mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 08:47:52 -06:00
WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
This commit is contained in:
parent
3ddaccb641
commit
0558b53493
1706 changed files with 7413 additions and 7638 deletions
443
src/libslic3r/LayerRegion.cpp
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443
src/libslic3r/LayerRegion.cpp
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#include "Layer.hpp"
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#include "BridgeDetector.hpp"
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "PerimeterGenerator.hpp"
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#include "Print.hpp"
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#include "Surface.hpp"
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#include "BoundingBox.hpp"
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#include "SVG.hpp"
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#include <string>
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#include <map>
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#include <boost/log/trivial.hpp>
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namespace Slic3r {
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Flow LayerRegion::flow(FlowRole role, bool bridge, double width) const
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{
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return m_region->flow(
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role,
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m_layer->height,
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bridge,
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m_layer->id() == 0,
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width,
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*m_layer->object()
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);
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}
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// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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void LayerRegion::slices_to_fill_surfaces_clipped()
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{
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// Note: this method should be idempotent, but fill_surfaces gets modified
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// in place. However we're now only using its boundaries (which are invariant)
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// so we're safe. This guarantees idempotence of prepare_infill() also in case
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// that combine_infill() turns some fill_surface into VOID surfaces.
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// Polygons fill_boundaries = to_polygons(STDMOVE(this->fill_surfaces));
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Polygons fill_boundaries = to_polygons(this->fill_expolygons);
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// Collect polygons per surface type.
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std::vector<Polygons> polygons_by_surface;
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polygons_by_surface.assign(size_t(stCount), Polygons());
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for (Surface &surface : this->slices.surfaces)
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polygons_append(polygons_by_surface[(size_t)surface.surface_type], surface.expolygon);
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// Trim surfaces by the fill_boundaries.
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this->fill_surfaces.surfaces.clear();
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for (size_t surface_type = 0; surface_type < size_t(stCount); ++ surface_type) {
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const Polygons &polygons = polygons_by_surface[surface_type];
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if (! polygons.empty())
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this->fill_surfaces.append(intersection_ex(polygons, fill_boundaries), SurfaceType(surface_type));
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}
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}
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void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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{
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this->perimeters.clear();
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this->thin_fills.clear();
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PerimeterGenerator g(
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// input:
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&slices,
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this->layer()->height,
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this->flow(frPerimeter),
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&this->region()->config(),
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&this->layer()->object()->config(),
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&this->layer()->object()->print()->config(),
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// output:
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&this->perimeters,
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&this->thin_fills,
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fill_surfaces
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);
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if (this->layer()->lower_layer != NULL)
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// Cummulative sum of polygons over all the regions.
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g.lower_slices = &this->layer()->lower_layer->slices;
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g.layer_id = this->layer()->id();
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g.ext_perimeter_flow = this->flow(frExternalPerimeter);
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g.overhang_flow = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object());
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g.solid_infill_flow = this->flow(frSolidInfill);
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g.process();
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}
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//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 3.
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//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 1.5
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#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtSquare, 0.
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void LayerRegion::process_external_surfaces(const Layer* lower_layer)
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{
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const Surfaces &surfaces = this->fill_surfaces.surfaces;
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const double margin = scale_(EXTERNAL_INFILL_MARGIN);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// 1) Collect bottom and bridge surfaces, each of them grown by a fixed 3mm offset
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// for better anchoring.
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// Bottom surfaces, grown.
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Surfaces bottom;
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// Bridge surfaces, initialy not grown.
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Surfaces bridges;
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// Top surfaces, grown.
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Surfaces top;
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// Internal surfaces, not grown.
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Surfaces internal;
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// Areas, where an infill of various types (top, bottom, bottom bride, sparse, void) could be placed.
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//FIXME if non zero infill, then fill_boundaries could be cheaply initialized from layerm->fill_expolygons.
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Polygons fill_boundaries;
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// Collect top surfaces and internal surfaces.
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// Collect fill_boundaries: If we're slicing with no infill, we can't extend external surfaces over non-existent infill.
