Add oversampling and gaussian filter to hollowing.

* Additional steps hollowing and drilling in SPAPrint
* Remove SLABoilerPlate.hpp as it was empty.
This commit is contained in:
tamasmeszaros 2019-11-05 14:48:00 +01:00
parent d9d11e5686
commit 07fb9f6559
14 changed files with 66 additions and 93 deletions

View file

@ -2,22 +2,22 @@
#define OPENVDBUTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <libslic3r/SLA/SLACommon.hpp>
#include <openvdb/openvdb.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr = {},
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
int flags = 0);
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr = {},
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0,
const openvdb::math::Transform &tr = {});
int flags = 0);
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,