ModelInstance's full 3D transform set as default

This commit is contained in:
Enrico Turri 2018-10-16 09:51:30 +02:00
parent fb6c1a885c
commit 059ab4a05c
20 changed files with 2 additions and 630 deletions

View file

@ -589,7 +589,6 @@ private:
void set_position(const Vec3d& position);
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
@ -597,15 +596,6 @@ private:
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_rotation() const;
#else
float get_scale() const;
void set_scale(float scale);
float get_angle_z() const;
void set_angle_z(float angle_z);
Vec3d get_flattening_normal() const;
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void set_flattening_data(const ModelObject* model_object);