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// This loop destroys the surfaces (aliasing this->fill_surfaces.surfaces) by moving into top/internal/fill_boundaries!
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{
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// bottom_polygons are used to trim inflated top surfaces.
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fill_boundaries.reserve(number_polygons(surfaces));
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bool has_infill = this->region()->config().fill_density.value > 0.;
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for (const Surface &surface : this->fill_surfaces.surfaces) {
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if (surface.surface_type == stTop) {
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// Collect the top surfaces, inflate them and trim them by the bottom surfaces.
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// This gives the priority to bottom surfaces.
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surfaces_append(top, offset_ex(surface.expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
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} else if (surface.surface_type == stBottom || (surface.surface_type == stBottomBridge && lower_layer == NULL)) {
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// Grown by 3mm.
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surfaces_append(bottom, offset_ex(surface.expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
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} else if (surface.surface_type == stBottomBridge) {
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if (! surface.empty())
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bridges.push_back(surface);
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}
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bool internal_surface = surface.surface_type != stTop && ! surface.is_bottom();
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if (has_infill || surface.surface_type != stInternal) {
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if (internal_surface)
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// Make a copy as the following line uses the move semantics.
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internal.push_back(surface);
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polygons_append(fill_boundaries, STDMOVE(surface.expolygon));
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} else if (internal_surface)
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internal.push_back(STDMOVE(surface));
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}
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}
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#if 0
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{
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static int iRun = 0;
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bridges.export_to_svg(debug_out_path("bridges-before-grouping-%d.svg", iRun ++), true);
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}
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#endif
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if (bridges.empty())
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{
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fill_boundaries = union_(fill_boundaries, true);
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} else
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{
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// 1) Calculate the inflated bridge regions, each constrained to its island.
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ExPolygons fill_boundaries_ex = union_ex(fill_boundaries, true);
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std::vector<Polygons> bridges_grown;
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std::vector<BoundingBox> bridge_bboxes;
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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static int iRun = 0;
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SVG svg(debug_out_path("3_process_external_surfaces-fill_regions-%d.svg", iRun ++).c_str(), get_extents(fill_boundaries_ex));
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svg.draw(fill_boundaries_ex);
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svg.draw_outline(fill_boundaries_ex, "black", "blue", scale_(0.05));
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svg.Close();
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}
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// export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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{
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// Bridge expolygons, grown, to be tested for intersection with other bridge regions.
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std::vector<BoundingBox> fill_boundaries_ex_bboxes = get_extents_vector(fill_boundaries_ex);
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bridges_grown.reserve(bridges.size());
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bridge_bboxes.reserve(bridges.size());
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for (size_t i = 0; i < bridges.size(); ++ i) {
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// Find the island of this bridge.
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const Point pt = bridges[i].expolygon.contour.points.front();
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int idx_island = -1;
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for (int j = 0; j < int(fill_boundaries_ex.size()); ++ j)
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if (fill_boundaries_ex_bboxes[j].contains(pt) &&
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fill_boundaries_ex[j].contains(pt)) {
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idx_island = j;
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break;
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}
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// Grown by 3mm.
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Polygons polys = offset(to_polygons(bridges[i].expolygon), float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS);
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if (idx_island == -1) {
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printf("Bridge did not fall into the source region!\r\n");
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} else {
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// Found an island, to which this bridge region belongs. Trim it,
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polys = intersection(polys, to_polygons(fill_boundaries_ex[idx_island]));
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}
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bridge_bboxes.push_back(get_extents(polys));
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bridges_grown.push_back(STDMOVE(polys));
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}
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}
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// 2) Group the bridge surfaces by overlaps.
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std::vector<size_t> bridge_group(bridges.size(), (size_t)-1);
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size_t n_groups = 0;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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// A grup id for this bridge.
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size_t group_id = (bridge_group[i] == -1) ? (n_groups ++) : bridge_group[i];
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bridge_group[i] = group_id;
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// For all possibly overlaping bridges:
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for (size_t j = i + 1; j < bridges.size(); ++ j) {
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if (! bridge_bboxes[i].overlap(bridge_bboxes[j]))
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continue;
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if (intersection(bridges_grown[i], bridges_grown[j], false).empty())
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continue;
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// The two bridge regions intersect. Give them the same group id.
