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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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1706 changed files with 7413 additions and 7638 deletions
125
src/libslic3r/Fill/FillHoneycomb.cpp
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125
src/libslic3r/Fill/FillHoneycomb.cpp
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#include "../ClipperUtils.hpp"
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#include "../PolylineCollection.hpp"
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#include "../Surface.hpp"
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#include "FillHoneycomb.hpp"
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namespace Slic3r {
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void FillHoneycomb::_fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon &expolygon,
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Polylines &polylines_out)
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{
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// cache hexagons math
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CacheID cache_id(params.density, this->spacing);
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Cache::iterator it_m = this->cache.find(cache_id);
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if (it_m == this->cache.end()) {
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it_m = this->cache.insert(it_m, std::pair<CacheID, CacheData>(cache_id, CacheData()));
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CacheData &m = it_m->second;
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coord_t min_spacing = scale_(this->spacing);
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m.distance = min_spacing / params.density;
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m.hex_side = m.distance / (sqrt(3)/2);
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m.hex_width = m.distance * 2; // $m->{hex_width} == $m->{hex_side} * sqrt(3);
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coord_t hex_height = m.hex_side * 2;
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m.pattern_height = hex_height + m.hex_side;
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m.y_short = m.distance * sqrt(3)/3;
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m.x_offset = min_spacing / 2;
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m.y_offset = m.x_offset * sqrt(3)/3;
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m.hex_center = Point(m.hex_width/2, m.hex_side);
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}
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CacheData &m = it_m->second;
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Polygons polygons;
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{
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// adjust actual bounding box to the nearest multiple of our hex pattern
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// and align it so that it matches across layers
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BoundingBox bounding_box = expolygon.contour.bounding_box();
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{
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// rotate bounding box according to infill direction
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Polygon bb_polygon = bounding_box.polygon();
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bb_polygon.rotate(direction.first, m.hex_center);
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bounding_box = bb_polygon.bounding_box();
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// extend bounding box so that our pattern will be aligned with other layers
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// $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
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// The infill is not aligned to the object bounding box, but to a world coordinate system. Supposedly good enough.
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bounding_box.merge(_align_to_grid(bounding_box.min, Point(m.hex_width, m.pattern_height)));
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}
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coord_t x = bounding_box.min(0);
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while (x <= bounding_box.max(0)) {
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Polygon p;
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coord_t ax[2] = { x + m.x_offset, x + m.distance - m.x_offset };
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for (size_t i = 0; i < 2; ++ i) {
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std::reverse(p.points.begin(), p.points.end()); // turn first half upside down
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for (coord_t y = bounding_box.min(1); y <= bounding_box.max(1); y += m.y_short + m.hex_side + m.y_short + m.hex_side) {
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p.points.push_back(Point(ax[1], y + m.y_offset));
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p.points.push_back(Point(ax[0], y + m.y_short - m.y_offset));
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p.points.push_back(Point(ax[0], y + m.y_short + m.hex_side + m.y_offset));
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p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short - m.y_offset));
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p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short + m.hex_side + m.y_offset));
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}
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ax[0] = ax[0] + m.distance;
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ax[1] = ax[1] + m.distance;
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std::swap(ax[0], ax[1]); // draw symmetrical pattern
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x += m.distance;
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}
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p.rotate(-direction.first, m.hex_center);
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polygons.push_back(p);
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}
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}
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if (params.complete || true) {
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// we were requested to complete each loop;
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// in this case we don't try to make more continuous paths
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Polygons polygons_trimmed = intersection((Polygons)expolygon, polygons);
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for (Polygons::iterator it = polygons_trimmed.begin(); it != polygons_trimmed.end(); ++ it)
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polylines_out.push_back(it->split_at_first_point());
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} else {
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// consider polygons as polylines without re-appending the initial point:
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// this cuts the last segment on purpose, so that the jump to the next
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// path is more straight
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Polylines paths;
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{
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Polylines p;
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for (Polygon &poly : polygons)
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p.emplace_back(poly.points);
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paths = intersection_pl(p, to_polygons(expolygon));
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}
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// connect paths
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if (! paths.empty()) { // prevent calling leftmost_point() on empty collections
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Polylines chained = PolylineCollection::chained_path_from(
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std::move(paths),
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PolylineCollection::leftmost_point(paths), false);
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assert(paths.empty());
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paths.clear();
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for (Polylines::iterator it_path = chained.begin(); it_path != chained.end(); ++ it_path) {
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if (! paths.empty()) {
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// distance between first point of this path and last point of last path
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double distance = (it_path->first_point() - paths.back().last_point()).cast<double>().norm();
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if (distance <= m.hex_width) {
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paths.back().points.insert(paths.back().points.end(), it_path->points.begin(), it_path->points.end());
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continue;
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}
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}
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// Don't connect the paths.
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paths.push_back(*it_path);
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}
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}
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// clip paths again to prevent connection segments from crossing the expolygon boundaries
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paths = intersection_pl(paths, to_polygons(offset_ex(expolygon, SCALED_EPSILON)));
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// Move the polylines to the output, avoid a deep copy.
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size_t j = polylines_out.size();
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polylines_out.resize(j + paths.size(), Polyline());
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for (size_t i = 0; i < paths.size(); ++ i)
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std::swap(polylines_out[j ++], paths[i]);
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}
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}
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} // namespace Slic3r
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