Removed 3DScene volumes from perl

This commit is contained in:
Enrico Turri 2018-06-11 13:48:02 +02:00
parent efe6a29032
commit 085110c4d9
11 changed files with 160 additions and 44 deletions

View file

@ -1802,9 +1802,9 @@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
return s_canvas_mgr.is_shown_on_screen(canvas);
}
void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes)
unsigned int _3DScene::get_volumes_count(wxGLCanvas* canvas)
{
s_canvas_mgr.set_volumes(canvas, volumes);
return s_canvas_mgr.get_volumes_count(canvas);
}
void _3DScene::reset_volumes(wxGLCanvas* canvas)
@ -1827,6 +1827,21 @@ void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<in
s_canvas_mgr.update_volumes_selection(canvas, selections);
}
bool _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config)
{
return s_canvas_mgr.check_volumes_outside_state(canvas, config);
}
bool _3DScene::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_up(canvas, id);
}
bool _3DScene::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_down(canvas, id);
}
void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.set_objects_selections(canvas, selections);

View file

@ -558,11 +558,14 @@ public:
static bool is_shown_on_screen(wxGLCanvas* canvas);
static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
static unsigned int get_volumes_count(wxGLCanvas* canvas);
static void reset_volumes(wxGLCanvas* canvas);
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);

View file

@ -24,10 +24,6 @@
#include <iostream>
#include <float.h>
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#include "SVG.hpp"
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
static const float TRACKBALLSIZE = 0.8f;
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
static const float GROUND_Z = -0.02f;
@ -661,7 +657,6 @@ bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
return true;
}
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
GLCanvas3D::Axes::Axes()
: length(0.0f)
@ -1212,15 +1207,18 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_reload_delayed(false)
{
if (m_canvas != nullptr)
{
m_timer = new wxTimer(m_canvas);
m_volumes = new GLVolumeCollection;
}
}
GLCanvas3D::~GLCanvas3D()
{
if (m_volumes != nullptr)
{
set_current();
m_volumes->release_geometry();
reset_volumes();
delete m_volumes;
}
if (m_timer != nullptr)
@ -1317,9 +1315,9 @@ bool GLCanvas3D::is_shown_on_screen() const
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
void GLCanvas3D::set_volumes(GLVolumeCollection* volumes)
unsigned int GLCanvas3D::get_volumes_count() const
{
m_volumes = volumes;
return (m_volumes != nullptr) ? (unsigned int)m_volumes->volumes.size() : 0;
}
void GLCanvas3D::reset_volumes()
@ -1372,6 +1370,45 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
}
}
bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
{
return (m_volumes != nullptr) ? m_volumes->check_outside_state(config) : false;
}
bool GLCanvas3D::move_volume_up(unsigned int id)
{
if (m_volumes != nullptr)
{
if ((id > 0) && (id < (unsigned int)m_volumes->volumes.size()))
{
std::swap(m_volumes->volumes[id - 1], m_volumes->volumes[id]);
std::swap(m_volumes->volumes[id - 1]->composite_id, m_volumes->volumes[id]->composite_id);
std::swap(m_volumes->volumes[id - 1]->select_group_id, m_volumes->volumes[id]->select_group_id);
std::swap(m_volumes->volumes[id - 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id);
return true;
}
}
return false;
}
bool GLCanvas3D::move_volume_down(unsigned int id)
{
if (m_volumes != nullptr)
{
if ((id >= 0) && (id + 1 < (unsigned int)m_volumes->volumes.size()))
{
std::swap(m_volumes->volumes[id + 1], m_volumes->volumes[id]);
std::swap(m_volumes->volumes[id + 1]->composite_id, m_volumes->volumes[id]->composite_id);
std::swap(m_volumes->volumes[id + 1]->select_group_id, m_volumes->volumes[id]->select_group_id);
std::swap(m_volumes->volumes[id + 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id);
return true;
}
}
return false;
}
void GLCanvas3D::set_objects_selections(const std::vector<int>& selections)
{
m_objects_selections = selections;

View file

@ -419,11 +419,14 @@ public:
bool is_shown_on_screen() const;
void set_volumes(GLVolumeCollection* volumes);
unsigned int get_volumes_count() const;
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
bool check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
void set_objects_selections(const std::vector<int>& selections);

View file

@ -226,11 +226,10 @@ bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
}
void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes)
unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_volumes(volumes);
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_volumes_count() : 0;
}
void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
@ -261,6 +260,24 @@ void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::
it->second->update_volumes_selection(selections);
}
bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
}
bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false;
}
bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View file

@ -53,11 +53,14 @@ public:
bool is_shown_on_screen(wxGLCanvas* canvas) const;
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);