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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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164
src/libslic3r/Slicing.hpp
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164
src/libslic3r/Slicing.hpp
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// Based on implementation by @platsch
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#ifndef slic3r_Slicing_hpp_
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#define slic3r_Slicing_hpp_
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#include <set>
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#include <vector>
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#include "libslic3r.h"
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namespace Slic3r
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{
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class PrintConfig;
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class PrintObjectConfig;
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class ModelVolume;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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// Parameters to guide object slicing and support generation.
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// The slicing parameters account for a raft and whether the 1st object layer is printed with a normal or a bridging flow
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// (using a normal flow over a soluble support, using a bridging flow over a non-soluble support).
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struct SlicingParameters
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{
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SlicingParameters() { memset(this, 0, sizeof(SlicingParameters)); }
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static SlicingParameters create_from_config(
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const PrintConfig &print_config,
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const PrintObjectConfig &object_config,
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coordf_t object_height,
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const std::vector<unsigned int> &object_extruders);
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// Has any raft layers?
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bool has_raft() const { return raft_layers() > 0; }
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size_t raft_layers() const { return base_raft_layers + interface_raft_layers; }
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// Is the 1st object layer height fixed, or could it be varied?
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bool first_object_layer_height_fixed() const { return ! has_raft() || first_object_layer_bridging; }
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// Height of the object to be printed. This value does not contain the raft height.
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coordf_t object_print_z_height() const { return object_print_z_max - object_print_z_min; }
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// Number of raft layers.
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size_t base_raft_layers;
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// Number of interface layers including the contact layer.
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size_t interface_raft_layers;
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// Layer heights of the raft (base, interface and a contact layer).
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coordf_t base_raft_layer_height;
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coordf_t interface_raft_layer_height;
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coordf_t contact_raft_layer_height;
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bool contact_raft_layer_height_bridging;
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// The regular layer height, applied for all but the first layer, if not overridden by layer ranges
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// or by the variable layer thickness table.
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coordf_t layer_height;
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// Minimum / maximum layer height, to be used for the automatic adaptive layer height algorithm,
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// or by an interactive layer height editor.
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coordf_t min_layer_height;
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coordf_t max_layer_height;
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coordf_t max_suport_layer_height;
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// First layer height of the print, this may be used for the first layer of the raft
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// or for the first layer of the print.
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coordf_t first_print_layer_height;
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// Thickness of the first layer. This is either the first print layer thickness if printed without a raft,
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// or a bridging flow thickness if printed over a non-soluble raft,
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// or a normal layer height if printed over a soluble raft.
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coordf_t first_object_layer_height;
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// If the object is printed over a non-soluble raft, the first layer may be printed with a briding flow.
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bool first_object_layer_bridging;
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// Soluble interface? (PLA soluble in water, HIPS soluble in lemonen)
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// otherwise the interface must be broken off.
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bool soluble_interface;
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// Gap when placing object over raft.
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coordf_t gap_raft_object;
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// Gap when placing support over object.
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coordf_t gap_object_support;
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// Gap when placing object over support.
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coordf_t gap_support_object;
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// Bottom and top of the printed object.
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// If printed without a raft, object_print_z_min = 0 and object_print_z_max = object height.
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// Otherwise object_print_z_min is equal to the raft height.
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coordf_t raft_base_top_z;
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coordf_t raft_interface_top_z;
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coordf_t raft_contact_top_z;
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// In case of a soluble interface, object_print_z_min == raft_contact_top_z, otherwise there is a gap between the raft and the 1st object layer.
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coordf_t object_print_z_min;
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coordf_t object_print_z_max;
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};
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// The two slicing parameters lead to the same layering as long as the variable layer thickness is not in action.
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inline bool equal_layering(const SlicingParameters &sp1, const SlicingParameters &sp2)
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{
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return sp1.base_raft_layers == sp2.base_raft_layers &&
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sp1.interface_raft_layers == sp2.interface_raft_layers &&
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sp1.base_raft_layer_height == sp2.base_raft_layer_height &&
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sp1.interface_raft_layer_height == sp2.interface_raft_layer_height &&
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sp1.contact_raft_layer_height == sp2.contact_raft_layer_height &&
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sp1.contact_raft_layer_height_bridging == sp2.contact_raft_layer_height_bridging &&
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sp1.layer_height == sp2.layer_height &&
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sp1.min_layer_height == sp2.min_layer_height &&
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sp1.max_layer_height == sp2.max_layer_height &&
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// sp1.max_suport_layer_height == sp2.max_suport_layer_height &&
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sp1.first_print_layer_height == sp2.first_print_layer_height &&
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sp1.first_object_layer_height == sp2.first_object_layer_height &&
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sp1.first_object_layer_bridging == sp2.first_object_layer_bridging &&
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sp1.soluble_interface == sp2.soluble_interface &&
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sp1.gap_raft_object == sp2.gap_raft_object &&
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sp1.gap_object_support == sp2.gap_object_support &&
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sp1.gap_support_object == sp2.gap_support_object &&
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sp1.raft_base_top_z == sp2.raft_base_top_z &&
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sp1.raft_interface_top_z == sp2.raft_interface_top_z &&
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sp1.raft_contact_top_z == sp2.raft_contact_top_z &&
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sp1.object_print_z_min == sp2.object_print_z_min;
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}
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typedef std::pair<coordf_t,coordf_t> t_layer_height_range;
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typedef std::map<t_layer_height_range,coordf_t> t_layer_height_ranges;
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extern std::vector<coordf_t> layer_height_profile_from_ranges(
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const SlicingParameters &slicing_params,
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const t_layer_height_ranges &layer_height_ranges);
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extern std::vector<coordf_t> layer_height_profile_adaptive(
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const SlicingParameters &slicing_params,
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const t_layer_height_ranges &layer_height_ranges,
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const ModelVolumePtrs &volumes);
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enum LayerHeightEditActionType {
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LAYER_HEIGHT_EDIT_ACTION_INCREASE = 0,
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LAYER_HEIGHT_EDIT_ACTION_DECREASE = 1,
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LAYER_HEIGHT_EDIT_ACTION_REDUCE = 2,
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LAYER_HEIGHT_EDIT_ACTION_SMOOTH = 3
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};
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extern void adjust_layer_height_profile(
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const SlicingParameters &slicing_params,
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std::vector<coordf_t> &layer_height_profile,
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coordf_t z,
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coordf_t layer_thickness_delta,
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coordf_t band_width,
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LayerHeightEditActionType action);
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// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
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// The object layers are based at z=0, ignoring the raft layers.
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extern std::vector<coordf_t> generate_object_layers(
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const SlicingParameters &slicing_params,
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const std::vector<coordf_t> &layer_height_profile);
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// Produce a 1D texture packed into a 2D texture describing in the RGBA format
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// the planned object layers.
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// Returns number of cells used by the texture of the 0th LOD level.
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extern int generate_layer_height_texture(
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const SlicingParameters &slicing_params,
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const std::vector<coordf_t> &layers,
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void *data, int rows, int cols, bool level_of_detail_2nd_level);
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}; // namespace Slic3r
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#endif /* slic3r_Slicing_hpp_ */
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