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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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1706 changed files with 7413 additions and 7638 deletions
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#include "MultiPoint.hpp"
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#include "BoundingBox.hpp"
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namespace Slic3r {
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MultiPoint::operator Points() const
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{
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return this->points;
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}
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void MultiPoint::scale(double factor)
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{
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for (Point &pt : points)
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pt *= factor;
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}
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void MultiPoint::translate(double x, double y)
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{
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Vector v(x, y);
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for (Point &pt : points)
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pt += v;
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}
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void MultiPoint::translate(const Point &v)
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{
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for (Point &pt : points)
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pt += v;
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}
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void MultiPoint::rotate(double cos_angle, double sin_angle)
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{
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for (Point &pt : this->points) {
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double cur_x = double(pt(0));
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double cur_y = double(pt(1));
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pt(0) = coord_t(round(cos_angle * cur_x - sin_angle * cur_y));
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pt(1) = coord_t(round(cos_angle * cur_y + sin_angle * cur_x));
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}
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}
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void MultiPoint::rotate(double angle, const Point ¢er)
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{
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double s = sin(angle);
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double c = cos(angle);
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for (Point &pt : points) {
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Vec2crd v(pt - center);
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pt(0) = (coord_t)round(double(center(0)) + c * v[0] - s * v[1]);
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pt(1) = (coord_t)round(double(center(1)) + c * v[1] + s * v[0]);
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}
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}
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void MultiPoint::reverse()
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{
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std::reverse(this->points.begin(), this->points.end());
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}
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Point MultiPoint::first_point() const
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{
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return this->points.front();
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}
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double
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MultiPoint::length() const
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{
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Lines lines = this->lines();
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double len = 0;
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for (Lines::iterator it = lines.begin(); it != lines.end(); ++it) {
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len += it->length();
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}
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return len;
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}
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int
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MultiPoint::find_point(const Point &point) const
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{
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for (const Point &pt : this->points)
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if (pt == point)
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return &pt - &this->points.front();
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return -1; // not found
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}
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bool
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MultiPoint::has_boundary_point(const Point &point) const
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{
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double dist = (point.projection_onto(*this) - point).cast<double>().norm();
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return dist < SCALED_EPSILON;
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}
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BoundingBox
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MultiPoint::bounding_box() const
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{
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return BoundingBox(this->points);
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}
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bool
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MultiPoint::has_duplicate_points() const
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{
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for (size_t i = 1; i < points.size(); ++i)
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if (points[i-1] == points[i])
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return true;
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return false;
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}
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bool
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MultiPoint::remove_duplicate_points()
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{
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size_t j = 0;
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for (size_t i = 1; i < points.size(); ++i) {
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if (points[j] == points[i]) {
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// Just increase index i.
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} else {
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++ j;
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if (j < i)
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points[j] = points[i];
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}
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}
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if (++ j < points.size()) {
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points.erase(points.begin() + j, points.end());
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return true;
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}
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return false;
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}
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bool
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MultiPoint::intersection(const Line& line, Point* intersection) const
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{
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Lines lines = this->lines();
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for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++it) {
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if (it->intersection(line, intersection)) return true;
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}
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return false;
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}
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bool MultiPoint::first_intersection(const Line& line, Point* intersection) const
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{
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bool found = false;
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double dmin = 0.;
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for (const Line &l : this->lines()) {
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Point ip;
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if (l.intersection(line, &ip)) {
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if (! found) {
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found = true;
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dmin = (line.a - ip).cast<double>().norm();
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*intersection = ip;
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} else {
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double d = (line.a - ip).cast<double>().norm();
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if (d < dmin) {
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dmin = d;
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*intersection = ip;
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}
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}
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}
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}
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return found;
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}
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//FIXME This is very inefficient in term of memory use.
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// The recursive algorithm shall run in place, not allocating temporary data in each recursion.
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Points
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MultiPoint::_douglas_peucker(const Points &points, const double tolerance)
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{
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assert(points.size() >= 2);
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Points results;
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double dmax = 0;
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size_t index = 0;
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Line full(points.front(), points.back());
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for (Points::const_iterator it = points.begin() + 1; it != points.end(); ++it) {
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// we use shortest distance, not perpendicular distance
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double d = full.distance_to(*it);
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if (d > dmax) {
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index = it - points.begin();
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dmax = d;
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}
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}
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if (dmax >= tolerance) {
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Points dp0;
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dp0.reserve(index + 1);
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dp0.insert(dp0.end(), points.begin(), points.begin() + index + 1);
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// Recursive call.
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Points dp1 = MultiPoint::_douglas_peucker(dp0, tolerance);
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results.reserve(results.size() + dp1.size() - 1);
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results.insert(results.end(), dp1.begin(), dp1.end() - 1);
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dp0.clear();
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dp0.reserve(points.size() - index);
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dp0.insert(dp0.end(), points.begin() + index, points.end());
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// Recursive call.
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dp1 = MultiPoint::_douglas_peucker(dp0, tolerance);
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results.reserve(results.size() + dp1.size());
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results.insert(results.end(), dp1.begin(), dp1.end());
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} else {
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results.push_back(points.front());
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results.push_back(points.back());
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}
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return results;
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}
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void MultiPoint3::translate(double x, double y)
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{
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for (Vec3crd &p : points) {
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p(0) += x;
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p(1) += y;
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}
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}
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void MultiPoint3::translate(const Point& vector)
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{
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this->translate(vector(0), vector(1));
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}
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double MultiPoint3::length() const
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{
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double len = 0.0;
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for (const Line3& line : this->lines())
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len += line.length();
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return len;
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}
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BoundingBox3 MultiPoint3::bounding_box() const
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{
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return BoundingBox3(points);
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}
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bool MultiPoint3::remove_duplicate_points()
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{
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size_t j = 0;
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for (size_t i = 1; i < points.size(); ++i) {
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if (points[j] == points[i]) {
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// Just increase index i.
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} else {
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++ j;
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if (j < i)
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points[j] = points[i];
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}
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}
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if (++j < points.size())
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{
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points.erase(points.begin() + j, points.end());
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return true;
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}
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return false;
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}
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BoundingBox get_extents(const MultiPoint &mp)
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{
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return BoundingBox(mp.points);
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}
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BoundingBox get_extents_rotated(const Points &points, double angle)
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{
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BoundingBox bbox;
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if (! points.empty()) {
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double s = sin(angle);
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double c = cos(angle);
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Points::const_iterator it = points.begin();
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double cur_x = (double)(*it)(0);
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double cur_y = (double)(*it)(1);
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bbox.min(0) = bbox.max(0) = (coord_t)round(c * cur_x - s * cur_y);
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bbox.min(1) = bbox.max(1) = (coord_t)round(c * cur_y + s * cur_x);
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for (++it; it != points.end(); ++it) {
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double cur_x = (double)(*it)(0);
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double cur_y = (double)(*it)(1);
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coord_t x = (coord_t)round(c * cur_x - s * cur_y);
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coord_t y = (coord_t)round(c * cur_y + s * cur_x);
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bbox.min(0) = std::min(x, bbox.min(0));
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bbox.min(1) = std::min(y, bbox.min(1));
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bbox.max(0) = std::max(x, bbox.max(0));
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bbox.max(1) = std::max(y, bbox.max(1));
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}
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bbox.defined = true;
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}
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return bbox;
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}
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BoundingBox get_extents_rotated(const MultiPoint &mp, double angle)
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{
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return get_extents_rotated(mp.points, angle);
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}
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}
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