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Updated handling of the SLIC3R_BUILD_ID key
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7 changed files with 6 additions and 7638 deletions
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@ -33,7 +33,7 @@ namespace Slic3r {
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namespace GUI {
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MainFrame::MainFrame() :
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DPIFrame(NULL, wxID_ANY, wxString(SLIC3R_APP_NAME) + " " + wxString(SLIC3R_BUILD) + " " + _(L("based on Slic3r")), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"),
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DPIFrame(NULL, wxID_ANY, wxString(SLIC3R_BUILD_ID) + " " + _(L("based on Slic3r")), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"),
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m_printhost_queue_dlg(new PrintHostQueueDialog(this))
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{
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// Fonts were created by the DPIFrame constructor for the monitor, on which the window opened.
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@ -24,7 +24,7 @@ std::string get_main_info(bool format_as_html)
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if (!format_as_html)
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out << b_start << SLIC3R_APP_NAME << b_end << line_end;
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out << b_start << "Version: " << b_end << SLIC3R_VERSION << line_end;
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out << b_start << "Build: " << b_end << SLIC3R_BUILD << line_end;
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out << b_start << "Build: " << b_end << SLIC3R_BUILD_ID << line_end;
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out << line_end;
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out << b_start << "Operating System: " << b_end << wxPlatformInfo::Get().GetOperatingSystemFamilyName() << line_end;
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out << b_start << "System Architecture: " << b_end << wxPlatformInfo::Get().GetArchName() << line_end;
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