, 0.0, 1.0);
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::glBegin(GL_TRIANGLES);
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::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0);
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::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0);
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if (obj->is_left_handed())
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// The polygons are mirrored by X.
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::glScalef(-1.0, 1.0, 1.0);
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::glColor3f(1.0f, 0.37f, 0.0f);
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for (const Vec3d& v : bottom_obj_triangles)
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{
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::glVertex3dv((GLdouble*)v.data());
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}
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for (const Vec3d& v : top_obj_triangles)
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{
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::glVertex3dv((GLdouble*)v.data());
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}
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::glColor3f(1.0f, 0.0f, 0.37f);
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for (const Vec3d& v : bottom_sup_triangles)
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{
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::glVertex3dv((GLdouble*)v.data());
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}
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for (const Vec3d& v : top_sup_triangles)
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{
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::glVertex3dv((GLdouble*)v.data());
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}
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::glEnd();
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data());
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::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size());
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::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data());
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::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size());
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::glColor3f(1.0f, 0.0f, 0.37f);
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::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data());
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::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size());
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::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data());
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::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size());
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glPopMatrix();
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}
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}
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@ -6217,6 +6191,8 @@ void GLCanvas3D::_load_shells_fff()
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void GLCanvas3D::_load_shells_sla()
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{
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//FIXME use reload_scene
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#if 1
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const SLAPrint* print = this->sla_print();
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if (print->objects().empty())
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// nothing to render, return
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@ -6240,9 +6216,7 @@ void GLCanvas3D::_load_shells_sla()
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m_volumes.load_object(model_obj, obj_idx, instance_idxs, "object", m_use_VBOs && m_initialized);
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const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
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for (const SLAPrintObject::Instance& instance : instances)
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for (const SLAPrintObject::Instance& instance : obj->instances())
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{
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Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
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Vec3d rotation(0.0, 0.0, (double)instance.rotation);
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@ -6265,6 +6239,7 @@ void GLCanvas3D::_load_shells_sla()
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v.composite_id.volume_id = -1;
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v.set_instance_offset(offset);
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v.set_instance_rotation(rotation);
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v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
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}
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// add pad
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@ -6283,6 +6258,7 @@ void GLCanvas3D::_load_shells_sla()
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v.composite_id.volume_id = -1;
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v.set_instance_offset(offset);
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v.set_instance_rotation(rotation);
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v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
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}
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// finalize volumes and sends geometry to gpu
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@ -6305,6 +6281,9 @@ void GLCanvas3D::_load_shells_sla()
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}
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update_volumes_colors_by_extruder();
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#else
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this->reload_scene(true, true);
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#endif
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}
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void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
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