Added background texture to toolbars

This commit is contained in:
Enrico Turri 2018-12-17 10:55:14 +01:00
parent 49202b0698
commit 083c626770
10 changed files with 976 additions and 49 deletions

View file

@ -3434,7 +3434,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
, m_context(nullptr)
, m_in_render(false)
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
, m_toolbar(GLToolbar::Normal)
#else
, m_toolbar(*this)
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
#if ENABLE_REMOVE_TABS_FROM_PLATER
, m_view_toolbar(nullptr)
#endif // ENABLE_REMOVE_TABS_FROM_PLATER
@ -4675,7 +4679,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.last_object_id = layer_editing_object_idx;
bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this);
#else
int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position);
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
#if ENABLE_REMOVE_TABS_FROM_PLATER
int view_toolbar_contains_mouse = (m_view_toolbar != nullptr) ? m_view_toolbar->contains_mouse(m_mouse.position, *this) : -1;
#endif // ENABLE_REMOVE_TABS_FROM_PLATER
@ -4699,7 +4707,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{
m_toolbar_action_running = true;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
#else
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
}
else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
{
@ -4778,7 +4790,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (toolbar_contains_mouse != -1)
{
m_toolbar_action_running = true;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
#else
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_mouse.left_down = false;
}
else
@ -5061,7 +5077,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// updates toolbar overlay
if (tooltip.empty())
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
tooltip = m_toolbar.update_hover_state(m_mouse.position, *this);
#else
tooltip = m_toolbar.update_hover_state(m_mouse.position);
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
// updates view toolbar overlay
if (tooltip.empty() && (m_view_toolbar != nullptr))
@ -5429,7 +5449,24 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.is_enabled())
return true;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
ItemsIconsTexture::Metadata icons_data;
icons_data.filename = "toolbar.png";
icons_data.icon_size = 36;
icons_data.icon_border_size = 1;
icons_data.icon_gap_size = 1;
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_toolbar.init(icons_data, background_data))
#else
if (!m_toolbar.init("toolbar.png", 36, 1, 1))
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
{
// unable to init the toolbar texture, disable it
m_toolbar.set_enabled(false);
@ -5438,6 +5475,10 @@ bool GLCanvas3D::_init_toolbar()
// m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.set_layout_orientation(GLToolbar::Layout::Top);
m_toolbar.set_border(5.0f);
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.set_separator_size(5);
m_toolbar.set_gap_size(2);
@ -5524,9 +5565,6 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
enable_toolbar_item("add", true);
return true;
@ -6063,7 +6101,11 @@ void GLCanvas3D::_render_toolbar() const
#if !ENABLE_REMOVE_TABS_FROM_PLATER
_resize_toolbar();
#endif // !ENABLE_REMOVE_TABS_FROM_PLATER
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.render(*this);
#else
m_toolbar.render();
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
}
#if ENABLE_REMOVE_TABS_FROM_PLATER
@ -7721,25 +7763,54 @@ void GLCanvas3D::_resize_toolbar() const
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
switch (m_toolbar.get_layout_type())
{
default:
case GLToolbar::Layout::Horizontal:
{
// centers the toolbar on the top edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
float top = (0.5f * (float)cnv_size.get_height() - 2.0f) * inv_zoom;
float left = -0.5f * (float)toolbar_width * inv_zoom;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
float top, left;
if (orientation == GLToolbar::Layout::Top)
{
top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
else
{
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
#else
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = -0.5f * m_toolbar.get_width() * inv_zoom;
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.set_position(top, left);
break;
}
case GLToolbar::Layout::Vertical:
{
// centers the toolbar on the right edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
unsigned int toolbar_height = m_toolbar.get_height();
float top = 0.5f * (float)toolbar_height * inv_zoom;
float left = (0.5f * (float)cnv_size.get_width() - toolbar_width - 2.0f) * inv_zoom;
#if ENABLE_TOOLBAR_BACKGROUND_TEXTURE
float top, left;
if (orientation == GLToolbar::Layout::Left)
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
}
else
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
}
#else
float top = 0.5f * m_toolbar.get_height() * inv_zoom;
float left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
#endif // ENABLE_TOOLBAR_BACKGROUND_TEXTURE
m_toolbar.set_position(top, left);
break;
}
@ -7748,6 +7819,7 @@ void GLCanvas3D::_resize_toolbar() const
#if ENABLE_REMOVE_TABS_FROM_PLATER
if (m_view_toolbar != nullptr)
{
// places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar->set_position(top, left);