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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-09 06:45:25 -06:00
Removed 3DScene volumes from perl
This commit is contained in:
parent
efe6a29032
commit
085110c4d9
11 changed files with 160 additions and 44 deletions
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@ -34,9 +34,6 @@ use Wx::GLCanvas qw(:all);
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# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
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#==============================================================================================================================
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__PACKAGE__->mk_accessors( qw(
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volumes
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) );
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#__PACKAGE__->mk_accessors( qw(_quat _dirty init
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# enable_picking
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# enable_moving
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@ -165,17 +162,11 @@ sub new {
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# $self->use_plain_shader(0);
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# $self->_apply_zoom_to_volumes_filter(0);
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# $self->_mouse_dragging(0);
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#==============================================================================================================================
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# Collection of GLVolume objects
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$self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes);
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Slic3r::GUI::_3DScene::reset_volumes($self);
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#==============================================================================================================================
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# 3D point in model space
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#==============================================================================================================================
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#
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# # Collection of GLVolume objects
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# $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new);
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#
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# # 3D point in model space
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# $self->_camera_type('ortho');
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## $self->_camera_type('perspective');
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# $self->_camera_target(Slic3r::Pointf3->new(0,0,0));
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@ -2109,7 +2109,10 @@ sub object_list_changed {
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}
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my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
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my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1;
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#==============================================================================================================================
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my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
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# my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1;
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#==============================================================================================================================
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my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable';
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$self->{"btn_$_"}->$method
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for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
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@ -398,10 +398,11 @@ sub load_print {
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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} else {
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$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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#==============================================================================================================================
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$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
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# $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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# $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
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#==============================================================================================================================
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$self->show_hide_ui_elements('full');
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@ -280,7 +280,10 @@ sub selection_changed {
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# deselect all meshes
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if ($self->{canvas}) {
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$_->set_selected(0) for @{$self->{canvas}->volumes};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
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# $_->set_selected(0) for @{$self->{canvas}->volumes};
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#==============================================================================================================================
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}
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# disable things as if nothing is selected
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@ -308,7 +311,10 @@ sub selection_changed {
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if ($itemData->{type} eq 'volume') {
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# select volume in 3D preview
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if ($self->{canvas}) {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
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# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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}
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$self->{btn_delete}->Enable;
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$self->{btn_split}->Enable;
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@ -450,7 +456,10 @@ sub on_btn_move_up {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_up($volume_id)) {
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$self->{canvas}->volumes->move_volume_up($volume_id);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
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# $self->{canvas}->volumes->move_volume_up($volume_id);
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#==============================================================================================================================
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id - 1);
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}
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@ -463,7 +472,10 @@ sub on_btn_move_down {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_down($volume_id)) {
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$self->{canvas}->volumes->move_volume_down($volume_id);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
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# $self->{canvas}->volumes->move_volume_down($volume_id);
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#==============================================================================================================================
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id + 1);
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}
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@ -570,7 +582,10 @@ sub _update_canvas {
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# restore selection, if any
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if (my $itemData = $self->get_selection) {
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if ($itemData->{type} eq 'volume') {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
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# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
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#==============================================================================================================================
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}
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}
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