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	WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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								src/libslic3r/Format/OBJ.hpp
									
										
									
									
									
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								src/libslic3r/Format/OBJ.hpp
									
										
									
									
									
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							|  | @ -0,0 +1,14 @@ | |||
| #ifndef slic3r_Format_OBJ_hpp_ | ||||
| #define slic3r_Format_OBJ_hpp_ | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| class TriangleMesh; | ||||
| class Model; | ||||
| 
 | ||||
| // Load an OBJ file into a provided model.
 | ||||
| extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr); | ||||
| 
 | ||||
| }; // namespace Slic3r
 | ||||
| 
 | ||||
| #endif /* slic3r_Format_OBJ_hpp_ */ | ||||
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