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if (bridge_group[j] != -1) {
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// The j'th bridge has been merged with some other bridge before.
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size_t group_id_new = bridge_group[j];
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for (size_t k = 0; k < j; ++ k)
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if (bridge_group[k] == group_id)
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bridge_group[k] = group_id_new;
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group_id = group_id_new;
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}
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bridge_group[j] = group_id;
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}
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}
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// 3) Merge the groups with the same group id, detect bridges.
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{
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BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges. layer" << this->layer()->print_z << ", bridge groups: " << n_groups;
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for (size_t group_id = 0; group_id < n_groups; ++ group_id) {
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size_t n_bridges_merged = 0;
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size_t idx_last = (size_t)-1;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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if (bridge_group[i] == group_id) {
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++ n_bridges_merged;
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idx_last = i;
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}
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}
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if (n_bridges_merged == 0)
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// This group has no regions assigned as these were moved into another group.
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continue;
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// Collect the initial ungrown regions and the grown polygons.
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ExPolygons initial;
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Polygons grown;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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if (bridge_group[i] != group_id)
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continue;
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initial.push_back(STDMOVE(bridges[i].expolygon));
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polygons_append(grown, bridges_grown[i]);
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}
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// detect bridge direction before merging grown surfaces otherwise adjacent bridges
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// would get merged into a single one while they need different directions
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// also, supply the original expolygon instead of the grown one, because in case
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// of very thin (but still working) anchors, the grown expolygon would go beyond them
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BridgeDetector bd(
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initial,
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lower_layer->slices,
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this->flow(frInfill, true).scaled_width()
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);
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#ifdef SLIC3R_DEBUG
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printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id());
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#endif
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if (bd.detect_angle(Geometry::deg2rad(this->region()->config().bridge_angle.value))) {
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bridges[idx_last].bridge_angle = bd.angle;
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if (this->layer()->object()->config().support_material) {
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polygons_append(this->bridged, bd.coverage());
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this->unsupported_bridge_edges.append(bd.unsupported_edges());
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}
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}
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// without safety offset, artifacts are generated (GH #2494)
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surfaces_append(bottom, union_ex(grown, true), bridges[idx_last]);
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}
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fill_boundaries = STDMOVE(to_polygons(fill_boundaries_ex));
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BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges - done";
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}
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#if 0
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{
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static int iRun = 0;
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bridges.export_to_svg(debug_out_path("bridges-after-grouping-%d.svg", iRun ++), true);
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}
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#endif
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}
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Surfaces new_surfaces;
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{
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// Merge top and bottom in a single collection.
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surfaces_append(top, STDMOVE(bottom));
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// Intersect the grown surfaces with the actual fill boundaries.
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Polygons bottom_polygons = to_polygons(bottom);
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for (size_t i = 0; i < top.size(); ++ i) {
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Surface &s1 = top[i];
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if (s1.empty())
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continue;
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Polygons polys;
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polygons_append(polys, STDMOVE(s1));
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for (size_t j = i + 1; j < top.size(); ++ j) {
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Surface &s2 = top[j];
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if (! s2.empty() && surfaces_could_merge(s1, s2)) {
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polygons_append(polys, STDMOVE(s2));
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s2.clear();
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}
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}
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if (s1.surface_type == stTop)
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// Trim the top surfaces by the bottom surfaces. This gives the priority to the bottom surfaces.
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polys = diff(polys, bottom_polygons);
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surfaces_append(
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new_surfaces,
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// Don't use a safety offset as fill_boundaries were already united using the safety offset.
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STDMOVE(intersection_ex(polys, fill_boundaries, false)),
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s1);
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}
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}
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// Subtract the new top surfaces from the other non-top surfaces and re-add them.
