WIP: Moved sources int src/, separated most of the source code from Perl.

The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
This commit is contained in:
bubnikv 2018-09-19 11:02:24 +02:00
parent 3ddaccb641
commit 0558b53493
1706 changed files with 7413 additions and 7638 deletions

View file

@ -0,0 +1,41 @@
#ifndef slic3r_GLShader_hpp_
#define slic3r_GLShader_hpp_
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Point.hpp"
namespace Slic3r {
class GLShader
{
public:
GLShader() :
fragment_program_id(0),
vertex_program_id(0),
shader_program_id(0)
{}
~GLShader();
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
void release();
int get_attrib_location(const char *name) const;
int get_uniform_location(const char *name) const;
bool set_uniform(const char *name, float value) const;
bool set_uniform(const char* name, const float* matrix) const;
void enable() const;
void disable() const;
unsigned int fragment_program_id;
unsigned int vertex_program_id;
unsigned int shader_program_id;
std::string last_error;
};
}
#endif /* slic3r_GLShader_hpp_ */