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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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1706 changed files with 7413 additions and 7638 deletions
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src/libslic3r/SupportMaterial.hpp
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src/libslic3r/SupportMaterial.hpp
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#ifndef slic3r_SupportMaterial_hpp_
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#define slic3r_SupportMaterial_hpp_
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#include "Flow.hpp"
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#include "PrintConfig.hpp"
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#include "Slicing.hpp"
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namespace Slic3r {
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class PrintObject;
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class PrintConfig;
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class PrintObjectConfig;
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// how much we extend support around the actual contact area
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//FIXME this should be dependent on the nozzle diameter!
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#define SUPPORT_MATERIAL_MARGIN 1.5
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// This class manages raft and supports for a single PrintObject.
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// Instantiated by Slic3r::Print::Object->_support_material()
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// This class is instantiated before the slicing starts as Object.pm will query
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// the parameters of the raft to determine the 1st layer height and thickness.
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class PrintObjectSupportMaterial
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{
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public:
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// Support layer type to be used by MyLayer. This type carries a much more detailed information
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// about the support layer type than the final support layers stored in a PrintObject.
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enum SupporLayerType {
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sltUnknown = 0,
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// Ratft base layer, to be printed with the support material.
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sltRaftBase,
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// Raft interface layer, to be printed with the support interface material.
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sltRaftInterface,
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// Bottom contact layer placed over a top surface of an object. To be printed with a support interface material.
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sltBottomContact,
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// Dense interface layer, to be printed with the support interface material.
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// This layer is separated from an object by an sltBottomContact layer.
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sltBottomInterface,
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// Sparse base support layer, to be printed with a support material.
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sltBase,
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// Dense interface layer, to be printed with the support interface material.
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// This layer is separated from an object with sltTopContact layer.
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sltTopInterface,
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// Top contact layer directly supporting an overhang. To be printed with a support interface material.
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sltTopContact,
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// Some undecided type yet. It will turn into sltBase first, then it may turn into sltBottomInterface or sltTopInterface.
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sltIntermediate,
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};
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// A support layer type used internally by the SupportMaterial class. This class carries a much more detailed
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// information about the support layer than the layers stored in the PrintObject, mainly
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// the MyLayer is aware of the bridging flow and the interface gaps between the object and the support.
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class MyLayer
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{
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public:
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MyLayer() :
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layer_type(sltUnknown),
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print_z(0.),
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bottom_z(0.),
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height(0.),
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idx_object_layer_above(size_t(-1)),
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idx_object_layer_below(size_t(-1)),
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bridging(false),
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contact_polygons(nullptr),
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overhang_polygons(nullptr)
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{}
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~MyLayer()
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{
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delete contact_polygons;
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contact_polygons = nullptr;
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delete overhang_polygons;
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overhang_polygons = nullptr;
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}
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void reset() {
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layer_type = sltUnknown;
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print_z = 0.;
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bottom_z = 0.;
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height = 0.;
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idx_object_layer_above = size_t(-1);
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idx_object_layer_below = size_t(-1);
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bridging = false;
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polygons.clear();
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delete contact_polygons;
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contact_polygons = nullptr;
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delete overhang_polygons;
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overhang_polygons = nullptr;
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}
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bool operator==(const MyLayer &layer2) const {
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return print_z == layer2.print_z && height == layer2.height && bridging == layer2.bridging;
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}
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// Order the layers by lexicographically by an increasing print_z and a decreasing layer height.
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bool operator<(const MyLayer &layer2) const {
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if (print_z < layer2.print_z) {
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return true;
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} else if (print_z == layer2.print_z) {
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if (height > layer2.height)
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return true;
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else if (height == layer2.height) {
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// Bridging layers first.
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return bridging && ! layer2.bridging;
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} else
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return false;
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} else
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return false;
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}
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// For the bridging flow, bottom_print_z will be above bottom_z to account for the vertical separation.
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// For the non-bridging flow, bottom_print_z will be equal to bottom_z.
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coordf_t bottom_print_z() const { return print_z - height; }
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// To sort the extremes of top / bottom interface layers.
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coordf_t extreme_z() const { return (this->layer_type == sltTopContact) ? this->bottom_z : this->print_z; }
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SupporLayerType layer_type;
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// Z used for printing, in unscaled coordinates.
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coordf_t print_z;
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// Bottom Z of this layer. For soluble layers, bottom_z + height = print_z,
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// otherwise bottom_z + gap + height = print_z.
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coordf_t bottom_z;
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// Layer height in unscaled coordinates.
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coordf_t height;
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// Index of a PrintObject layer_id supported by this layer. This will be set for top contact layers.
