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ModelInstance's full 3D transform set as default
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20 changed files with 2 additions and 630 deletions
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@ -256,17 +256,10 @@ public:
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private:
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// Offset of the volume to be rendered.
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Vec3d m_offset;
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// Rotation around three axes of the volume to be rendered.
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Vec3d m_rotation;
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// Scale factor along the three axes of the volume to be rendered.
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Vec3d m_scaling_factor;
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#else
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// Rotation around Z axis of the volume to be rendered.
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double m_rotation;
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// Scale factor of the volume to be rendered.
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double m_scaling_factor;
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// World matrix of the volume to be rendered.
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mutable Transform3f m_world_matrix;
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// Whether or not is needed to recalculate the world matrix.
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@ -336,7 +329,6 @@ public:
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// Sets render color in dependence of current state
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void set_render_color();
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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const Vec3d& get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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@ -344,12 +336,6 @@ public:
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const Vec3d& get_scaling_factor() const;
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#endif // ENABLE_EXTENDED_SELECTION
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void set_scaling_factor(const Vec3d& scaling_factor);
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#else
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double get_rotation() const;
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void set_rotation(double rotation);
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void set_scaling_factor(double factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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const Vec3d& get_offset() const;
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void set_offset(const Vec3d& offset);
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