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Initial port of the new ensure vertical thickness algorithm from PrusaSlicer (#2382)
* Initial port of the new ensure vertical thickness algorithm from PrusaSlicer. Based on prusa3d/PrusaSlicer@1a0d8f5130 * Remove code related to "Detect narrow internal solid infill" as it's handled by the new ensuring code * Support different internal solid infill pattern * Ignore removed options --------- Co-authored-by: Pavel Mikuš <pavel.mikus.mail@seznam.cz> Co-authored-by: SoftFever <softfeverever@gmail.com>
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37 changed files with 3792 additions and 489 deletions
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@ -1,3 +1,8 @@
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///|/ Copyright (c) Prusa Research 2016 - 2023 Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv
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///|/ Copyright (c) Slic3r 2014 - 2015 Alessandro Ranellucci @alranel
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef slic3r_BridgeDetector_hpp_
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#define slic3r_BridgeDetector_hpp_
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@ -73,12 +78,9 @@ private:
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//return ideal bridge direction and unsupported bridge endpoints distance.
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inline std::tuple<Vec2d, double> detect_bridging_direction(const Polygons &to_cover, const Polygons &anchors_area)
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inline std::tuple<Vec2d, double> detect_bridging_direction(const Lines &floating_edges, const Polygons &overhang_area)
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{
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Polygons overhang_area = diff(to_cover, anchors_area);
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Polylines floating_polylines = diff_pl(to_polylines(overhang_area), expand(anchors_area, float(SCALED_EPSILON)));
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if (floating_polylines.empty()) {
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if (floating_edges.empty()) {
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// consider this area anchored from all sides, pick bridging direction that will likely yield shortest bridges
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auto [pc1, pc2] = compute_principal_components(overhang_area);
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if (pc2 == Vec2f::Zero()) { // overhang may be smaller than resolution. In this case, any direction is ok
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@ -89,7 +91,6 @@ inline std::tuple<Vec2d, double> detect_bridging_direction(const Polygons &to_co
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}
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// Overhang is not fully surrounded by anchors, in that case, find such direction that will minimize the number of bridge ends/180turns in the air
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Lines floating_edges = to_lines(floating_polylines);
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std::unordered_map<double, Vec2d> directions{};
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for (const Line &l : floating_edges) {
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Vec2d normal = l.normal().cast<double>().normalized();
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@ -123,6 +124,13 @@ inline std::tuple<Vec2d, double> detect_bridging_direction(const Polygons &to_co
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return {result_dir, min_cost};
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};
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//return ideal bridge direction and unsupported bridge endpoints distance.
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inline std::tuple<Vec2d, double> detect_bridging_direction(const Polygons &to_cover, const Polygons &anchors_area)
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{
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Polygons overhang_area = diff(to_cover, anchors_area);
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Lines floating_edges = to_lines(diff_pl(to_polylines(overhang_area), expand(anchors_area, float(SCALED_EPSILON))));
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return detect_bridging_direction(floating_edges, overhang_area);
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}
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}
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