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// If this is not a contact layer, it will be set to size_t(-1).
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size_t idx_object_layer_above;
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// Index of a PrintObject layer_id, which supports this layer. This will be set for bottom contact layers.
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// If this is not a contact layer, it will be set to size_t(-1).
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size_t idx_object_layer_below;
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// Use a bridging flow when printing this support layer.
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bool bridging;
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// Polygons to be filled by the support pattern.
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Polygons polygons;
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// Currently for the contact layers only.
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// MyLayer owns the contact_polygons and overhang_polygons, they are freed by the destructor.
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Polygons *contact_polygons;
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Polygons *overhang_polygons;
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};
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// Layers are allocated and owned by a deque. Once a layer is allocated, it is maintained
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// up to the end of a generate() method. The layer storage may be replaced by an allocator class in the future,
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// which would allocate layers by multiple chunks.
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typedef std::deque<MyLayer> MyLayerStorage;
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typedef std::vector<MyLayer*> MyLayersPtr;
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public:
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PrintObjectSupportMaterial(const PrintObject *object, const SlicingParameters &slicing_params);
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// Is raft enabled?
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bool has_raft() const { return m_slicing_params.has_raft(); }
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// Has any support?
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bool has_support() const { return m_object_config->support_material.value; }
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bool build_plate_only() const { return this->has_support() && m_object_config->support_material_buildplate_only.value; }
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bool synchronize_layers() const { return m_slicing_params.soluble_interface && m_object_config->support_material_synchronize_layers.value; }
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bool has_contact_loops() const { return m_object_config->support_material_interface_contact_loops.value; }
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// Generate support material for the object.
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// New support layers will be added to the object,
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// with extrusion paths and islands filled in for each support layer.
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void generate(PrintObject &object);
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private:
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// Generate top contact layers supporting overhangs.
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// For a soluble interface material synchronize the layer heights with the object, otherwise leave the layer height undefined.
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// If supports over bed surface only are requested, don't generate contact layers over an object.
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MyLayersPtr top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const;
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// Generate bottom contact layers supporting the top contact layers.
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// For a soluble interface material synchronize the layer heights with the object,
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// otherwise set the layer height to a bridging flow of a support interface nozzle.
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MyLayersPtr bottom_contact_layers_and_layer_support_areas(
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const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage,
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std::vector<Polygons> &layer_support_areas) const;
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// Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them.
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void trim_top_contacts_by_bottom_contacts(const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const;
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// Generate raft layers and the intermediate support layers between the bottom contact and top contact surfaces.
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MyLayersPtr raft_and_intermediate_support_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayerStorage &layer_storage) const;
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// Fill in the base layers with polygons.
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void generate_base_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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const std::vector<Polygons> &layer_support_areas) const;
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// Generate raft layers, also expand the 1st support layer
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// in case there is no raft layer to improve support adhesion.
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MyLayersPtr generate_raft_base(
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &interface_layers,
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const MyLayersPtr &base_layers,
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MyLayerStorage &layer_storage) const;
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// Turn some of the base layers into interface layers.
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MyLayersPtr generate_interface_layers(
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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MyLayerStorage &layer_storage) const;
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// Trim support layers by an object to leave a defined gap between
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// the support volume and the object.
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void trim_support_layers_by_object(
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const PrintObject &object,
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MyLayersPtr &support_layers,
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const coordf_t gap_extra_above,
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const coordf_t gap_extra_below,
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const coordf_t gap_xy) const;
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/*
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void generate_pillars_shape();
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void clip_with_shape();
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*/
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// Produce the actual G-code.
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void generate_toolpaths(
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const PrintObject &object,
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const MyLayersPtr &raft_layers,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &intermediate_layers,
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const MyLayersPtr &interface_layers) const;
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// Following objects are not owned by SupportMaterial class.
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const PrintObject *m_object;
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const PrintConfig *m_print_config;
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const PrintObjectConfig *m_object_config;
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// Pre-calculated parameters shared between the object slicer and the support generator,
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// carrying information on a raft, 1st layer height, 1st object layer height, gap between the raft and object etc.
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SlicingParameters m_slicing_params;
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Flow m_first_layer_flow;
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Flow m_support_material_flow;
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Flow m_support_material_interface_flow;
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// Is merging of regions allowed? Could the interface & base support regions be printed with the same extruder?
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bool m_can_merge_support_regions;
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coordf_t m_support_layer_height_min;
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coordf_t m_support_layer_height_max;
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coordf_t m_gap_xy;
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};
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} // namespace Slic3r
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#endif /* slic3r_SupportMaterial_hpp_ */
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