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Removed mutable members from struct Camera
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dabac92755
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074a44833e
2 changed files with 24 additions and 26 deletions
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@ -35,15 +35,15 @@ private:
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float m_zenit{ 45.0f };
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double m_zoom{ 1.0 };
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// Distance between camera position and camera target measured along the camera Z axis
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mutable double m_distance{ DefaultDistance };
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mutable double m_gui_scale{ 1.0 };
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double m_distance{ DefaultDistance };
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double m_gui_scale{ 1.0 };
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mutable std::array<int, 4> m_viewport;
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mutable Transform3d m_view_matrix{ Transform3d::Identity() };
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std::array<int, 4> m_viewport;
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Transform3d m_view_matrix{ Transform3d::Identity() };
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// We are calculating the rotation part of the m_view_matrix from m_view_rotation.
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mutable Eigen::Quaterniond m_view_rotation{ 1.0, 0.0, 0.0, 0.0 };
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mutable Transform3d m_projection_matrix{ Transform3d::Identity() };
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mutable std::pair<double, double> m_frustrum_zs;
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Eigen::Quaterniond m_view_rotation{ 1.0, 0.0, 0.0, 0.0 };
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Transform3d m_projection_matrix{ Transform3d::Identity() };
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std::pair<double, double> m_frustrum_zs;
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BoundingBoxf3 m_scene_box;
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@ -119,8 +119,7 @@ public:
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bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
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// forces camera right vector to be parallel to XY plane
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void recover_from_free_camera()
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{
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void recover_from_free_camera() {
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if (std::abs(get_dir_right()(2)) > EPSILON)
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look_at(get_position(), m_target, Vec3d::UnitZ());
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}
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