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Polygons new_polygons = to_polygons(new_surfaces);
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for (size_t i = 0; i < internal.size(); ++ i) {
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Surface &s1 = internal[i];
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if (s1.empty())
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continue;
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Polygons polys;
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polygons_append(polys, STDMOVE(s1));
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for (size_t j = i + 1; j < internal.size(); ++ j) {
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Surface &s2 = internal[j];
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if (! s2.empty() && surfaces_could_merge(s1, s2)) {
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polygons_append(polys, STDMOVE(s2));
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s2.clear();
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}
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}
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ExPolygons new_expolys = diff_ex(polys, new_polygons);
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polygons_append(new_polygons, to_polygons(new_expolys));
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surfaces_append(new_surfaces, STDMOVE(new_expolys), s1);
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}
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this->fill_surfaces.surfaces = STDMOVE(new_surfaces);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-final");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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void LayerRegion::prepare_fill_surfaces()
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{
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_slices_to_svg_debug("2_prepare_fill_surfaces-initial");
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export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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/* Note: in order to make the psPrepareInfill step idempotent, we should never
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alter fill_surfaces boundaries on which our idempotency relies since that's
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the only meaningful information returned by psPerimeters. */
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// if no solid layers are requested, turn top/bottom surfaces to internal
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if (this->region()->config().top_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
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if (surface->surface_type == stTop)
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surface->surface_type = (this->layer()->object()->config().infill_only_where_needed) ?
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stInternalVoid : stInternal;
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}
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if (this->region()->config().bottom_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
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surface->surface_type = stInternal;
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}
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}
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// turn too small internal regions into solid regions according to the user setting
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if (this->region()->config().fill_density.value > 0) {
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// scaling an area requires two calls!
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double min_area = scale_(scale_(this->region()->config().solid_infill_below_area.value));
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stInternal && surface->area() <= min_area)
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surface->surface_type = stInternalSolid;
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}
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_slices_to_svg_debug("2_prepare_fill_surfaces-final");
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export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-final");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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double LayerRegion::infill_area_threshold() const
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{
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double ss = this->flow(frSolidInfill).scaled_spacing();
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return ss*ss;
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}
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void LayerRegion::export_region_slices_to_svg(const char *path) const
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{
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BoundingBox bbox;
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for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min(0), bbox.max(1));
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bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
|
||||
|
||||
SVG svg(path, bbox);
|
||||
const float transparency = 0.5f;
|
||||
for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
|
||||
svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
|
||||
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
|
||||
svg.draw(surface->expolygon.lines(), surface_type_to_color_name(surface->surface_type));
|
||||
export_surface_type_legend_to_svg(svg, legend_pos);
|
||||
svg.Close();
|
||||
}
|
||||
|
||||
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
|
||||
void LayerRegion::export_region_slices_to_svg_debug(const char *name) const
|
||||
{
|
||||
static std::map<std::string, size_t> idx_map;
|
||||
size_t &idx = idx_map[name];
|
||||
this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str());
|
||||
}
|
||||
|
||||
void LayerRegion::export_region_fill_surfaces_to_svg(const char *path) const
|
||||
{
|
||||
BoundingBox bbox;
|
||||
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
|
||||
bbox.merge(get_extents(surface->expolygon));
|
||||
Point legend_size = export_surface_type_legend_to_svg_box_size();
|
||||
Point legend_pos(bbox.min(0), bbox.max(1));
|
||||
bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
|
||||
|
||||
SVG svg(path, bbox);
|
||||
const float transparency = 0.5f;
|
||||
for (const Surface &surface : this->fill_surfaces.surfaces) {
|
||||
svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
|
||||
svg.draw_outline(surface.expolygon, "black", "blue", scale_(0.05));
|
||||
}
|
||||
export_surface_type_legend_to_svg(svg, legend_pos);
|
||||
svg.Close();
|
||||
}
|
||||
|
||||
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
|
||||
void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name) const
|
||||
{
|
||||
static std::map<std::string, size_t> idx_map;
|
||||
size_t &idx = idx_map[name];
|
||||
this->export_region_fill_surfaces_to_svg(debug_out_path("LayerRegion-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue