mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 08:47:52 -06:00
WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
This commit is contained in:
parent
3ddaccb641
commit
0558b53493
1706 changed files with 7413 additions and 7638 deletions
175
src/slic3r/GUI/GLToolbar.hpp
Normal file
175
src/slic3r/GUI/GLToolbar.hpp
Normal file
|
@ -0,0 +1,175 @@
|
|||
#ifndef slic3r_GLToolbar_hpp_
|
||||
#define slic3r_GLToolbar_hpp_
|
||||
|
||||
#include "../../slic3r/GUI/GLTexture.hpp"
|
||||
#include "../../callback.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class GLCanvas3D;
|
||||
|
||||
class GLToolbarItem
|
||||
{
|
||||
public:
|
||||
enum EType : unsigned char
|
||||
{
|
||||
Action,
|
||||
Separator,
|
||||
Num_Types
|
||||
};
|
||||
|
||||
enum EState : unsigned char
|
||||
{
|
||||
Normal,
|
||||
Pressed,
|
||||
Disabled,
|
||||
Hover,
|
||||
HoverPressed,
|
||||
Num_States
|
||||
};
|
||||
|
||||
struct Data
|
||||
{
|
||||
std::string name;
|
||||
std::string tooltip;
|
||||
unsigned int sprite_id;
|
||||
bool is_toggable;
|
||||
PerlCallback* action_callback;
|
||||
|
||||
Data();
|
||||
};
|
||||
|
||||
private:
|
||||
EType m_type;
|
||||
EState m_state;
|
||||
Data m_data;
|
||||
|
||||
public:
|
||||
GLToolbarItem(EType type, const Data& data);
|
||||
|
||||
EState get_state() const;
|
||||
void set_state(EState state);
|
||||
|
||||
const std::string& get_name() const;
|
||||
const std::string& get_tooltip() const;
|
||||
|
||||
void do_action();
|
||||
|
||||
bool is_enabled() const;
|
||||
bool is_hovered() const;
|
||||
bool is_pressed() const;
|
||||
|
||||
bool is_toggable() const;
|
||||
bool is_separator() const;
|
||||
|
||||
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
|
||||
|
||||
private:
|
||||
GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
|
||||
};
|
||||
|
||||
class GLToolbar
|
||||
{
|
||||
public:
|
||||
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
|
||||
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
|
||||
// from left to right
|
||||
struct ItemsIconsTexture
|
||||
{
|
||||
GLTexture texture;
|
||||
// size of the square icons, in pixels
|
||||
unsigned int items_icon_size;
|
||||
// distance from the border, in pixels
|
||||
unsigned int items_icon_border_size;
|
||||
// distance between two adjacent icons (to avoid filtering artifacts), in pixels
|
||||
unsigned int items_icon_gap_size;
|
||||
|
||||
ItemsIconsTexture();
|
||||
};
|
||||
|
||||
struct Layout
|
||||
{
|
||||
enum Type : unsigned char
|
||||
{
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Num_Types
|
||||
};
|
||||
|
||||
Type type;
|
||||
float top;
|
||||
float left;
|
||||
float separator_size;
|
||||
float gap_size;
|
||||
|
||||
Layout();
|
||||
};
|
||||
|
||||
private:
|
||||
typedef std::vector<GLToolbarItem*> ItemsList;
|
||||
|
||||
GLCanvas3D& m_parent;
|
||||
bool m_enabled;
|
||||
ItemsIconsTexture m_icons_texture;
|
||||
Layout m_layout;
|
||||
|
||||
ItemsList m_items;
|
||||
|
||||
public:
|
||||
explicit GLToolbar(GLCanvas3D& parent);
|
||||
|
||||
bool init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size);
|
||||
|
||||
Layout::Type get_layout_type() const;
|
||||
void set_layout_type(Layout::Type type);
|
||||
|
||||
void set_position(float top, float left);
|
||||
void set_separator_size(float size);
|
||||
void set_gap_size(float size);
|
||||
|
||||
bool is_enabled() const;
|
||||
void set_enabled(bool enable);
|
||||
|
||||
bool add_item(const GLToolbarItem::Data& data);
|
||||
bool add_separator();
|
||||
|
||||
float get_width() const;
|
||||
float get_height() const;
|
||||
|
||||
void enable_item(const std::string& name);
|
||||
void disable_item(const std::string& name);
|
||||
|
||||
bool is_item_pressed(const std::string& name) const;
|
||||
|
||||
void update_hover_state(const Vec2d& mouse_pos);
|
||||
|
||||
// returns the id of the item under the given mouse position or -1 if none
|
||||
int contains_mouse(const Vec2d& mouse_pos) const;
|
||||
|
||||
void do_action(unsigned int item_id);
|
||||
|
||||
void render() const;
|
||||
|
||||
private:
|
||||
float get_width_horizontal() const;
|
||||
float get_width_vertical() const;
|
||||
float get_height_horizontal() const;
|
||||
float get_height_vertical() const;
|
||||
float get_main_size() const;
|
||||
void update_hover_state_horizontal(const Vec2d& mouse_pos);
|
||||
void update_hover_state_vertical(const Vec2d& mouse_pos);
|
||||
int contains_mouse_horizontal(const Vec2d& mouse_pos) const;
|
||||
int contains_mouse_vertical(const Vec2d& mouse_pos) const;
|
||||
|
||||
void render_horizontal() const;
|
||||
void render_vertical() const;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLToolbar_hpp_
|
Loading…
Add table
Add a link
Reference in a new issue