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ModelInstance's full 3D transform set as default
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20 changed files with 2 additions and 630 deletions
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@ -1253,13 +1253,7 @@ namespace Slic3r {
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// we extract from the given matrix only the values currently used
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// translation
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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Vec3d offset = transform.matrix().block(0, 3, 3, 1);
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#else
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double offset_x = transform(0, 3);
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double offset_y = transform(1, 3);
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double offset_z = transform(2, 3);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// scale
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m3x3 = transform.matrix().block(0, 0, 3, 3);
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@ -1269,35 +1263,16 @@ namespace Slic3r {
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if ((scale(0) == 0.0) || (scale(1) == 0.0) || (scale(2) == 0.0))
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return;
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// non-uniform scale value, return
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if ((std::abs(scale(0) - scale(1)) > 0.00001) || (std::abs(scale(0) - scale(2)) > 0.00001))
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return;
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// remove scale
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m3x3.col(0).normalize();
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m3x3.col(1).normalize();
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m3x3.col(2).normalize();
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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Vec3d rotation = Slic3r::Geometry::extract_euler_angles(m3x3);
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instance.set_offset(offset);
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instance.set_scaling_factor(scale);
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instance.set_rotation(rotation);
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#else
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Vec3d rotation = Slic3r::Geometry::extract_euler_angles(m3x3);
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// invalid rotation, we currently handle only rotations around Z axis
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if ((rotation(0) != 0.0) || (rotation(1) != 0.0))
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return;
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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instance.scaling_factor = scale(0);
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instance.rotation = rotation(2);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)
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