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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
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1706 changed files with 7413 additions and 7638 deletions
133
src/libslic3r/Fill/FillBase.hpp
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133
src/libslic3r/Fill/FillBase.hpp
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#ifndef slic3r_FillBase_hpp_
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#define slic3r_FillBase_hpp_
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#include <assert.h>
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#include <memory.h>
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#include <float.h>
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#include <stdint.h>
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#include "../libslic3r.h"
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#include "../BoundingBox.hpp"
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#include "../PrintConfig.hpp"
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namespace Slic3r {
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class Surface;
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struct FillParams
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{
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FillParams() {
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memset(this, 0, sizeof(FillParams));
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// Adjustment does not work.
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dont_adjust = true;
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}
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bool full_infill() const { return density > 0.9999f; }
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// Fill density, fraction in <0, 1>
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float density;
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// Don't connect the fill lines around the inner perimeter.
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bool dont_connect;
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// Don't adjust spacing to fill the space evenly.
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bool dont_adjust;
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// For Honeycomb.
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// we were requested to complete each loop;
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// in this case we don't try to make more continuous paths
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bool complete;
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};
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class Fill
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{
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public:
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// Index of the layer.
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size_t layer_id;
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// Z coordinate of the top print surface, in unscaled coordinates
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coordf_t z;
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// in unscaled coordinates
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coordf_t spacing;
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// infill / perimeter overlap, in unscaled coordinates
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coordf_t overlap;
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// in radians, ccw, 0 = East
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float angle;
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// In scaled coordinates. Maximum lenght of a perimeter segment connecting two infill lines.
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// Used by the FillRectilinear2, FillGrid2, FillTriangles, FillStars and FillCubic.
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// If left to zero, the links will not be limited.
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coord_t link_max_length;
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// In scaled coordinates. Used by the concentric infill pattern to clip the loops to create extrusion paths.
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coord_t loop_clipping;
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// In scaled coordinates. Bounding box of the 2D projection of the object.
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BoundingBox bounding_box;
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public:
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virtual ~Fill() {}
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static Fill* new_from_type(const InfillPattern type);
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static Fill* new_from_type(const std::string &type);
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void set_bounding_box(const Slic3r::BoundingBox &bbox) { bounding_box = bbox; }
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// Use bridge flow for the fill?
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virtual bool use_bridge_flow() const { return false; }
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// Do not sort the fill lines to optimize the print head path?
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virtual bool no_sort() const { return false; }
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// Perform the fill.
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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Fill() :
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layer_id(size_t(-1)),
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z(0.),
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spacing(0.),
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// Infill / perimeter overlap.
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overlap(0.),
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// Initial angle is undefined.
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angle(FLT_MAX),
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link_max_length(0),
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loop_clipping(0),
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// The initial bounding box is empty, therefore undefined.
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bounding_box(Point(0, 0), Point(-1, -1))
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{}
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// The expolygon may be modified by the method to avoid a copy.
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virtual void _fill_surface_single(
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const FillParams & /* params */,
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unsigned int /* thickness_layers */,
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const std::pair<float, Point> & /* direction */,
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ExPolygon & /* expolygon */,
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Polylines & /* polylines_out */) {};
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virtual float _layer_angle(size_t idx) const { return (idx & 1) ? float(M_PI/2.) : 0; }
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virtual std::pair<float, Point> _infill_direction(const Surface *surface) const;
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public:
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static coord_t _adjust_solid_spacing(const coord_t width, const coord_t distance);
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// Align a coordinate to a grid. The coordinate may be negative,
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// the aligned value will never be bigger than the original one.
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static coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
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// Current C++ standard defines the result of integer division to be rounded to zero,
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// for both positive and negative numbers. Here we want to round down for negative
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// numbers as well.
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coord_t aligned = (coord < 0) ?
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((coord - spacing + 1) / spacing) * spacing :
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(coord / spacing) * spacing;
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assert(aligned <= coord);
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return aligned;
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}
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static Point _align_to_grid(Point coord, Point spacing)
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{ return Point(_align_to_grid(coord(0), spacing(0)), _align_to_grid(coord(1), spacing(1))); }
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static coord_t _align_to_grid(coord_t coord, coord_t spacing, coord_t base)
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{ return base + _align_to_grid(coord - base, spacing); }
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static Point _align_to_grid(Point coord, Point spacing, Point base)
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{ return Point(_align_to_grid(coord(0), spacing(0), base(0)), _align_to_grid(coord(1), spacing(1), base(1))); }
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};
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} // namespace Slic3r
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#endif // slic3r_FillBase_hpp_
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