ENABLE_SHADERS_MANAGER -> Added method GLShaderProgram::set_uniform(const char* name, double value)

This commit is contained in:
enricoturri1966 2020-05-22 09:49:42 +02:00
parent df010a1d4e
commit 082a30a5db
2 changed files with 6 additions and 0 deletions

View file

@ -211,6 +211,11 @@ bool GLShaderProgram::set_uniform(const char* name, float value) const
return false; return false;
} }
bool GLShaderProgram::set_uniform(const char* name, double value) const
{
return set_uniform(name, static_cast<float>(value));
}
bool GLShaderProgram::set_uniform(const char* name, const std::array<float, 2>& value) const bool GLShaderProgram::set_uniform(const char* name, const std::array<float, 2>& value) const
{ {
int id = get_uniform_location(name); int id = get_uniform_location(name);

View file

@ -43,6 +43,7 @@ public:
bool set_uniform(const char* name, int value) const; bool set_uniform(const char* name, int value) const;
bool set_uniform(const char* name, bool value) const; bool set_uniform(const char* name, bool value) const;
bool set_uniform(const char* name, float value) const; bool set_uniform(const char* name, float value) const;
bool set_uniform(const char* name, double value) const;
bool set_uniform(const char* name, const std::array<float, 2>& value) const; bool set_uniform(const char* name, const std::array<float, 2>& value) const;
bool set_uniform(const char* name, const std::array<float, 3>& value) const; bool set_uniform(const char* name, const std::array<float, 3>& value) const;
bool set_uniform(const char* name, const std::array<float, 4>& value) const; bool set_uniform(const char* name, const std::array<float, 4>& value) const;