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	Removed 3DScene volumes from perl
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					 11 changed files with 160 additions and 44 deletions
				
			
		|  | @ -34,9 +34,6 @@ use Wx::GLCanvas qw(:all); | |||
| 
 | ||||
| # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. | ||||
| #============================================================================================================================== | ||||
| __PACKAGE__->mk_accessors( qw( | ||||
|                               volumes | ||||
|                               ) ); | ||||
| #__PACKAGE__->mk_accessors( qw(_quat _dirty init | ||||
| #                              enable_picking | ||||
| #                              enable_moving | ||||
|  | @ -165,17 +162,11 @@ sub new { | |||
| #    $self->use_plain_shader(0); | ||||
| #    $self->_apply_zoom_to_volumes_filter(0); | ||||
| #    $self->_mouse_dragging(0); | ||||
| #============================================================================================================================== | ||||
| 
 | ||||
|     # Collection of GLVolume objects | ||||
|     $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); | ||||
| #============================================================================================================================== | ||||
|     Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes); | ||||
|     Slic3r::GUI::_3DScene::reset_volumes($self); | ||||
| #============================================================================================================================== | ||||
| 
 | ||||
|     # 3D point in model space | ||||
| #============================================================================================================================== | ||||
| # | ||||
| #    # Collection of GLVolume objects | ||||
| #    $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); | ||||
| # | ||||
| #    # 3D point in model space | ||||
| #    $self->_camera_type('ortho'); | ||||
| ##    $self->_camera_type('perspective'); | ||||
| #    $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); | ||||
|  |  | |||
|  | @ -2109,7 +2109,10 @@ sub object_list_changed { | |||
|     } | ||||
| 
 | ||||
|     my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file}; | ||||
|     my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1; | ||||
| #============================================================================================================================== | ||||
|     my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1; | ||||
| #    my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1; | ||||
| #============================================================================================================================== | ||||
|     my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable'; | ||||
|     $self->{"btn_$_"}->$method | ||||
|         for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode); | ||||
|  |  | |||
|  | @ -398,10 +398,11 @@ sub load_print { | |||
| #            $self->canvas->reset_legend_texture(); | ||||
| #============================================================================================================================== | ||||
|         } else { | ||||
|             $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); | ||||
| #============================================================================================================================== | ||||
|             $self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0); | ||||
|             Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); | ||||
|             Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors); | ||||
| #            $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); | ||||
| #            $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); | ||||
| #============================================================================================================================== | ||||
|             $self->show_hide_ui_elements('full'); | ||||
|  |  | |||
|  | @ -280,7 +280,10 @@ sub selection_changed { | |||
|      | ||||
|     # deselect all meshes | ||||
|     if ($self->{canvas}) { | ||||
|         $_->set_selected(0) for @{$self->{canvas}->volumes}; | ||||
| #============================================================================================================================== | ||||
|         Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas}); | ||||
| #        $_->set_selected(0) for @{$self->{canvas}->volumes}; | ||||
| #============================================================================================================================== | ||||
|     } | ||||
|      | ||||
|     # disable things as if nothing is selected | ||||
|  | @ -308,7 +311,10 @@ sub selection_changed { | |||
|         if ($itemData->{type} eq 'volume') { | ||||
|             # select volume in 3D preview | ||||
|             if ($self->{canvas}) { | ||||
|                 $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); | ||||
| #============================================================================================================================== | ||||
|                 Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); | ||||
| #                $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); | ||||
| #============================================================================================================================== | ||||
|             } | ||||
|             $self->{btn_delete}->Enable; | ||||
|             $self->{btn_split}->Enable; | ||||
|  | @ -450,7 +456,10 @@ sub on_btn_move_up { | |||
|     if ($itemData && $itemData->{type} eq 'volume') { | ||||
|         my $volume_id = $itemData->{volume_id}; | ||||
|         if ($self->{model_object}->move_volume_up($volume_id)) { | ||||
|             $self->{canvas}->volumes->move_volume_up($volume_id); | ||||
| #============================================================================================================================== | ||||
|             Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id); | ||||
| #            $self->{canvas}->volumes->move_volume_up($volume_id); | ||||
| #============================================================================================================================== | ||||
|             $self->{parts_changed} = 1; | ||||
|             $self->reload_tree($volume_id - 1); | ||||
|         } | ||||
|  | @ -463,7 +472,10 @@ sub on_btn_move_down { | |||
|     if ($itemData && $itemData->{type} eq 'volume') { | ||||
|         my $volume_id = $itemData->{volume_id}; | ||||
|         if ($self->{model_object}->move_volume_down($volume_id)) { | ||||
|             $self->{canvas}->volumes->move_volume_down($volume_id); | ||||
| #============================================================================================================================== | ||||
|             Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id); | ||||
| #            $self->{canvas}->volumes->move_volume_down($volume_id); | ||||
| #============================================================================================================================== | ||||
|             $self->{parts_changed} = 1; | ||||
|             $self->reload_tree($volume_id + 1); | ||||
|         } | ||||
|  | @ -570,7 +582,10 @@ sub _update_canvas { | |||
|         # restore selection, if any | ||||
|         if (my $itemData = $self->get_selection) { | ||||
|             if ($itemData->{type} eq 'volume') { | ||||
|                 $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); | ||||
| #============================================================================================================================== | ||||
|                 Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); | ||||
| #                $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); | ||||
| #============================================================================================================================== | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri