WIP: Moved sources int src/, separated most of the source code from Perl.

The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
This commit is contained in:
bubnikv 2018-09-19 11:02:24 +02:00
parent 3ddaccb641
commit 0558b53493
1706 changed files with 7413 additions and 7638 deletions

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Anti-Grain Geometry - Version 2.4
Copyright (C) 2002-2005 Maxim Shemanarev (McSeem)

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2.4
svn revision 128

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_BASICS_INCLUDED
#define AGG_BASICS_INCLUDED
#include <cmath>
#include "agg_config.h"
//---------------------------------------------------------AGG_CUSTOM_ALLOCATOR
#ifdef AGG_CUSTOM_ALLOCATOR
#include "agg_allocator.h"
#else
namespace agg
{
// The policy of all AGG containers and memory allocation strategy
// in general is that no allocated data requires explicit construction.
// It means that the allocator can be really simple; you can even
// replace new/delete to malloc/free. The constructors and destructors
// won't be called in this case, however everything will remain working.
// The second argument of deallocate() is the size of the allocated
// block. You can use this information if you wish.
//------------------------------------------------------------pod_allocator
template<class T> struct pod_allocator
{
static T* allocate(unsigned num) { return new T [num]; }
static void deallocate(T* ptr, unsigned) { delete [] ptr; }
};
// Single object allocator. It's also can be replaced with your custom
// allocator. The difference is that it can only allocate a single
// object and the constructor and destructor must be called.
// In AGG there is no need to allocate an array of objects with
// calling their constructors (only single ones). So that, if you
// replace these new/delete to malloc/free make sure that the in-place
// new is called and take care of calling the destructor too.
//------------------------------------------------------------obj_allocator
template<class T> struct obj_allocator
{
static T* allocate() { return new T; }
static void deallocate(T* ptr) { delete ptr; }
};
}
#endif
//-------------------------------------------------------- Default basic types
//
// If the compiler has different capacity of the basic types you can redefine
// them via the compiler command line or by generating agg_config.h that is
// empty by default.
//
#ifndef AGG_INT8
#define AGG_INT8 signed char
#endif
#ifndef AGG_INT8U
#define AGG_INT8U unsigned char
#endif
#ifndef AGG_INT16
#define AGG_INT16 short
#endif
#ifndef AGG_INT16U
#define AGG_INT16U unsigned short
#endif
#ifndef AGG_INT32
#define AGG_INT32 int
#endif
#ifndef AGG_INT32U
#define AGG_INT32U unsigned
#endif
#ifndef AGG_INT64
#if defined(_MSC_VER) || defined(__BORLANDC__)
#define AGG_INT64 signed __int64
#else
#define AGG_INT64 signed long long
#endif
#endif
#ifndef AGG_INT64U
#if defined(_MSC_VER) || defined(__BORLANDC__)
#define AGG_INT64U unsigned __int64
#else
#define AGG_INT64U unsigned long long
#endif
#endif
//------------------------------------------------ Some fixes for MS Visual C++
#if defined(_MSC_VER)
#pragma warning(disable:4786) // Identifier was truncated...
#endif
#if defined(_MSC_VER)
#define AGG_INLINE __forceinline
#else
#define AGG_INLINE inline
#endif
namespace agg
{
//-------------------------------------------------------------------------
typedef AGG_INT8 int8; //----int8
typedef AGG_INT8U int8u; //----int8u
typedef AGG_INT16 int16; //----int16
typedef AGG_INT16U int16u; //----int16u
typedef AGG_INT32 int32; //----int32
typedef AGG_INT32U int32u; //----int32u
typedef AGG_INT64 int64; //----int64
typedef AGG_INT64U int64u; //----int64u
#if defined(AGG_FISTP)
#pragma warning(push)
#pragma warning(disable : 4035) //Disable warning "no return value"
AGG_INLINE int iround(double v) //-------iround
{
int t;
__asm fld qword ptr [v]
__asm fistp dword ptr [t]
__asm mov eax, dword ptr [t]
}
AGG_INLINE unsigned uround(double v) //-------uround
{
unsigned t;
__asm fld qword ptr [v]
__asm fistp dword ptr [t]
__asm mov eax, dword ptr [t]
}
#pragma warning(pop)
AGG_INLINE int ifloor(double v)
{
return int(floor(v));
}
AGG_INLINE unsigned ufloor(double v) //-------ufloor
{
return unsigned(floor(v));
}
AGG_INLINE int iceil(double v)
{
return int(ceil(v));
}
AGG_INLINE unsigned uceil(double v) //--------uceil
{
return unsigned(ceil(v));
}
#elif defined(AGG_QIFIST)
AGG_INLINE int iround(double v)
{
return int(v);
}
AGG_INLINE int uround(double v)
{
return unsigned(v);
}
AGG_INLINE int ifloor(double v)
{
return int(floor(v));
}
AGG_INLINE unsigned ufloor(double v)
{
return unsigned(floor(v));
}
AGG_INLINE int iceil(double v)
{
return int(ceil(v));
}
AGG_INLINE unsigned uceil(double v)
{
return unsigned(ceil(v));
}
#else
AGG_INLINE int iround(double v)
{
return int((v < 0.0) ? v - 0.5 : v + 0.5);
}
AGG_INLINE int uround(double v)
{
return unsigned(v + 0.5);
}
AGG_INLINE int ifloor(double v)
{
int i = int(v);
return i - (i > v);
}
AGG_INLINE unsigned ufloor(double v)
{
return unsigned(v);
}
AGG_INLINE int iceil(double v)
{
return int(ceil(v));
}
AGG_INLINE unsigned uceil(double v)
{
return unsigned(ceil(v));
}
#endif
//---------------------------------------------------------------saturation
template<int Limit> struct saturation
{
AGG_INLINE static int iround(double v)
{
if(v < double(-Limit)) return -Limit;
if(v > double( Limit)) return Limit;
return agg::iround(v);
}
};
//------------------------------------------------------------------mul_one
template<unsigned Shift> struct mul_one
{
AGG_INLINE static unsigned mul(unsigned a, unsigned b)
{
unsigned q = a * b + (1 << (Shift-1));
return (q + (q >> Shift)) >> Shift;
}
};
//-------------------------------------------------------------------------
typedef unsigned char cover_type; //----cover_type
enum cover_scale_e
{
cover_shift = 8, //----cover_shift
cover_size = 1 << cover_shift, //----cover_size
cover_mask = cover_size - 1, //----cover_mask
cover_none = 0, //----cover_none
cover_full = cover_mask //----cover_full
};
//----------------------------------------------------poly_subpixel_scale_e
// These constants determine the subpixel accuracy, to be more precise,
// the number of bits of the fractional part of the coordinates.
// The possible coordinate capacity in bits can be calculated by formula:
// sizeof(int) * 8 - poly_subpixel_shift, i.e, for 32-bit integers and
// 8-bits fractional part the capacity is 24 bits.
enum poly_subpixel_scale_e
{
poly_subpixel_shift = 8, //----poly_subpixel_shift
poly_subpixel_scale = 1<<poly_subpixel_shift, //----poly_subpixel_scale
poly_subpixel_mask = poly_subpixel_scale-1 //----poly_subpixel_mask
};
//----------------------------------------------------------filling_rule_e
enum filling_rule_e
{
fill_non_zero,
fill_even_odd
};
//-----------------------------------------------------------------------pi
const double pi = 3.14159265358979323846;
//------------------------------------------------------------------deg2rad
inline double deg2rad(double deg)
{
return deg * pi / 180.0;
}
//------------------------------------------------------------------rad2deg
inline double rad2deg(double rad)
{
return rad * 180.0 / pi;
}
//----------------------------------------------------------------rect_base
template<class T> struct rect_base
{
typedef T value_type;
typedef rect_base<T> self_type;
T x1, y1, x2, y2;
rect_base() {}
rect_base(T x1_, T y1_, T x2_, T y2_) :
x1(x1_), y1(y1_), x2(x2_), y2(y2_) {}
void init(T x1_, T y1_, T x2_, T y2_)
{
x1 = x1_; y1 = y1_; x2 = x2_; y2 = y2_;
}
const self_type& normalize()
{
T t;
if(x1 > x2) { t = x1; x1 = x2; x2 = t; }
if(y1 > y2) { t = y1; y1 = y2; y2 = t; }
return *this;
}
bool clip(const self_type& r)
{
if(x2 > r.x2) x2 = r.x2;
if(y2 > r.y2) y2 = r.y2;
if(x1 < r.x1) x1 = r.x1;
if(y1 < r.y1) y1 = r.y1;
return x1 <= x2 && y1 <= y2;
}
bool is_valid() const
{
return x1 <= x2 && y1 <= y2;
}
bool hit_test(T x, T y) const
{
return (x >= x1 && x <= x2 && y >= y1 && y <= y2);
}
bool overlaps(const self_type& r) const
{
return !(r.x1 > x2 || r.x2 < x1
|| r.y1 > y2 || r.y2 < y1);
}
};
//-----------------------------------------------------intersect_rectangles
template<class Rect>
inline Rect intersect_rectangles(const Rect& r1, const Rect& r2)
{
Rect r = r1;
// First process x2,y2 because the other order
// results in Internal Compiler Error under
// Microsoft Visual C++ .NET 2003 69462-335-0000007-18038 in
// case of "Maximize Speed" optimization option.
//-----------------
if(r.x2 > r2.x2) r.x2 = r2.x2;
if(r.y2 > r2.y2) r.y2 = r2.y2;
if(r.x1 < r2.x1) r.x1 = r2.x1;
if(r.y1 < r2.y1) r.y1 = r2.y1;
return r;
}
//---------------------------------------------------------unite_rectangles
template<class Rect>
inline Rect unite_rectangles(const Rect& r1, const Rect& r2)
{
Rect r = r1;
if(r.x2 < r2.x2) r.x2 = r2.x2;
if(r.y2 < r2.y2) r.y2 = r2.y2;
if(r.x1 > r2.x1) r.x1 = r2.x1;
if(r.y1 > r2.y1) r.y1 = r2.y1;
return r;
}
typedef rect_base<int> rect_i; //----rect_i
typedef rect_base<float> rect_f; //----rect_f
typedef rect_base<double> rect_d; //----rect_d
//---------------------------------------------------------path_commands_e
enum path_commands_e
{
path_cmd_stop = 0, //----path_cmd_stop
path_cmd_move_to = 1, //----path_cmd_move_to
path_cmd_line_to = 2, //----path_cmd_line_to
path_cmd_curve3 = 3, //----path_cmd_curve3
path_cmd_curve4 = 4, //----path_cmd_curve4
path_cmd_curveN = 5, //----path_cmd_curveN
path_cmd_catrom = 6, //----path_cmd_catrom
path_cmd_ubspline = 7, //----path_cmd_ubspline
path_cmd_end_poly = 0x0F, //----path_cmd_end_poly
path_cmd_mask = 0x0F //----path_cmd_mask
};
//------------------------------------------------------------path_flags_e
enum path_flags_e
{
path_flags_none = 0, //----path_flags_none
path_flags_ccw = 0x10, //----path_flags_ccw
path_flags_cw = 0x20, //----path_flags_cw
path_flags_close = 0x40, //----path_flags_close
path_flags_mask = 0xF0 //----path_flags_mask
};
//---------------------------------------------------------------is_vertex
inline bool is_vertex(unsigned c)
{
return c >= path_cmd_move_to && c < path_cmd_end_poly;
}
//--------------------------------------------------------------is_drawing
inline bool is_drawing(unsigned c)
{
return c >= path_cmd_line_to && c < path_cmd_end_poly;
}
//-----------------------------------------------------------------is_stop
inline bool is_stop(unsigned c)
{
return c == path_cmd_stop;
}
//--------------------------------------------------------------is_move_to
inline bool is_move_to(unsigned c)
{
return c == path_cmd_move_to;
}
//--------------------------------------------------------------is_line_to
inline bool is_line_to(unsigned c)
{
return c == path_cmd_line_to;
}
//----------------------------------------------------------------is_curve
inline bool is_curve(unsigned c)
{
return c == path_cmd_curve3 || c == path_cmd_curve4;
}
//---------------------------------------------------------------is_curve3
inline bool is_curve3(unsigned c)
{
return c == path_cmd_curve3;
}
//---------------------------------------------------------------is_curve4
inline bool is_curve4(unsigned c)
{
return c == path_cmd_curve4;
}
//-------------------------------------------------------------is_end_poly
inline bool is_end_poly(unsigned c)
{
return (c & path_cmd_mask) == path_cmd_end_poly;
}
//----------------------------------------------------------------is_close
inline bool is_close(unsigned c)
{
return (c & ~(path_flags_cw | path_flags_ccw)) ==
(path_cmd_end_poly | path_flags_close);
}
//------------------------------------------------------------is_next_poly
inline bool is_next_poly(unsigned c)
{
return is_stop(c) || is_move_to(c) || is_end_poly(c);
}
//-------------------------------------------------------------------is_cw
inline bool is_cw(unsigned c)
{
return (c & path_flags_cw) != 0;
}
//------------------------------------------------------------------is_ccw
inline bool is_ccw(unsigned c)
{
return (c & path_flags_ccw) != 0;
}
//-------------------------------------------------------------is_oriented
inline bool is_oriented(unsigned c)
{
return (c & (path_flags_cw | path_flags_ccw)) != 0;
}
//---------------------------------------------------------------is_closed
inline bool is_closed(unsigned c)
{
return (c & path_flags_close) != 0;
}
//----------------------------------------------------------get_close_flag
inline unsigned get_close_flag(unsigned c)
{
return c & path_flags_close;
}
//-------------------------------------------------------clear_orientation
inline unsigned clear_orientation(unsigned c)
{
return c & ~(path_flags_cw | path_flags_ccw);
}
//---------------------------------------------------------get_orientation
inline unsigned get_orientation(unsigned c)
{
return c & (path_flags_cw | path_flags_ccw);
}
//---------------------------------------------------------set_orientation
inline unsigned set_orientation(unsigned c, unsigned o)
{
return clear_orientation(c) | o;
}
//--------------------------------------------------------------point_base
template<class T> struct point_base
{
typedef T value_type;
T x,y;
point_base() {}
point_base(T x_, T y_) : x(x_), y(y_) {}
};
typedef point_base<int> point_i; //-----point_i
typedef point_base<float> point_f; //-----point_f
typedef point_base<double> point_d; //-----point_d
//-------------------------------------------------------------vertex_base
template<class T> struct vertex_base
{
typedef T value_type;
T x,y;
unsigned cmd;
vertex_base() {}
vertex_base(T x_, T y_, unsigned cmd_) : x(x_), y(y_), cmd(cmd_) {}
};
typedef vertex_base<int> vertex_i; //-----vertex_i
typedef vertex_base<float> vertex_f; //-----vertex_f
typedef vertex_base<double> vertex_d; //-----vertex_d
//----------------------------------------------------------------row_info
template<class T> struct row_info
{
int x1, x2;
T* ptr;
row_info() {}
row_info(int x1_, int x2_, T* ptr_) : x1(x1_), x2(x2_), ptr(ptr_) {}
};
//----------------------------------------------------------const_row_info
template<class T> struct const_row_info
{
int x1, x2;
const T* ptr;
const_row_info() {}
const_row_info(int x1_, int x2_, const T* ptr_) :
x1(x1_), x2(x2_), ptr(ptr_) {}
};
//------------------------------------------------------------is_equal_eps
template<class T> inline bool is_equal_eps(T v1, T v2, T epsilon)
{
bool neg1 = v1 < 0.0;
bool neg2 = v2 < 0.0;
if (neg1 != neg2)
return std::fabs(v1) < epsilon && std::fabs(v2) < epsilon;
int int1, int2;
std::frexp(v1, &int1);
std::frexp(v2, &int2);
int min12 = int1 < int2 ? int1 : int2;
v1 = std::ldexp(v1, -min12);
v2 = std::ldexp(v2, -min12);
return std::fabs(v1 - v2) < epsilon;
}
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Arc generator. Produces at most 4 consecutive cubic bezier curves, i.e.,
// 4, 7, 10, or 13 vertices.
//
//----------------------------------------------------------------------------
#ifndef AGG_BEZIER_ARC_INCLUDED
#define AGG_BEZIER_ARC_INCLUDED
#include "agg_conv_transform.h"
namespace agg
{
//-----------------------------------------------------------------------
void arc_to_bezier(double cx, double cy, double rx, double ry,
double start_angle, double sweep_angle,
double* curve);
//==============================================================bezier_arc
//
// See implemantaion agg_bezier_arc.cpp
//
class bezier_arc
{
public:
//--------------------------------------------------------------------
bezier_arc() : m_vertex(26), m_num_vertices(0), m_cmd(path_cmd_line_to) {}
bezier_arc(double x, double y,
double rx, double ry,
double start_angle,
double sweep_angle)
{
init(x, y, rx, ry, start_angle, sweep_angle);
}
//--------------------------------------------------------------------
void init(double x, double y,
double rx, double ry,
double start_angle,
double sweep_angle);
//--------------------------------------------------------------------
void rewind(unsigned)
{
m_vertex = 0;
}
//--------------------------------------------------------------------
unsigned vertex(double* x, double* y)
{
if(m_vertex >= m_num_vertices) return path_cmd_stop;
*x = m_vertices[m_vertex];
*y = m_vertices[m_vertex + 1];
m_vertex += 2;
return (m_vertex == 2) ? unsigned(path_cmd_move_to) : m_cmd;
}
// Supplemantary functions. num_vertices() actually returns doubled
// number of vertices. That is, for 1 vertex it returns 2.
//--------------------------------------------------------------------
unsigned num_vertices() const { return m_num_vertices; }
const double* vertices() const { return m_vertices; }
double* vertices() { return m_vertices; }
private:
unsigned m_vertex;
unsigned m_num_vertices;
double m_vertices[26];
unsigned m_cmd;
};
//==========================================================bezier_arc_svg
// Compute an SVG-style bezier arc.
//
// Computes an elliptical arc from (x1, y1) to (x2, y2). The size and
// orientation of the ellipse are defined by two radii (rx, ry)
// and an x-axis-rotation, which indicates how the ellipse as a whole
// is rotated relative to the current coordinate system. The center
// (cx, cy) of the ellipse is calculated automatically to satisfy the
// constraints imposed by the other parameters.
// large-arc-flag and sweep-flag contribute to the automatic calculations
// and help determine how the arc is drawn.
class bezier_arc_svg
{
public:
//--------------------------------------------------------------------
bezier_arc_svg() : m_arc(), m_radii_ok(false) {}
bezier_arc_svg(double x1, double y1,
double rx, double ry,
double angle,
bool large_arc_flag,
bool sweep_flag,
double x2, double y2) :
m_arc(), m_radii_ok(false)
{
init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2);
}
//--------------------------------------------------------------------
void init(double x1, double y1,
double rx, double ry,
double angle,
bool large_arc_flag,
bool sweep_flag,
double x2, double y2);
//--------------------------------------------------------------------
bool radii_ok() const { return m_radii_ok; }
//--------------------------------------------------------------------
void rewind(unsigned)
{
m_arc.rewind(0);
}
//--------------------------------------------------------------------
unsigned vertex(double* x, double* y)
{
return m_arc.vertex(x, y);
}
// Supplemantary functions. num_vertices() actually returns doubled
// number of vertices. That is, for 1 vertex it returns 2.
//--------------------------------------------------------------------
unsigned num_vertices() const { return m_arc.num_vertices(); }
const double* vertices() const { return m_arc.vertices(); }
double* vertices() { return m_arc.vertices(); }
private:
bezier_arc m_arc;
bool m_radii_ok;
};
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Liang-Barsky clipping
//
//----------------------------------------------------------------------------
#ifndef AGG_CLIP_LIANG_BARSKY_INCLUDED
#define AGG_CLIP_LIANG_BARSKY_INCLUDED
#include "agg_basics.h"
namespace agg
{
//------------------------------------------------------------------------
enum clipping_flags_e
{
clipping_flags_x1_clipped = 4,
clipping_flags_x2_clipped = 1,
clipping_flags_y1_clipped = 8,
clipping_flags_y2_clipped = 2,
clipping_flags_x_clipped = clipping_flags_x1_clipped | clipping_flags_x2_clipped,
clipping_flags_y_clipped = clipping_flags_y1_clipped | clipping_flags_y2_clipped
};
//----------------------------------------------------------clipping_flags
// Determine the clipping code of the vertex according to the
// Cyrus-Beck line clipping algorithm
//
// | |
// 0110 | 0010 | 0011
// | |
// -------+--------+-------- clip_box.y2
// | |
// 0100 | 0000 | 0001
// | |
// -------+--------+-------- clip_box.y1
// | |
// 1100 | 1000 | 1001
// | |
// clip_box.x1 clip_box.x2
//
//
template<class T>
inline unsigned clipping_flags(T x, T y, const rect_base<T>& clip_box)
{
return (x > clip_box.x2) |
((y > clip_box.y2) << 1) |
((x < clip_box.x1) << 2) |
((y < clip_box.y1) << 3);
}
//--------------------------------------------------------clipping_flags_x
template<class T>
inline unsigned clipping_flags_x(T x, const rect_base<T>& clip_box)
{
return (x > clip_box.x2) | ((x < clip_box.x1) << 2);
}
//--------------------------------------------------------clipping_flags_y
template<class T>
inline unsigned clipping_flags_y(T y, const rect_base<T>& clip_box)
{
return ((y > clip_box.y2) << 1) | ((y < clip_box.y1) << 3);
}
//-------------------------------------------------------clip_liang_barsky
template<class T>
inline unsigned clip_liang_barsky(T x1, T y1, T x2, T y2,
const rect_base<T>& clip_box,
T* x, T* y)
{
const double nearzero = 1e-30;
double deltax = x2 - x1;
double deltay = y2 - y1;
double xin;
double xout;
double yin;
double yout;
double tinx;
double tiny;
double toutx;
double touty;
double tin1;
double tin2;
double tout1;
unsigned np = 0;
if(deltax == 0.0)
{
// bump off of the vertical
deltax = (x1 > clip_box.x1) ? -nearzero : nearzero;
}
if(deltay == 0.0)
{
// bump off of the horizontal
deltay = (y1 > clip_box.y1) ? -nearzero : nearzero;
}
if(deltax > 0.0)
{
// points to right
xin = clip_box.x1;
xout = clip_box.x2;
}
else
{
xin = clip_box.x2;
xout = clip_box.x1;
}
if(deltay > 0.0)
{
// points up
yin = clip_box.y1;
yout = clip_box.y2;
}
else
{
yin = clip_box.y2;
yout = clip_box.y1;
}
tinx = (xin - x1) / deltax;
tiny = (yin - y1) / deltay;
if (tinx < tiny)
{
// hits x first
tin1 = tinx;
tin2 = tiny;
}
else
{
// hits y first
tin1 = tiny;
tin2 = tinx;
}
if(tin1 <= 1.0)
{
if(0.0 < tin1)
{
*x++ = (T)xin;
*y++ = (T)yin;
++np;
}
if(tin2 <= 1.0)
{
toutx = (xout - x1) / deltax;
touty = (yout - y1) / deltay;
tout1 = (toutx < touty) ? toutx : touty;
if(tin2 > 0.0 || tout1 > 0.0)
{
if(tin2 <= tout1)
{
if(tin2 > 0.0)
{
if(tinx > tiny)
{
*x++ = (T)xin;
*y++ = (T)(y1 + tinx * deltay);
}
else
{
*x++ = (T)(x1 + tiny * deltax);
*y++ = (T)yin;
}
++np;
}
if(tout1 < 1.0)
{
if(toutx < touty)
{
*x++ = (T)xout;
*y++ = (T)(y1 + toutx * deltay);
}
else
{
*x++ = (T)(x1 + touty * deltax);
*y++ = (T)yout;
}
}
else
{
*x++ = x2;
*y++ = y2;
}
++np;
}
else
{
if(tinx > tiny)
{
*x++ = (T)xin;
*y++ = (T)yout;
}
else
{
*x++ = (T)xout;
*y++ = (T)yin;
}
++np;
}
}
}
}
return np;
}
//----------------------------------------------------------------------------
template<class T>
bool clip_move_point(T x1, T y1, T x2, T y2,
const rect_base<T>& clip_box,
T* x, T* y, unsigned flags)
{
T bound;
if(flags & clipping_flags_x_clipped)
{
if(x1 == x2)
{
return false;
}
bound = (flags & clipping_flags_x1_clipped) ? clip_box.x1 : clip_box.x2;
*y = (T)(double(bound - x1) * (y2 - y1) / (x2 - x1) + y1);
*x = bound;
}
flags = clipping_flags_y(*y, clip_box);
if(flags & clipping_flags_y_clipped)
{
if(y1 == y2)
{
return false;
}
bound = (flags & clipping_flags_y1_clipped) ? clip_box.y1 : clip_box.y2;
*x = (T)(double(bound - y1) * (x2 - x1) / (y2 - y1) + x1);
*y = bound;
}
return true;
}
//-------------------------------------------------------clip_line_segment
// Returns: ret >= 4 - Fully clipped
// (ret & 1) != 0 - First point has been moved
// (ret & 2) != 0 - Second point has been moved
//
template<class T>
unsigned clip_line_segment(T* x1, T* y1, T* x2, T* y2,
const rect_base<T>& clip_box)
{
unsigned f1 = clipping_flags(*x1, *y1, clip_box);
unsigned f2 = clipping_flags(*x2, *y2, clip_box);
unsigned ret = 0;
if((f2 | f1) == 0)
{
// Fully visible
return 0;
}
if((f1 & clipping_flags_x_clipped) != 0 &&
(f1 & clipping_flags_x_clipped) == (f2 & clipping_flags_x_clipped))
{
// Fully clipped
return 4;
}
if((f1 & clipping_flags_y_clipped) != 0 &&
(f1 & clipping_flags_y_clipped) == (f2 & clipping_flags_y_clipped))
{
// Fully clipped
return 4;
}
T tx1 = *x1;
T ty1 = *y1;
T tx2 = *x2;
T ty2 = *y2;
if(f1)
{
if(!clip_move_point(tx1, ty1, tx2, ty2, clip_box, x1, y1, f1))
{
return 4;
}
if(*x1 == *x2 && *y1 == *y2)
{
return 4;
}
ret |= 1;
}
if(f2)
{
if(!clip_move_point(tx1, ty1, tx2, ty2, clip_box, x2, y2, f2))
{
return 4;
}
if(*x1 == *x2 && *y1 == *y2)
{
return 4;
}
ret |= 2;
}
return ret;
}
}
#endif

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#ifndef AGG_CONFIG_INCLUDED
#define AGG_CONFIG_INCLUDED
// This file can be used to redefine certain data types.
//---------------------------------------
// 1. Default basic types such as:
//
// AGG_INT8
// AGG_INT8U
// AGG_INT16
// AGG_INT16U
// AGG_INT32
// AGG_INT32U
// AGG_INT64
// AGG_INT64U
//
// Just replace this file with new defines if necessary.
// For example, if your compiler doesn't have a 64 bit integer type
// you can still use AGG if you define the follows:
//
// #define AGG_INT64 int
// #define AGG_INT64U unsigned
//
// It will result in overflow in 16 bit-per-component image/pattern resampling
// but it won't result any crash and the rest of the library will remain
// fully functional.
//---------------------------------------
// 2. Default rendering_buffer type. Can be:
//
// Provides faster access for massive pixel operations,
// such as blur, image filtering:
// #define AGG_RENDERING_BUFFER row_ptr_cache<int8u>
//
// Provides cheaper creation and destruction (no mem allocs):
// #define AGG_RENDERING_BUFFER row_accessor<int8u>
//
// You can still use both of them simultaneously in your applications
// This #define is used only for default rendering_buffer type,
// in short hand typedefs like pixfmt_rgba32.
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// class conv_transform
//
//----------------------------------------------------------------------------
#ifndef AGG_CONV_TRANSFORM_INCLUDED
#define AGG_CONV_TRANSFORM_INCLUDED
#include "agg_basics.h"
#include "agg_trans_affine.h"
namespace agg
{
//----------------------------------------------------------conv_transform
template<class VertexSource, class Transformer=trans_affine> class conv_transform
{
public:
conv_transform(VertexSource& source, Transformer& tr) :
m_source(&source), m_trans(&tr) {}
void attach(VertexSource& source) { m_source = &source; }
void rewind(unsigned path_id)
{
m_source->rewind(path_id);
}
unsigned vertex(double* x, double* y)
{
unsigned cmd = m_source->vertex(x, y);
if(is_vertex(cmd))
{
m_trans->transform(x, y);
}
return cmd;
}
void transformer(Transformer& tr)
{
m_trans = &tr;
}
private:
conv_transform(const conv_transform<VertexSource>&);
const conv_transform<VertexSource>&
operator = (const conv_transform<VertexSource>&);
VertexSource* m_source;
Transformer* m_trans;
};
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_GAMMA_FUNCTIONS_INCLUDED
#define AGG_GAMMA_FUNCTIONS_INCLUDED
#include <math.h>
#include "agg_basics.h"
namespace agg
{
//===============================================================gamma_none
struct gamma_none
{
double operator()(double x) const { return x; }
};
//==============================================================gamma_power
class gamma_power
{
public:
gamma_power() : m_gamma(1.0) {}
gamma_power(double g) : m_gamma(g) {}
void gamma(double g) { m_gamma = g; }
double gamma() const { return m_gamma; }
double operator() (double x) const
{
return pow(x, m_gamma);
}
private:
double m_gamma;
};
//==========================================================gamma_threshold
class gamma_threshold
{
public:
gamma_threshold() : m_threshold(0.5) {}
gamma_threshold(double t) : m_threshold(t) {}
void threshold(double t) { m_threshold = t; }
double threshold() const { return m_threshold; }
double operator() (double x) const
{
return (x < m_threshold) ? 0.0 : 1.0;
}
private:
double m_threshold;
};
//============================================================gamma_linear
class gamma_linear
{
public:
gamma_linear() : m_start(0.0), m_end(1.0) {}
gamma_linear(double s, double e) : m_start(s), m_end(e) {}
void set(double s, double e) { m_start = s; m_end = e; }
void start(double s) { m_start = s; }
void end(double e) { m_end = e; }
double start() const { return m_start; }
double end() const { return m_end; }
double operator() (double x) const
{
if(x < m_start) return 0.0;
if(x > m_end) return 1.0;
return (x - m_start) / (m_end - m_start);
}
private:
double m_start;
double m_end;
};
//==========================================================gamma_multiply
class gamma_multiply
{
public:
gamma_multiply() : m_mul(1.0) {}
gamma_multiply(double v) : m_mul(v) {}
void value(double v) { m_mul = v; }
double value() const { return m_mul; }
double operator() (double x) const
{
double y = x * m_mul;
if(y > 1.0) y = 1.0;
return y;
}
private:
double m_mul;
};
inline double sRGB_to_linear(double x)
{
return (x <= 0.04045) ? (x / 12.92) : pow((x + 0.055) / (1.055), 2.4);
}
inline double linear_to_sRGB(double x)
{
return (x <= 0.0031308) ? (x * 12.92) : (1.055 * pow(x, 1 / 2.4) - 0.055);
}
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_GAMMA_LUT_INCLUDED
#define AGG_GAMMA_LUT_INCLUDED
#include <math.h>
#include "agg_basics.h"
#include "agg_gamma_functions.h"
namespace agg
{
template<class LoResT=int8u,
class HiResT=int8u,
unsigned GammaShift=8,
unsigned HiResShift=8> class gamma_lut
{
public:
typedef gamma_lut<LoResT, HiResT, GammaShift, HiResShift> self_type;
enum gamma_scale_e
{
gamma_shift = GammaShift,
gamma_size = 1 << gamma_shift,
gamma_mask = gamma_size - 1
};
enum hi_res_scale_e
{
hi_res_shift = HiResShift,
hi_res_size = 1 << hi_res_shift,
hi_res_mask = hi_res_size - 1
};
~gamma_lut()
{
pod_allocator<LoResT>::deallocate(m_inv_gamma, hi_res_size);
pod_allocator<HiResT>::deallocate(m_dir_gamma, gamma_size);
}
gamma_lut() :
m_gamma(1.0),
m_dir_gamma(pod_allocator<HiResT>::allocate(gamma_size)),
m_inv_gamma(pod_allocator<LoResT>::allocate(hi_res_size))
{
unsigned i;
for(i = 0; i < gamma_size; i++)
{
m_dir_gamma[i] = HiResT(i << (hi_res_shift - gamma_shift));
}
for(i = 0; i < hi_res_size; i++)
{
m_inv_gamma[i] = LoResT(i >> (hi_res_shift - gamma_shift));
}
}
gamma_lut(double g) :
m_gamma(1.0),
m_dir_gamma(pod_allocator<HiResT>::allocate(gamma_size)),
m_inv_gamma(pod_allocator<LoResT>::allocate(hi_res_size))
{
gamma(g);
}
void gamma(double g)
{
m_gamma = g;
unsigned i;
for(i = 0; i < gamma_size; i++)
{
m_dir_gamma[i] = (HiResT)
uround(pow(i / double(gamma_mask), m_gamma) * double(hi_res_mask));
}
double inv_g = 1.0 / g;
for(i = 0; i < hi_res_size; i++)
{
m_inv_gamma[i] = (LoResT)
uround(pow(i / double(hi_res_mask), inv_g) * double(gamma_mask));
}
}
double gamma() const
{
return m_gamma;
}
HiResT dir(LoResT v) const
{
return m_dir_gamma[unsigned(v)];
}
LoResT inv(HiResT v) const
{
return m_inv_gamma[unsigned(v)];
}
private:
gamma_lut(const self_type&);
const self_type& operator = (const self_type&);
double m_gamma;
HiResT* m_dir_gamma;
LoResT* m_inv_gamma;
};
//
// sRGB support classes
//
// sRGB_lut - implements sRGB conversion for the various types.
// Base template is undefined, specializations are provided below.
template<class LinearType>
class sRGB_lut;
template<>
class sRGB_lut<float>
{
public:
sRGB_lut()
{
// Generate lookup tables.
for (int i = 0; i <= 255; ++i)
{
m_dir_table[i] = float(sRGB_to_linear(i / 255.0));
}
for (int i = 0; i <= 65535; ++i)
{
m_inv_table[i] = uround(255.0 * linear_to_sRGB(i / 65535.0));
}
}
float dir(int8u v) const
{
return m_dir_table[v];
}
int8u inv(float v) const
{
return m_inv_table[int16u(0.5 + v * 65535)];
}
private:
float m_dir_table[256];
int8u m_inv_table[65536];
};
template<>
class sRGB_lut<int16u>
{
public:
sRGB_lut()
{
// Generate lookup tables.
for (int i = 0; i <= 255; ++i)
{
m_dir_table[i] = uround(65535.0 * sRGB_to_linear(i / 255.0));
}
for (int i = 0; i <= 65535; ++i)
{
m_inv_table[i] = uround(255.0 * linear_to_sRGB(i / 65535.0));
}
}
int16u dir(int8u v) const
{
return m_dir_table[v];
}
int8u inv(int16u v) const
{
return m_inv_table[v];
}
private:
int16u m_dir_table[256];
int8u m_inv_table[65536];
};
template<>
class sRGB_lut<int8u>
{
public:
sRGB_lut()
{
// Generate lookup tables.
for (int i = 0; i <= 255; ++i)
{
m_dir_table[i] = uround(255.0 * sRGB_to_linear(i / 255.0));
m_inv_table[i] = uround(255.0 * linear_to_sRGB(i / 255.0));
}
}
int8u dir(int8u v) const
{
return m_dir_table[v];
}
int8u inv(int8u v) const
{
return m_inv_table[v];
}
private:
int8u m_dir_table[256];
int8u m_inv_table[256];
};
// Common base class for sRGB_conv objects. Defines an internal
// sRGB_lut object so that users don't have to.
template<class T>
class sRGB_conv_base
{
public:
static T rgb_from_sRGB(int8u x)
{
return lut.dir(x);
}
static int8u rgb_to_sRGB(T x)
{
return lut.inv(x);
}
private:
static sRGB_lut<T> lut;
};
// Definition of sRGB_conv_base::lut. Due to the fact that this a template,
// we don't need to place the definition in a cpp file. Hurrah.
template<class T>
sRGB_lut<T> sRGB_conv_base<T>::lut;
// Wrapper for sRGB-linear conversion.
// Base template is undefined, specializations are provided below.
template<class T>
class sRGB_conv;
template<>
class sRGB_conv<float> : public sRGB_conv_base<float>
{
public:
static float alpha_from_sRGB(int8u x)
{
static const double y = 1 / 255.0;
return float(x * y);
}
static int8u alpha_to_sRGB(float x)
{
return int8u(0.5 + x * 255);
}
};
template<>
class sRGB_conv<int16u> : public sRGB_conv_base<int16u>
{
public:
static int16u alpha_from_sRGB(int8u x)
{
return (x << 8) | x;
}
static int8u alpha_to_sRGB(int16u x)
{
return x >> 8;
}
};
template<>
class sRGB_conv<int8u> : public sRGB_conv_base<int8u>
{
public:
static int8u alpha_from_sRGB(int8u x)
{
return x;
}
static int8u alpha_to_sRGB(int8u x)
{
return x;
}
};
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
// Bessel function (besj) was adapted for use in AGG library by Andy Wilk
// Contact: castor.vulgaris@gmail.com
//----------------------------------------------------------------------------
#ifndef AGG_MATH_INCLUDED
#define AGG_MATH_INCLUDED
#include <math.h>
#include "agg_basics.h"
namespace agg
{
//------------------------------------------------------vertex_dist_epsilon
// Coinciding points maximal distance (Epsilon)
const double vertex_dist_epsilon = 1e-14;
//-----------------------------------------------------intersection_epsilon
// See calc_intersection
const double intersection_epsilon = 1.0e-30;
//------------------------------------------------------------cross_product
AGG_INLINE double cross_product(double x1, double y1,
double x2, double y2,
double x, double y)
{
return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1);
}
//--------------------------------------------------------point_in_triangle
AGG_INLINE bool point_in_triangle(double x1, double y1,
double x2, double y2,
double x3, double y3,
double x, double y)
{
bool cp1 = cross_product(x1, y1, x2, y2, x, y) < 0.0;
bool cp2 = cross_product(x2, y2, x3, y3, x, y) < 0.0;
bool cp3 = cross_product(x3, y3, x1, y1, x, y) < 0.0;
return cp1 == cp2 && cp2 == cp3 && cp3 == cp1;
}
//-----------------------------------------------------------calc_distance
AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2)
{
double dx = x2-x1;
double dy = y2-y1;
return sqrt(dx * dx + dy * dy);
}
//--------------------------------------------------------calc_sq_distance
AGG_INLINE double calc_sq_distance(double x1, double y1, double x2, double y2)
{
double dx = x2-x1;
double dy = y2-y1;
return dx * dx + dy * dy;
}
//------------------------------------------------calc_line_point_distance
AGG_INLINE double calc_line_point_distance(double x1, double y1,
double x2, double y2,
double x, double y)
{
double dx = x2-x1;
double dy = y2-y1;
double d = sqrt(dx * dx + dy * dy);
if(d < vertex_dist_epsilon)
{
return calc_distance(x1, y1, x, y);
}
return ((x - x2) * dy - (y - y2) * dx) / d;
}
//-------------------------------------------------------calc_line_point_u
AGG_INLINE double calc_segment_point_u(double x1, double y1,
double x2, double y2,
double x, double y)
{
double dx = x2 - x1;
double dy = y2 - y1;
if(dx == 0 && dy == 0)
{
return 0;
}
double pdx = x - x1;
double pdy = y - y1;
return (pdx * dx + pdy * dy) / (dx * dx + dy * dy);
}
//---------------------------------------------calc_line_point_sq_distance
AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1,
double x2, double y2,
double x, double y,
double u)
{
if(u <= 0)
{
return calc_sq_distance(x, y, x1, y1);
}
else
if(u >= 1)
{
return calc_sq_distance(x, y, x2, y2);
}
return calc_sq_distance(x, y, x1 + u * (x2 - x1), y1 + u * (y2 - y1));
}
//---------------------------------------------calc_line_point_sq_distance
AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1,
double x2, double y2,
double x, double y)
{
return
calc_segment_point_sq_distance(
x1, y1, x2, y2, x, y,
calc_segment_point_u(x1, y1, x2, y2, x, y));
}
//-------------------------------------------------------calc_intersection
AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by,
double cx, double cy, double dx, double dy,
double* x, double* y)
{
double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
if(fabs(den) < intersection_epsilon) return false;
double r = num / den;
*x = ax + r * (bx-ax);
*y = ay + r * (by-ay);
return true;
}
//-----------------------------------------------------intersection_exists
AGG_INLINE bool intersection_exists(double x1, double y1, double x2, double y2,
double x3, double y3, double x4, double y4)
{
// It's less expensive but you can't control the
// boundary conditions: Less or LessEqual
double dx1 = x2 - x1;
double dy1 = y2 - y1;
double dx2 = x4 - x3;
double dy2 = y4 - y3;
return ((x3 - x2) * dy1 - (y3 - y2) * dx1 < 0.0) !=
((x4 - x2) * dy1 - (y4 - y2) * dx1 < 0.0) &&
((x1 - x4) * dy2 - (y1 - y4) * dx2 < 0.0) !=
((x2 - x4) * dy2 - (y2 - y4) * dx2 < 0.0);
// It's is more expensive but more flexible
// in terms of boundary conditions.
//--------------------
//double den = (x2-x1) * (y4-y3) - (y2-y1) * (x4-x3);
//if(fabs(den) < intersection_epsilon) return false;
//double nom1 = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3);
//double nom2 = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3);
//double ua = nom1 / den;
//double ub = nom2 / den;
//return ua >= 0.0 && ua <= 1.0 && ub >= 0.0 && ub <= 1.0;
}
//--------------------------------------------------------calc_orthogonal
AGG_INLINE void calc_orthogonal(double thickness,
double x1, double y1,
double x2, double y2,
double* x, double* y)
{
double dx = x2 - x1;
double dy = y2 - y1;
double d = sqrt(dx*dx + dy*dy);
*x = thickness * dy / d;
*y = -thickness * dx / d;
}
//--------------------------------------------------------dilate_triangle
AGG_INLINE void dilate_triangle(double x1, double y1,
double x2, double y2,
double x3, double y3,
double *x, double* y,
double d)
{
double dx1=0.0;
double dy1=0.0;
double dx2=0.0;
double dy2=0.0;
double dx3=0.0;
double dy3=0.0;
double loc = cross_product(x1, y1, x2, y2, x3, y3);
if(fabs(loc) > intersection_epsilon)
{
if(cross_product(x1, y1, x2, y2, x3, y3) > 0.0)
{
d = -d;
}
calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1);
calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2);
calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3);
}
*x++ = x1 + dx1; *y++ = y1 + dy1;
*x++ = x2 + dx1; *y++ = y2 + dy1;
*x++ = x2 + dx2; *y++ = y2 + dy2;
*x++ = x3 + dx2; *y++ = y3 + dy2;
*x++ = x3 + dx3; *y++ = y3 + dy3;
*x++ = x1 + dx3; *y++ = y1 + dy3;
}
//------------------------------------------------------calc_triangle_area
AGG_INLINE double calc_triangle_area(double x1, double y1,
double x2, double y2,
double x3, double y3)
{
return (x1*y2 - x2*y1 + x2*y3 - x3*y2 + x3*y1 - x1*y3) * 0.5;
}
//-------------------------------------------------------calc_polygon_area
template<class Storage> double calc_polygon_area(const Storage& st)
{
unsigned i;
double sum = 0.0;
double x = st[0].x;
double y = st[0].y;
double xs = x;
double ys = y;
for(i = 1; i < st.size(); i++)
{
const typename Storage::value_type& v = st[i];
sum += x * v.y - y * v.x;
x = v.x;
y = v.y;
}
return (sum + x * ys - y * xs) * 0.5;
}
//------------------------------------------------------------------------
// Tables for fast sqrt
extern int16u g_sqrt_table[1024];
extern int8 g_elder_bit_table[256];
//---------------------------------------------------------------fast_sqrt
//Fast integer Sqrt - really fast: no cycles, divisions or multiplications
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4035) //Disable warning "no return value"
#endif
AGG_INLINE unsigned fast_sqrt(unsigned val)
{
#if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM)
//For Ix86 family processors this assembler code is used.
//The key command here is bsr - determination the number of the most
//significant bit of the value. For other processors
//(and maybe compilers) the pure C "#else" section is used.
__asm
{
mov ebx, val
mov edx, 11
bsr ecx, ebx
sub ecx, 9
jle less_than_9_bits
shr ecx, 1
adc ecx, 0
sub edx, ecx
shl ecx, 1
shr ebx, cl
less_than_9_bits:
xor eax, eax
mov ax, g_sqrt_table[ebx*2]
mov ecx, edx
shr eax, cl
}
#else
//This code is actually pure C and portable to most
//arcitectures including 64bit ones.
unsigned t = val;
int bit=0;
unsigned shift = 11;
//The following piece of code is just an emulation of the
//Ix86 assembler command "bsr" (see above). However on old
//Intels (like Intel MMX 233MHz) this code is about twice
//faster (sic!) then just one "bsr". On PIII and PIV the
//bsr is optimized quite well.
bit = t >> 24;
if(bit)
{
bit = g_elder_bit_table[bit] + 24;
}
else
{
bit = (t >> 16) & 0xFF;
if(bit)
{
bit = g_elder_bit_table[bit] + 16;
}
else
{
bit = (t >> 8) & 0xFF;
if(bit)
{
bit = g_elder_bit_table[bit] + 8;
}
else
{
bit = g_elder_bit_table[t];
}
}
}
//This code calculates the sqrt.
bit -= 9;
if(bit > 0)
{
bit = (bit >> 1) + (bit & 1);
shift -= bit;
val >>= (bit << 1);
}
return g_sqrt_table[val] >> shift;
#endif
}
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
//--------------------------------------------------------------------besj
// Function BESJ calculates Bessel function of first kind of order n
// Arguments:
// n - an integer (>=0), the order
// x - value at which the Bessel function is required
//--------------------
// C++ Mathematical Library
// Convereted from equivalent FORTRAN library
// Converetd by Gareth Walker for use by course 392 computational project
// All functions tested and yield the same results as the corresponding
// FORTRAN versions.
//
// If you have any problems using these functions please report them to
// M.Muldoon@UMIST.ac.uk
//
// Documentation available on the web
// http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html
// Version 1.0 8/98
// 29 October, 1999
//--------------------
// Adapted for use in AGG library by Andy Wilk (castor.vulgaris@gmail.com)
//------------------------------------------------------------------------
inline double besj(double x, int n)
{
if(n < 0)
{
return 0;
}
double d = 1E-6;
double b = 0;
if(fabs(x) <= d)
{
if(n != 0) return 0;
return 1;
}
double b1 = 0; // b1 is the value from the previous iteration
// Set up a starting order for recurrence
int m1 = (int)fabs(x) + 6;
if(fabs(x) > 5)
{
m1 = (int)(fabs(1.4 * x + 60 / x));
}
int m2 = (int)(n + 2 + fabs(x) / 4);
if (m1 > m2)
{
m2 = m1;
}
// Apply recurrence down from curent max order
for(;;)
{
double c3 = 0;
double c2 = 1E-30;
double c4 = 0;
int m8 = 1;
if (m2 / 2 * 2 == m2)
{
m8 = -1;
}
int imax = m2 - 2;
for (int i = 1; i <= imax; i++)
{
double c6 = 2 * (m2 - i) * c2 / x - c3;
c3 = c2;
c2 = c6;
if(m2 - i - 1 == n)
{
b = c6;
}
m8 = -1 * m8;
if (m8 > 0)
{
c4 = c4 + 2 * c6;
}
}
double c6 = 2 * c2 / x - c3;
if(n == 0)
{
b = c6;
}
c4 += c6;
b /= c4;
if(fabs(b - b1) < d)
{
return b;
}
b1 = b;
m2 += 3;
}
}
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_PIXFMT_BASE_INCLUDED
#define AGG_PIXFMT_BASE_INCLUDED
#include "agg_basics.h"
#include "agg_color_gray.h"
#include "agg_color_rgba.h"
namespace agg
{
struct pixfmt_gray_tag
{
};
struct pixfmt_rgb_tag
{
};
struct pixfmt_rgba_tag
{
};
//--------------------------------------------------------------blender_base
template<class ColorT, class Order = void>
struct blender_base
{
typedef ColorT color_type;
typedef Order order_type;
typedef typename color_type::value_type value_type;
static rgba get(value_type r, value_type g, value_type b, value_type a, cover_type cover = cover_full)
{
if (cover > cover_none)
{
rgba c(
color_type::to_double(r),
color_type::to_double(g),
color_type::to_double(b),
color_type::to_double(a));
if (cover < cover_full)
{
double x = double(cover) / cover_full;
c.r *= x;
c.g *= x;
c.b *= x;
c.a *= x;
}
return c;
}
else return rgba::no_color();
}
static rgba get(const value_type* p, cover_type cover = cover_full)
{
return get(
p[order_type::R],
p[order_type::G],
p[order_type::B],
p[order_type::A],
cover);
}
static void set(value_type* p, value_type r, value_type g, value_type b, value_type a)
{
p[order_type::R] = r;
p[order_type::G] = g;
p[order_type::B] = b;
p[order_type::A] = a;
}
static void set(value_type* p, const rgba& c)
{
p[order_type::R] = color_type::from_double(c.r);
p[order_type::G] = color_type::from_double(c.g);
p[order_type::B] = color_type::from_double(c.b);
p[order_type::A] = color_type::from_double(c.a);
}
};
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for high precision colors has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_PIXFMT_GRAY_INCLUDED
#define AGG_PIXFMT_GRAY_INCLUDED
#include <string.h>
#include "agg_pixfmt_base.h"
#include "agg_rendering_buffer.h"
namespace agg
{
//============================================================blender_gray
template<class ColorT> struct blender_gray
{
typedef ColorT color_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
typedef typename color_type::long_type long_type;
// Blend pixels using the non-premultiplied form of Alvy-Ray Smith's
// compositing function. Since the render buffer is opaque we skip the
// initial premultiply and final demultiply.
static AGG_INLINE void blend_pix(value_type* p,
value_type cv, value_type alpha, cover_type cover)
{
blend_pix(p, cv, color_type::mult_cover(alpha, cover));
}
static AGG_INLINE void blend_pix(value_type* p,
value_type cv, value_type alpha)
{
*p = color_type::lerp(*p, cv, alpha);
}
};
//======================================================blender_gray_pre
template<class ColorT> struct blender_gray_pre
{
typedef ColorT color_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
typedef typename color_type::long_type long_type;
// Blend pixels using the premultiplied form of Alvy-Ray Smith's
// compositing function.
static AGG_INLINE void blend_pix(value_type* p,
value_type cv, value_type alpha, cover_type cover)
{
blend_pix(p, color_type::mult_cover(cv, cover), color_type::mult_cover(alpha, cover));
}
static AGG_INLINE void blend_pix(value_type* p,
value_type cv, value_type alpha)
{
*p = color_type::prelerp(*p, cv, alpha);
}
};
//=====================================================apply_gamma_dir_gray
template<class ColorT, class GammaLut> class apply_gamma_dir_gray
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_dir_gray(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
*p = m_gamma.dir(*p);
}
private:
const GammaLut& m_gamma;
};
//=====================================================apply_gamma_inv_gray
template<class ColorT, class GammaLut> class apply_gamma_inv_gray
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_inv_gray(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
*p = m_gamma.inv(*p);
}
private:
const GammaLut& m_gamma;
};
//=================================================pixfmt_alpha_blend_gray
template<class Blender, class RenBuf, unsigned Step = 1, unsigned Offset = 0>
class pixfmt_alpha_blend_gray
{
public:
typedef pixfmt_gray_tag pixfmt_category;
typedef RenBuf rbuf_type;
typedef typename rbuf_type::row_data row_data;
typedef Blender blender_type;
typedef typename blender_type::color_type color_type;
typedef int order_type; // A fake one
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
enum
{
num_components = 1,
pix_width = sizeof(value_type) * Step,
pix_step = Step,
pix_offset = Offset,
};
struct pixel_type
{
value_type c[num_components];
void set(value_type v)
{
c[0] = v;
}
void set(const color_type& color)
{
set(color.v);
}
void get(value_type& v) const
{
v = c[0];
}
color_type get() const
{
return color_type(c[0]);
}
pixel_type* next()
{
return (pixel_type*)(c + pix_step);
}
const pixel_type* next() const
{
return (const pixel_type*)(c + pix_step);
}
pixel_type* advance(int n)
{
return (pixel_type*)(c + n * pix_step);
}
const pixel_type* advance(int n) const
{
return (const pixel_type*)(c + n * pix_step);
}
};
private:
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p,
value_type v, value_type a,
unsigned cover)
{
blender_type::blend_pix(p->c, v, a, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p, value_type v, value_type a)
{
blender_type::blend_pix(p->c, v, a);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p, const color_type& c, unsigned cover)
{
blender_type::blend_pix(p->c, c.v, c.a, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p, const color_type& c)
{
blender_type::blend_pix(p->c, c.v, c.a);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_or_blend_pix(pixel_type* p, const color_type& c, unsigned cover)
{
if (!c.is_transparent())
{
if (c.is_opaque() && cover == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, cover);
}
}
}
//--------------------------------------------------------------------
AGG_INLINE void copy_or_blend_pix(pixel_type* p, const color_type& c)
{
if (!c.is_transparent())
{
if (c.is_opaque())
{
p->set(c);
}
else
{
blend_pix(p, c);
}
}
}
public:
//--------------------------------------------------------------------
explicit pixfmt_alpha_blend_gray(rbuf_type& rb) :
m_rbuf(&rb)
{}
void attach(rbuf_type& rb) { m_rbuf = &rb; }
//--------------------------------------------------------------------
template<class PixFmt>
bool attach(PixFmt& pixf, int x1, int y1, int x2, int y2)
{
rect_i r(x1, y1, x2, y2);
if (r.clip(rect_i(0, 0, pixf.width()-1, pixf.height()-1)))
{
int stride = pixf.stride();
m_rbuf->attach(pixf.pix_ptr(r.x1, stride < 0 ? r.y2 : r.y1),
(r.x2 - r.x1) + 1,
(r.y2 - r.y1) + 1,
stride);
return true;
}
return false;
}
//--------------------------------------------------------------------
AGG_INLINE unsigned width() const { return m_rbuf->width(); }
AGG_INLINE unsigned height() const { return m_rbuf->height(); }
AGG_INLINE int stride() const { return m_rbuf->stride(); }
//--------------------------------------------------------------------
int8u* row_ptr(int y) { return m_rbuf->row_ptr(y); }
const int8u* row_ptr(int y) const { return m_rbuf->row_ptr(y); }
row_data row(int y) const { return m_rbuf->row(y); }
//--------------------------------------------------------------------
AGG_INLINE int8u* pix_ptr(int x, int y)
{
return m_rbuf->row_ptr(y) + sizeof(value_type) * (x * pix_step + pix_offset);
}
AGG_INLINE const int8u* pix_ptr(int x, int y) const
{
return m_rbuf->row_ptr(y) + sizeof(value_type) * (x * pix_step + pix_offset);
}
// Return pointer to pixel value, forcing row to be allocated.
AGG_INLINE pixel_type* pix_value_ptr(int x, int y, unsigned len)
{
return (pixel_type*)(m_rbuf->row_ptr(x, y, len) + sizeof(value_type) * (x * pix_step + pix_offset));
}
// Return pointer to pixel value, or null if row not allocated.
AGG_INLINE const pixel_type* pix_value_ptr(int x, int y) const
{
int8u* p = m_rbuf->row_ptr(y);
return p ? (pixel_type*)(p + sizeof(value_type) * (x * pix_step + pix_offset)) : 0;
}
// Get pixel pointer from raw buffer pointer.
AGG_INLINE static pixel_type* pix_value_ptr(void* p)
{
return (pixel_type*)((value_type*)p + pix_offset);
}
// Get pixel pointer from raw buffer pointer.
AGG_INLINE static const pixel_type* pix_value_ptr(const void* p)
{
return (const pixel_type*)((const value_type*)p + pix_offset);
}
//--------------------------------------------------------------------
AGG_INLINE static void write_plain_color(void* p, color_type c)
{
// Grayscale formats are implicitly premultiplied.
c.premultiply();
pix_value_ptr(p)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE static color_type read_plain_color(const void* p)
{
return pix_value_ptr(p)->get();
}
//--------------------------------------------------------------------
AGG_INLINE static void make_pix(int8u* p, const color_type& c)
{
((pixel_type*)p)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE color_type pixel(int x, int y) const
{
if (const pixel_type* p = pix_value_ptr(x, y))
{
return p->get();
}
return color_type::no_color();
}
//--------------------------------------------------------------------
AGG_INLINE void copy_pixel(int x, int y, const color_type& c)
{
pix_value_ptr(x, y, 1)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
copy_or_blend_pix(pix_value_ptr(x, y, 1), c, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_hline(int x, int y,
unsigned len,
const color_type& c)
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
p->set(c);
p = p->next();
}
while(--len);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_vline(int x, int y,
unsigned len,
const color_type& c)
{
do
{
pix_value_ptr(x, y++, 1)->set(c);
}
while (--len);
}
//--------------------------------------------------------------------
void blend_hline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (!c.is_transparent())
{
pixel_type* p = pix_value_ptr(x, y, len);
if (c.is_opaque() && cover == cover_mask)
{
do
{
p->set(c);
p = p->next();
}
while (--len);
}
else
{
do
{
blend_pix(p, c, cover);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_vline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (!c.is_transparent())
{
if (c.is_opaque() && cover == cover_mask)
{
do
{
pix_value_ptr(x, y++, 1)->set(c);
}
while (--len);
}
else
{
do
{
blend_pix(pix_value_ptr(x, y++, 1), c, cover);
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_solid_hspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (!c.is_transparent())
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
if (c.is_opaque() && *covers == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, *covers);
}
p = p->next();
++covers;
}
while (--len);
}
}
//--------------------------------------------------------------------
void blend_solid_vspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (!c.is_transparent())
{
do
{
pixel_type* p = pix_value_ptr(x, y++, 1);
if (c.is_opaque() && *covers == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, *covers);
}
++covers;
}
while (--len);
}
}
//--------------------------------------------------------------------
void copy_color_hspan(int x, int y,
unsigned len,
const color_type* colors)
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
p->set(*colors++);
p = p->next();
}
while (--len);
}
//--------------------------------------------------------------------
void copy_color_vspan(int x, int y,
unsigned len,
const color_type* colors)
{
do
{
pix_value_ptr(x, y++, 1)->set(*colors++);
}
while (--len);
}
//--------------------------------------------------------------------
void blend_color_hspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
pixel_type* p = pix_value_ptr(x, y, len);
if (covers)
{
do
{
copy_or_blend_pix(p, *colors++, *covers++);
p = p->next();
}
while (--len);
}
else
{
if (cover == cover_mask)
{
do
{
copy_or_blend_pix(p, *colors++);
p = p->next();
}
while (--len);
}
else
{
do
{
copy_or_blend_pix(p, *colors++, cover);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_color_vspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
if (covers)
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++, *covers++);
}
while (--len);
}
else
{
if (cover == cover_mask)
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++);
}
while (--len);
}
else
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++, cover);
}
while (--len);
}
}
}
//--------------------------------------------------------------------
template<class Function> void for_each_pixel(Function f)
{
unsigned y;
for (y = 0; y < height(); ++y)
{
row_data r = m_rbuf->row(y);
if (r.ptr)
{
unsigned len = r.x2 - r.x1 + 1;
pixel_type* p = pix_value_ptr(r.x1, y, len);
do
{
f(p->c);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_dir(const GammaLut& g)
{
for_each_pixel(apply_gamma_dir_gray<color_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_inv(const GammaLut& g)
{
for_each_pixel(apply_gamma_inv_gray<color_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class RenBuf2>
void copy_from(const RenBuf2& from,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len)
{
if (const int8u* p = from.row_ptr(ysrc))
{
memmove(m_rbuf->row_ptr(xdst, ydst, len) + xdst * pix_width,
p + xsrc * pix_width,
len * pix_width);
}
}
//--------------------------------------------------------------------
// Blend from single color, using grayscale surface as alpha channel.
template<class SrcPixelFormatRenderer>
void blend_from_color(const SrcPixelFormatRenderer& from,
const color_type& color,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len,
int8u cover)
{
typedef typename SrcPixelFormatRenderer::pixel_type src_pixel_type;
typedef typename SrcPixelFormatRenderer::color_type src_color_type;
if (const src_pixel_type* psrc = from.pix_value_ptr(xsrc, ysrc))
{
pixel_type* pdst = pix_value_ptr(xdst, ydst, len);
do
{
copy_or_blend_pix(pdst, color, src_color_type::scale_cover(cover, psrc->c[0]));
psrc = psrc->next();
pdst = pdst->next();
}
while (--len);
}
}
//--------------------------------------------------------------------
// Blend from color table, using grayscale surface as indexes into table.
// Obviously, this only works for integer value types.
template<class SrcPixelFormatRenderer>
void blend_from_lut(const SrcPixelFormatRenderer& from,
const color_type* color_lut,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len,
int8u cover)
{
typedef typename SrcPixelFormatRenderer::pixel_type src_pixel_type;
if (const src_pixel_type* psrc = from.pix_value_ptr(xsrc, ysrc))
{
pixel_type* pdst = pix_value_ptr(xdst, ydst, len);
do
{
copy_or_blend_pix(pdst, color_lut[psrc->c[0]], cover);
psrc = psrc->next();
pdst = pdst->next();
}
while (--len);
}
}
private:
rbuf_type* m_rbuf;
};
typedef blender_gray<gray8> blender_gray8;
typedef blender_gray<sgray8> blender_sgray8;
typedef blender_gray<gray16> blender_gray16;
typedef blender_gray<gray32> blender_gray32;
typedef blender_gray_pre<gray8> blender_gray8_pre;
typedef blender_gray_pre<sgray8> blender_sgray8_pre;
typedef blender_gray_pre<gray16> blender_gray16_pre;
typedef blender_gray_pre<gray32> blender_gray32_pre;
typedef pixfmt_alpha_blend_gray<blender_gray8, rendering_buffer> pixfmt_gray8;
typedef pixfmt_alpha_blend_gray<blender_sgray8, rendering_buffer> pixfmt_sgray8;
typedef pixfmt_alpha_blend_gray<blender_gray16, rendering_buffer> pixfmt_gray16;
typedef pixfmt_alpha_blend_gray<blender_gray32, rendering_buffer> pixfmt_gray32;
typedef pixfmt_alpha_blend_gray<blender_gray8_pre, rendering_buffer> pixfmt_gray8_pre;
typedef pixfmt_alpha_blend_gray<blender_sgray8_pre, rendering_buffer> pixfmt_sgray8_pre;
typedef pixfmt_alpha_blend_gray<blender_gray16_pre, rendering_buffer> pixfmt_gray16_pre;
typedef pixfmt_alpha_blend_gray<blender_gray32_pre, rendering_buffer> pixfmt_gray32_pre;
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for high precision colors has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_PIXFMT_RGB_INCLUDED
#define AGG_PIXFMT_RGB_INCLUDED
#include <string.h>
#include "agg_pixfmt_base.h"
#include "agg_rendering_buffer.h"
namespace agg
{
//=====================================================apply_gamma_dir_rgb
template<class ColorT, class Order, class GammaLut> class apply_gamma_dir_rgb
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_dir_rgb(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
p[Order::R] = m_gamma.dir(p[Order::R]);
p[Order::G] = m_gamma.dir(p[Order::G]);
p[Order::B] = m_gamma.dir(p[Order::B]);
}
private:
const GammaLut& m_gamma;
};
//=====================================================apply_gamma_inv_rgb
template<class ColorT, class Order, class GammaLut> class apply_gamma_inv_rgb
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_inv_rgb(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
p[Order::R] = m_gamma.inv(p[Order::R]);
p[Order::G] = m_gamma.inv(p[Order::G]);
p[Order::B] = m_gamma.inv(p[Order::B]);
}
private:
const GammaLut& m_gamma;
};
//=========================================================blender_rgb
template<class ColorT, class Order>
struct blender_rgb
{
typedef ColorT color_type;
typedef Order order_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
typedef typename color_type::long_type long_type;
// Blend pixels using the non-premultiplied form of Alvy-Ray Smith's
// compositing function. Since the render buffer is opaque we skip the
// initial premultiply and final demultiply.
//--------------------------------------------------------------------
static AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha, cover_type cover)
{
blend_pix(p, cr, cg, cb, color_type::mult_cover(alpha, cover));
}
//--------------------------------------------------------------------
static AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha)
{
p[Order::R] = color_type::lerp(p[Order::R], cr, alpha);
p[Order::G] = color_type::lerp(p[Order::G], cg, alpha);
p[Order::B] = color_type::lerp(p[Order::B], cb, alpha);
}
};
//======================================================blender_rgb_pre
template<class ColorT, class Order>
struct blender_rgb_pre
{
typedef ColorT color_type;
typedef Order order_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
typedef typename color_type::long_type long_type;
// Blend pixels using the premultiplied form of Alvy-Ray Smith's
// compositing function.
//--------------------------------------------------------------------
static AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha, cover_type cover)
{
blend_pix(p,
color_type::mult_cover(cr, cover),
color_type::mult_cover(cg, cover),
color_type::mult_cover(cb, cover),
color_type::mult_cover(alpha, cover));
}
//--------------------------------------------------------------------
static AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha)
{
p[Order::R] = color_type::prelerp(p[Order::R], cr, alpha);
p[Order::G] = color_type::prelerp(p[Order::G], cg, alpha);
p[Order::B] = color_type::prelerp(p[Order::B], cb, alpha);
}
};
//===================================================blender_rgb_gamma
template<class ColorT, class Order, class Gamma>
class blender_rgb_gamma : public blender_base<ColorT, Order>
{
public:
typedef ColorT color_type;
typedef Order order_type;
typedef Gamma gamma_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
typedef typename color_type::long_type long_type;
//--------------------------------------------------------------------
blender_rgb_gamma() : m_gamma(0) {}
void gamma(const gamma_type& g) { m_gamma = &g; }
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha, cover_type cover)
{
blend_pix(p, cr, cg, cb, color_type::mult_cover(alpha, cover));
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(value_type* p,
value_type cr, value_type cg, value_type cb, value_type alpha)
{
calc_type r = m_gamma->dir(p[Order::R]);
calc_type g = m_gamma->dir(p[Order::G]);
calc_type b = m_gamma->dir(p[Order::B]);
p[Order::R] = m_gamma->inv(color_type::downscale((m_gamma->dir(cr) - r) * alpha) + r);
p[Order::G] = m_gamma->inv(color_type::downscale((m_gamma->dir(cg) - g) * alpha) + g);
p[Order::B] = m_gamma->inv(color_type::downscale((m_gamma->dir(cb) - b) * alpha) + b);
}
private:
const gamma_type* m_gamma;
};
//==================================================pixfmt_alpha_blend_rgb
template<class Blender, class RenBuf, unsigned Step, unsigned Offset = 0>
class pixfmt_alpha_blend_rgb
{
public:
typedef pixfmt_rgb_tag pixfmt_category;
typedef RenBuf rbuf_type;
typedef Blender blender_type;
typedef typename rbuf_type::row_data row_data;
typedef typename blender_type::color_type color_type;
typedef typename blender_type::order_type order_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
enum
{
num_components = 3,
pix_step = Step,
pix_offset = Offset,
pix_width = sizeof(value_type) * pix_step
};
struct pixel_type
{
value_type c[num_components];
void set(value_type r, value_type g, value_type b)
{
c[order_type::R] = r;
c[order_type::G] = g;
c[order_type::B] = b;
}
void set(const color_type& color)
{
set(color.r, color.g, color.b);
}
void get(value_type& r, value_type& g, value_type& b) const
{
r = c[order_type::R];
g = c[order_type::G];
b = c[order_type::B];
}
color_type get() const
{
return color_type(
c[order_type::R],
c[order_type::G],
c[order_type::B]);
}
pixel_type* next()
{
return (pixel_type*)(c + pix_step);
}
const pixel_type* next() const
{
return (const pixel_type*)(c + pix_step);
}
pixel_type* advance(int n)
{
return (pixel_type*)(c + n * pix_step);
}
const pixel_type* advance(int n) const
{
return (const pixel_type*)(c + n * pix_step);
}
};
private:
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p,
value_type r, value_type g, value_type b, value_type a,
unsigned cover)
{
m_blender.blend_pix(p->c, r, g, b, a, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p,
value_type r, value_type g, value_type b, value_type a)
{
m_blender.blend_pix(p->c, r, g, b, a);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p, const color_type& c, unsigned cover)
{
m_blender.blend_pix(p->c, c.r, c.g, c.b, c.a, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pix(pixel_type* p, const color_type& c)
{
m_blender.blend_pix(p->c, c.r, c.g, c.b, c.a);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_or_blend_pix(pixel_type* p, const color_type& c, unsigned cover)
{
if (!c.is_transparent())
{
if (c.is_opaque() && cover == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, cover);
}
}
}
//--------------------------------------------------------------------
AGG_INLINE void copy_or_blend_pix(pixel_type* p, const color_type& c)
{
if (!c.is_transparent())
{
if (c.is_opaque())
{
p->set(c);
}
else
{
blend_pix(p, c);
}
}
}
public:
//--------------------------------------------------------------------
explicit pixfmt_alpha_blend_rgb(rbuf_type& rb) :
m_rbuf(&rb)
{}
void attach(rbuf_type& rb) { m_rbuf = &rb; }
//--------------------------------------------------------------------
template<class PixFmt>
bool attach(PixFmt& pixf, int x1, int y1, int x2, int y2)
{
rect_i r(x1, y1, x2, y2);
if (r.clip(rect_i(0, 0, pixf.width()-1, pixf.height()-1)))
{
int stride = pixf.stride();
m_rbuf->attach(pixf.pix_ptr(r.x1, stride < 0 ? r.y2 : r.y1),
(r.x2 - r.x1) + 1,
(r.y2 - r.y1) + 1,
stride);
return true;
}
return false;
}
//--------------------------------------------------------------------
Blender& blender() { return m_blender; }
//--------------------------------------------------------------------
AGG_INLINE unsigned width() const { return m_rbuf->width(); }
AGG_INLINE unsigned height() const { return m_rbuf->height(); }
AGG_INLINE int stride() const { return m_rbuf->stride(); }
//--------------------------------------------------------------------
AGG_INLINE int8u* row_ptr(int y) { return m_rbuf->row_ptr(y); }
AGG_INLINE const int8u* row_ptr(int y) const { return m_rbuf->row_ptr(y); }
AGG_INLINE row_data row(int y) const { return m_rbuf->row(y); }
//--------------------------------------------------------------------
AGG_INLINE int8u* pix_ptr(int x, int y)
{
return m_rbuf->row_ptr(y) + sizeof(value_type) * (x * pix_step + pix_offset);
}
AGG_INLINE const int8u* pix_ptr(int x, int y) const
{
return m_rbuf->row_ptr(y) + sizeof(value_type) * (x * pix_step + pix_offset);
}
// Return pointer to pixel value, forcing row to be allocated.
AGG_INLINE pixel_type* pix_value_ptr(int x, int y, unsigned len)
{
return (pixel_type*)(m_rbuf->row_ptr(x, y, len) + sizeof(value_type) * (x * pix_step + pix_offset));
}
// Return pointer to pixel value, or null if row not allocated.
AGG_INLINE const pixel_type* pix_value_ptr(int x, int y) const
{
int8u* p = m_rbuf->row_ptr(y);
return p ? (pixel_type*)(p + sizeof(value_type) * (x * pix_step + pix_offset)) : 0;
}
// Get pixel pointer from raw buffer pointer.
AGG_INLINE static pixel_type* pix_value_ptr(void* p)
{
return (pixel_type*)((value_type*)p + pix_offset);
}
// Get pixel pointer from raw buffer pointer.
AGG_INLINE static const pixel_type* pix_value_ptr(const void* p)
{
return (const pixel_type*)((const value_type*)p + pix_offset);
}
//--------------------------------------------------------------------
AGG_INLINE static void write_plain_color(void* p, color_type c)
{
// RGB formats are implicitly premultiplied.
c.premultiply();
pix_value_ptr(p)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE static color_type read_plain_color(const void* p)
{
return pix_value_ptr(p)->get();
}
//--------------------------------------------------------------------
AGG_INLINE static void make_pix(int8u* p, const color_type& c)
{
((pixel_type*)p)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE color_type pixel(int x, int y) const
{
if (const pixel_type* p = pix_value_ptr(x, y))
{
return p->get();
}
return color_type::no_color();
}
//--------------------------------------------------------------------
AGG_INLINE void copy_pixel(int x, int y, const color_type& c)
{
pix_value_ptr(x, y, 1)->set(c);
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
copy_or_blend_pix(pix_value_ptr(x, y, 1), c, cover);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_hline(int x, int y,
unsigned len,
const color_type& c)
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
p->set(c);
p = p->next();
}
while(--len);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_vline(int x, int y,
unsigned len,
const color_type& c)
{
do
{
pix_value_ptr(x, y++, 1)->set(c);
}
while (--len);
}
//--------------------------------------------------------------------
void blend_hline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (!c.is_transparent())
{
pixel_type* p = pix_value_ptr(x, y, len);
if (c.is_opaque() && cover == cover_mask)
{
do
{
p->set(c);
p = p->next();
}
while (--len);
}
else
{
do
{
blend_pix(p, c, cover);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_vline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (!c.is_transparent())
{
if (c.is_opaque() && cover == cover_mask)
{
do
{
pix_value_ptr(x, y++, 1)->set(c);
}
while (--len);
}
else
{
do
{
blend_pix(pix_value_ptr(x, y++, 1), c, cover);
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_solid_hspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (!c.is_transparent())
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
if (c.is_opaque() && *covers == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, *covers);
}
p = p->next();
++covers;
}
while (--len);
}
}
//--------------------------------------------------------------------
void blend_solid_vspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (!c.is_transparent())
{
do
{
pixel_type* p = pix_value_ptr(x, y++, 1);
if (c.is_opaque() && *covers == cover_mask)
{
p->set(c);
}
else
{
blend_pix(p, c, *covers);
}
++covers;
}
while (--len);
}
}
//--------------------------------------------------------------------
void copy_color_hspan(int x, int y,
unsigned len,
const color_type* colors)
{
pixel_type* p = pix_value_ptr(x, y, len);
do
{
p->set(*colors++);
p = p->next();
}
while (--len);
}
//--------------------------------------------------------------------
void copy_color_vspan(int x, int y,
unsigned len,
const color_type* colors)
{
do
{
pix_value_ptr(x, y++, 1)->set(*colors++);
}
while (--len);
}
//--------------------------------------------------------------------
void blend_color_hspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
pixel_type* p = pix_value_ptr(x, y, len);
if (covers)
{
do
{
copy_or_blend_pix(p, *colors++, *covers++);
p = p->next();
}
while (--len);
}
else
{
if (cover == cover_mask)
{
do
{
copy_or_blend_pix(p, *colors++);
p = p->next();
}
while (--len);
}
else
{
do
{
copy_or_blend_pix(p, *colors++, cover);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
void blend_color_vspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
if (covers)
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++, *covers++);
}
while (--len);
}
else
{
if (cover == cover_mask)
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++);
}
while (--len);
}
else
{
do
{
copy_or_blend_pix(pix_value_ptr(x, y++, 1), *colors++, cover);
}
while (--len);
}
}
}
//--------------------------------------------------------------------
template<class Function> void for_each_pixel(Function f)
{
for (unsigned y = 0; y < height(); ++y)
{
row_data r = m_rbuf->row(y);
if (r.ptr)
{
unsigned len = r.x2 - r.x1 + 1;
pixel_type* p = pix_value_ptr(r.x1, y, len);
do
{
f(p->c);
p = p->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_dir(const GammaLut& g)
{
for_each_pixel(apply_gamma_dir_rgb<color_type, order_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_inv(const GammaLut& g)
{
for_each_pixel(apply_gamma_inv_rgb<color_type, order_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class RenBuf2>
void copy_from(const RenBuf2& from,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len)
{
if (const int8u* p = from.row_ptr(ysrc))
{
memmove(m_rbuf->row_ptr(xdst, ydst, len) + xdst * pix_width,
p + xsrc * pix_width,
len * pix_width);
}
}
//--------------------------------------------------------------------
// Blend from an RGBA surface.
template<class SrcPixelFormatRenderer>
void blend_from(const SrcPixelFormatRenderer& from,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len,
int8u cover)
{
typedef typename SrcPixelFormatRenderer::pixel_type src_pixel_type;
typedef typename SrcPixelFormatRenderer::order_type src_order;
if (const src_pixel_type* psrc = from.pix_value_ptr(xsrc, ysrc))
{
pixel_type* pdst = pix_value_ptr(xdst, ydst, len);
if (cover == cover_mask)
{
do
{
value_type alpha = psrc->c[src_order::A];
if (alpha <= color_type::empty_value())
{
if (alpha >= color_type::full_value())
{
pdst->c[order_type::R] = psrc->c[src_order::R];
pdst->c[order_type::G] = psrc->c[src_order::G];
pdst->c[order_type::B] = psrc->c[src_order::B];
}
else
{
blend_pix(pdst,
psrc->c[src_order::R],
psrc->c[src_order::G],
psrc->c[src_order::B],
alpha);
}
}
psrc = psrc->next();
pdst = pdst->next();
}
while(--len);
}
else
{
do
{
copy_or_blend_pix(pdst, psrc->get(), cover);
psrc = psrc->next();
pdst = pdst->next();
}
while (--len);
}
}
}
//--------------------------------------------------------------------
// Blend from single color, using grayscale surface as alpha channel.
template<class SrcPixelFormatRenderer>
void blend_from_color(const SrcPixelFormatRenderer& from,
const color_type& color,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len,
int8u cover)
{
typedef typename SrcPixelFormatRenderer::pixel_type src_pixel_type;
typedef typename SrcPixelFormatRenderer::color_type src_color_type;
if (const src_pixel_type* psrc = from.pix_value_ptr(xsrc, ysrc))
{
pixel_type* pdst = pix_value_ptr(xdst, ydst, len);
do
{
copy_or_blend_pix(pdst, color, src_color_type::scale_cover(cover, psrc->c[0]));
psrc = psrc->next();
pdst = pdst->next();
}
while (--len);
}
}
//--------------------------------------------------------------------
// Blend from color table, using grayscale surface as indexes into table.
// Obviously, this only works for integer value types.
template<class SrcPixelFormatRenderer>
void blend_from_lut(const SrcPixelFormatRenderer& from,
const color_type* color_lut,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len,
int8u cover)
{
typedef typename SrcPixelFormatRenderer::pixel_type src_pixel_type;
if (const src_pixel_type* psrc = from.pix_value_ptr(xsrc, ysrc))
{
pixel_type* pdst = pix_value_ptr(xdst, ydst, len);
if (cover == cover_mask)
{
do
{
const color_type& color = color_lut[psrc->c[0]];
blend_pix(pdst, color);
psrc = psrc->next();
pdst = pdst->next();
}
while(--len);
}
else
{
do
{
copy_or_blend_pix(pdst, color_lut[psrc->c[0]], cover);
psrc = psrc->next();
pdst = pdst->next();
}
while(--len);
}
}
}
private:
rbuf_type* m_rbuf;
Blender m_blender;
};
//-----------------------------------------------------------------------
typedef blender_rgb<rgba8, order_rgb> blender_rgb24;
typedef blender_rgb<rgba8, order_bgr> blender_bgr24;
typedef blender_rgb<srgba8, order_rgb> blender_srgb24;
typedef blender_rgb<srgba8, order_bgr> blender_sbgr24;
typedef blender_rgb<rgba16, order_rgb> blender_rgb48;
typedef blender_rgb<rgba16, order_bgr> blender_bgr48;
typedef blender_rgb<rgba32, order_rgb> blender_rgb96;
typedef blender_rgb<rgba32, order_bgr> blender_bgr96;
typedef blender_rgb_pre<rgba8, order_rgb> blender_rgb24_pre;
typedef blender_rgb_pre<rgba8, order_bgr> blender_bgr24_pre;
typedef blender_rgb_pre<srgba8, order_rgb> blender_srgb24_pre;
typedef blender_rgb_pre<srgba8, order_bgr> blender_sbgr24_pre;
typedef blender_rgb_pre<rgba16, order_rgb> blender_rgb48_pre;
typedef blender_rgb_pre<rgba16, order_bgr> blender_bgr48_pre;
typedef blender_rgb_pre<rgba32, order_rgb> blender_rgb96_pre;
typedef blender_rgb_pre<rgba32, order_bgr> blender_bgr96_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb24, rendering_buffer, 3> pixfmt_rgb24;
typedef pixfmt_alpha_blend_rgb<blender_bgr24, rendering_buffer, 3> pixfmt_bgr24;
typedef pixfmt_alpha_blend_rgb<blender_srgb24, rendering_buffer, 3> pixfmt_srgb24;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24, rendering_buffer, 3> pixfmt_sbgr24;
typedef pixfmt_alpha_blend_rgb<blender_rgb48, rendering_buffer, 3> pixfmt_rgb48;
typedef pixfmt_alpha_blend_rgb<blender_bgr48, rendering_buffer, 3> pixfmt_bgr48;
typedef pixfmt_alpha_blend_rgb<blender_rgb96, rendering_buffer, 3> pixfmt_rgb96;
typedef pixfmt_alpha_blend_rgb<blender_bgr96, rendering_buffer, 3> pixfmt_bgr96;
typedef pixfmt_alpha_blend_rgb<blender_rgb24_pre, rendering_buffer, 3> pixfmt_rgb24_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr24_pre, rendering_buffer, 3> pixfmt_bgr24_pre;
typedef pixfmt_alpha_blend_rgb<blender_srgb24_pre, rendering_buffer, 3> pixfmt_srgb24_pre;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24_pre, rendering_buffer, 3> pixfmt_sbgr24_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb48_pre, rendering_buffer, 3> pixfmt_rgb48_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr48_pre, rendering_buffer, 3> pixfmt_bgr48_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb96_pre, rendering_buffer, 3> pixfmt_rgb96_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr96_pre, rendering_buffer, 3> pixfmt_bgr96_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb24, rendering_buffer, 4, 0> pixfmt_rgbx32;
typedef pixfmt_alpha_blend_rgb<blender_rgb24, rendering_buffer, 4, 1> pixfmt_xrgb32;
typedef pixfmt_alpha_blend_rgb<blender_bgr24, rendering_buffer, 4, 1> pixfmt_xbgr32;
typedef pixfmt_alpha_blend_rgb<blender_bgr24, rendering_buffer, 4, 0> pixfmt_bgrx32;
typedef pixfmt_alpha_blend_rgb<blender_srgb24, rendering_buffer, 4, 0> pixfmt_srgbx32;
typedef pixfmt_alpha_blend_rgb<blender_srgb24, rendering_buffer, 4, 1> pixfmt_sxrgb32;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24, rendering_buffer, 4, 1> pixfmt_sxbgr32;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24, rendering_buffer, 4, 0> pixfmt_sbgrx32;
typedef pixfmt_alpha_blend_rgb<blender_rgb48, rendering_buffer, 4, 0> pixfmt_rgbx64;
typedef pixfmt_alpha_blend_rgb<blender_rgb48, rendering_buffer, 4, 1> pixfmt_xrgb64;
typedef pixfmt_alpha_blend_rgb<blender_bgr48, rendering_buffer, 4, 1> pixfmt_xbgr64;
typedef pixfmt_alpha_blend_rgb<blender_bgr48, rendering_buffer, 4, 0> pixfmt_bgrx64;
typedef pixfmt_alpha_blend_rgb<blender_rgb96, rendering_buffer, 4, 0> pixfmt_rgbx128;
typedef pixfmt_alpha_blend_rgb<blender_rgb96, rendering_buffer, 4, 1> pixfmt_xrgb128;
typedef pixfmt_alpha_blend_rgb<blender_bgr96, rendering_buffer, 4, 1> pixfmt_xbgr128;
typedef pixfmt_alpha_blend_rgb<blender_bgr96, rendering_buffer, 4, 0> pixfmt_bgrx128;
typedef pixfmt_alpha_blend_rgb<blender_rgb24_pre, rendering_buffer, 4, 0> pixfmt_rgbx32_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb24_pre, rendering_buffer, 4, 1> pixfmt_xrgb32_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr24_pre, rendering_buffer, 4, 1> pixfmt_xbgr32_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr24_pre, rendering_buffer, 4, 0> pixfmt_bgrx32_pre;
typedef pixfmt_alpha_blend_rgb<blender_srgb24_pre, rendering_buffer, 4, 0> pixfmt_srgbx32_pre;
typedef pixfmt_alpha_blend_rgb<blender_srgb24_pre, rendering_buffer, 4, 1> pixfmt_sxrgb32_pre;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24_pre, rendering_buffer, 4, 1> pixfmt_sxbgr32_pre;
typedef pixfmt_alpha_blend_rgb<blender_sbgr24_pre, rendering_buffer, 4, 0> pixfmt_sbgrx32_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb48_pre, rendering_buffer, 4, 0> pixfmt_rgbx64_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb48_pre, rendering_buffer, 4, 1> pixfmt_xrgb64_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr48_pre, rendering_buffer, 4, 1> pixfmt_xbgr64_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr48_pre, rendering_buffer, 4, 0> pixfmt_bgrx64_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb96_pre, rendering_buffer, 4, 0> pixfmt_rgbx128_pre;
typedef pixfmt_alpha_blend_rgb<blender_rgb96_pre, rendering_buffer, 4, 1> pixfmt_xrgb128_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr96_pre, rendering_buffer, 4, 1> pixfmt_xbgr128_pre;
typedef pixfmt_alpha_blend_rgb<blender_bgr96_pre, rendering_buffer, 4, 0> pixfmt_bgrx128_pre;
//-----------------------------------------------------pixfmt_rgb24_gamma
template<class Gamma> class pixfmt_rgb24_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba8, order_rgb, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_rgb24_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba8, order_rgb, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
//-----------------------------------------------------pixfmt_srgb24_gamma
template<class Gamma> class pixfmt_srgb24_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<srgba8, order_rgb, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_srgb24_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<srgba8, order_rgb, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
//-----------------------------------------------------pixfmt_bgr24_gamma
template<class Gamma> class pixfmt_bgr24_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba8, order_bgr, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_bgr24_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba8, order_bgr, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
//-----------------------------------------------------pixfmt_sbgr24_gamma
template<class Gamma> class pixfmt_sbgr24_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<srgba8, order_bgr, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_sbgr24_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<srgba8, order_bgr, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
//-----------------------------------------------------pixfmt_rgb48_gamma
template<class Gamma> class pixfmt_rgb48_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba16, order_rgb, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_rgb48_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba16, order_rgb, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
//-----------------------------------------------------pixfmt_bgr48_gamma
template<class Gamma> class pixfmt_bgr48_gamma :
public pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba16, order_bgr, Gamma>, rendering_buffer, 3>
{
public:
pixfmt_bgr48_gamma(rendering_buffer& rb, const Gamma& g) :
pixfmt_alpha_blend_rgb<blender_rgb_gamma<rgba16, order_bgr, Gamma>, rendering_buffer, 3>(rb)
{
this->blender().gamma(g);
}
};
}
#endif

View file

@ -0,0 +1,741 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
//
// The author gratefully acknowleges the support of David Turner,
// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
// libray - in producing this work. See http://www.freetype.org for details.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for 32-bit screen coordinates has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_RASTERIZER_CELLS_AA_INCLUDED
#define AGG_RASTERIZER_CELLS_AA_INCLUDED
#include <string.h>
#include <cstdlib>
#include <limits>
#include "agg_math.h"
#include "agg_array.h"
namespace agg
{
//-----------------------------------------------------rasterizer_cells_aa
// An internal class that implements the main rasterization algorithm.
// Used in the rasterizer. Should not be used direcly.
template<class Cell> class rasterizer_cells_aa
{
enum cell_block_scale_e
{
cell_block_shift = 12,
cell_block_size = 1 << cell_block_shift,
cell_block_mask = cell_block_size - 1,
cell_block_pool = 256,
cell_block_limit = 1024
};
struct sorted_y
{
unsigned start;
unsigned num;
};
public:
typedef Cell cell_type;
typedef rasterizer_cells_aa<Cell> self_type;
~rasterizer_cells_aa();
rasterizer_cells_aa();
void reset();
void style(const cell_type& style_cell);
void line(int x1, int y1, int x2, int y2);
int min_x() const { return m_min_x; }
int min_y() const { return m_min_y; }
int max_x() const { return m_max_x; }
int max_y() const { return m_max_y; }
void sort_cells();
unsigned total_cells() const
{
return m_num_cells;
}
unsigned scanline_num_cells(unsigned y) const
{
return m_sorted_y[y - m_min_y].num;
}
const cell_type* const* scanline_cells(unsigned y) const
{
return m_sorted_cells.data() + m_sorted_y[y - m_min_y].start;
}
bool sorted() const { return m_sorted; }
private:
rasterizer_cells_aa(const self_type&);
const self_type& operator = (const self_type&);
void set_curr_cell(int x, int y);
void add_curr_cell();
void render_hline(int ey, int x1, int y1, int x2, int y2);
void allocate_block();
private:
unsigned m_num_blocks;
unsigned m_max_blocks;
unsigned m_curr_block;
unsigned m_num_cells;
cell_type** m_cells;
cell_type* m_curr_cell_ptr;
pod_vector<cell_type*> m_sorted_cells;
pod_vector<sorted_y> m_sorted_y;
cell_type m_curr_cell;
cell_type m_style_cell;
int m_min_x;
int m_min_y;
int m_max_x;
int m_max_y;
bool m_sorted;
};
//------------------------------------------------------------------------
template<class Cell>
rasterizer_cells_aa<Cell>::~rasterizer_cells_aa()
{
if(m_num_blocks)
{
cell_type** ptr = m_cells + m_num_blocks - 1;
while(m_num_blocks--)
{
pod_allocator<cell_type>::deallocate(*ptr, cell_block_size);
ptr--;
}
pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks);
}
}
//------------------------------------------------------------------------
template<class Cell>
rasterizer_cells_aa<Cell>::rasterizer_cells_aa() :
m_num_blocks(0),
m_max_blocks(0),
m_curr_block(0),
m_num_cells(0),
m_cells(0),
m_curr_cell_ptr(0),
m_sorted_cells(),
m_sorted_y(),
m_min_x(std::numeric_limits<int>::max()),
m_min_y(std::numeric_limits<int>::max()),
m_max_x(std::numeric_limits<int>::min()),
m_max_y(std::numeric_limits<int>::min()),
m_sorted(false)
{
m_style_cell.initial();
m_curr_cell.initial();
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::reset()
{
m_num_cells = 0;
m_curr_block = 0;
m_curr_cell.initial();
m_style_cell.initial();
m_sorted = false;
m_min_x = std::numeric_limits<int>::max();
m_min_y = std::numeric_limits<int>::max();
m_max_x = std::numeric_limits<int>::min();
m_max_y = std::numeric_limits<int>::min();
}
//------------------------------------------------------------------------
template<class Cell>
AGG_INLINE void rasterizer_cells_aa<Cell>::add_curr_cell()
{
if(m_curr_cell.area | m_curr_cell.cover)
{
if((m_num_cells & cell_block_mask) == 0)
{
if(m_num_blocks >= cell_block_limit) return;
allocate_block();
}
*m_curr_cell_ptr++ = m_curr_cell;
++m_num_cells;
}
}
//------------------------------------------------------------------------
template<class Cell>
AGG_INLINE void rasterizer_cells_aa<Cell>::set_curr_cell(int x, int y)
{
if(m_curr_cell.not_equal(x, y, m_style_cell))
{
add_curr_cell();
m_curr_cell.style(m_style_cell);
m_curr_cell.x = x;
m_curr_cell.y = y;
m_curr_cell.cover = 0;
m_curr_cell.area = 0;
}
}
//------------------------------------------------------------------------
template<class Cell>
AGG_INLINE void rasterizer_cells_aa<Cell>::render_hline(int ey,
int x1, int y1,
int x2, int y2)
{
int ex1 = x1 >> poly_subpixel_shift;
int ex2 = x2 >> poly_subpixel_shift;
int fx1 = x1 & poly_subpixel_mask;
int fx2 = x2 & poly_subpixel_mask;
int delta, p, first;
long long dx;
int incr, lift, mod, rem;
//trivial case. Happens often
if(y1 == y2)
{
set_curr_cell(ex2, ey);
return;
}
//everything is located in a single cell. That is easy!
if(ex1 == ex2)
{
delta = y2 - y1;
m_curr_cell.cover += delta;
m_curr_cell.area += (fx1 + fx2) * delta;
return;
}
//ok, we'll have to render a run of adjacent cells on the same
//hline...
p = (poly_subpixel_scale - fx1) * (y2 - y1);
first = poly_subpixel_scale;
incr = 1;
dx = (long long)x2 - (long long)x1;
if(dx < 0)
{
p = fx1 * (y2 - y1);
first = 0;
incr = -1;
dx = -dx;
}
delta = (int)(p / dx);
mod = (int)(p % dx);
if(mod < 0)
{
delta--;
mod += static_cast<int>(dx);
}
m_curr_cell.cover += delta;
m_curr_cell.area += (fx1 + first) * delta;
ex1 += incr;
set_curr_cell(ex1, ey);
y1 += delta;
if(ex1 != ex2)
{
p = poly_subpixel_scale * (y2 - y1 + delta);
lift = (int)(p / dx);
rem = (int)(p % dx);
if (rem < 0)
{
lift--;
rem += static_cast<int>(dx);
}
mod -= static_cast<int>(dx);
while (ex1 != ex2)
{
delta = lift;
mod += rem;
if(mod >= 0)
{
mod -= static_cast<int>(dx);
delta++;
}
m_curr_cell.cover += delta;
m_curr_cell.area += poly_subpixel_scale * delta;
y1 += delta;
ex1 += incr;
set_curr_cell(ex1, ey);
}
}
delta = y2 - y1;
m_curr_cell.cover += delta;
m_curr_cell.area += (fx2 + poly_subpixel_scale - first) * delta;
}
//------------------------------------------------------------------------
template<class Cell>
AGG_INLINE void rasterizer_cells_aa<Cell>::style(const cell_type& style_cell)
{
m_style_cell.style(style_cell);
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::line(int x1, int y1, int x2, int y2)
{
enum dx_limit_e { dx_limit = 16384 << poly_subpixel_shift };
long long dx = (long long)x2 - (long long)x1;
if(dx >= dx_limit || dx <= -dx_limit)
{
int cx = (int)(((long long)x1 + (long long)x2) >> 1);
int cy = (int)(((long long)y1 + (long long)y2) >> 1);
line(x1, y1, cx, cy);
line(cx, cy, x2, y2);
}
long long dy = (long long)y2 - (long long)y1;
int ex1 = x1 >> poly_subpixel_shift;
int ex2 = x2 >> poly_subpixel_shift;
int ey1 = y1 >> poly_subpixel_shift;
int ey2 = y2 >> poly_subpixel_shift;
int fy1 = y1 & poly_subpixel_mask;
int fy2 = y2 & poly_subpixel_mask;
int x_from, x_to;
int rem, mod, lift, delta, first, incr;
long long p;
if(ex1 < m_min_x) m_min_x = ex1;
if(ex1 > m_max_x) m_max_x = ex1;
if(ey1 < m_min_y) m_min_y = ey1;
if(ey1 > m_max_y) m_max_y = ey1;
if(ex2 < m_min_x) m_min_x = ex2;
if(ex2 > m_max_x) m_max_x = ex2;
if(ey2 < m_min_y) m_min_y = ey2;
if(ey2 > m_max_y) m_max_y = ey2;
set_curr_cell(ex1, ey1);
//everything is on a single hline
if(ey1 == ey2)
{
render_hline(ey1, x1, fy1, x2, fy2);
return;
}
//Vertical line - we have to calculate start and end cells,
//and then - the common values of the area and coverage for
//all cells of the line. We know exactly there's only one
//cell, so, we don't have to call render_hline().
incr = 1;
if(dx == 0)
{
int ex = x1 >> poly_subpixel_shift;
int two_fx = (x1 - (ex << poly_subpixel_shift)) << 1;
int area;
first = poly_subpixel_scale;
if(dy < 0)
{
first = 0;
incr = -1;
}
x_from = x1;
//render_hline(ey1, x_from, fy1, x_from, first);
delta = first - fy1;
m_curr_cell.cover += delta;
m_curr_cell.area += two_fx * delta;
ey1 += incr;
set_curr_cell(ex, ey1);
delta = first + first - poly_subpixel_scale;
area = two_fx * delta;
while(ey1 != ey2)
{
//render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, first);
m_curr_cell.cover = delta;
m_curr_cell.area = area;
ey1 += incr;
set_curr_cell(ex, ey1);
}
//render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, fy2);
delta = fy2 - poly_subpixel_scale + first;
m_curr_cell.cover += delta;
m_curr_cell.area += two_fx * delta;
return;
}
//ok, we have to render several hlines
p = (poly_subpixel_scale - fy1) * dx;
first = poly_subpixel_scale;
if(dy < 0)
{
p = fy1 * dx;
first = 0;
incr = -1;
dy = -dy;
}
delta = (int)(p / dy);
mod = (int)(p % dy);
if(mod < 0)
{
delta--;
mod += static_cast<int>(dy);
}
x_from = x1 + delta;
render_hline(ey1, x1, fy1, x_from, first);
ey1 += incr;
set_curr_cell(x_from >> poly_subpixel_shift, ey1);
if(ey1 != ey2)
{
p = poly_subpixel_scale * dx;
lift = (int)(p / dy);
rem = (int)(p % dy);
if(rem < 0)
{
lift--;
rem += static_cast<int>(dy);
}
mod -= static_cast<int>(dy);
while(ey1 != ey2)
{
delta = lift;
mod += rem;
if (mod >= 0)
{
mod -= static_cast<int>(dy);
delta++;
}
x_to = x_from + delta;
render_hline(ey1, x_from, poly_subpixel_scale - first, x_to, first);
x_from = x_to;
ey1 += incr;
set_curr_cell(x_from >> poly_subpixel_shift, ey1);
}
}
render_hline(ey1, x_from, poly_subpixel_scale - first, x2, fy2);
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::allocate_block()
{
if(m_curr_block >= m_num_blocks)
{
if(m_num_blocks >= m_max_blocks)
{
cell_type** new_cells =
pod_allocator<cell_type*>::allocate(m_max_blocks +
cell_block_pool);
if(m_cells)
{
memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_type*));
pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks);
}
m_cells = new_cells;
m_max_blocks += cell_block_pool;
}
m_cells[m_num_blocks++] =
pod_allocator<cell_type>::allocate(cell_block_size);
}
m_curr_cell_ptr = m_cells[m_curr_block++];
}
//------------------------------------------------------------------------
template <class T> static AGG_INLINE void swap_cells(T* a, T* b)
{
T temp = *a;
*a = *b;
*b = temp;
}
//------------------------------------------------------------------------
enum
{
qsort_threshold = 9
};
//------------------------------------------------------------------------
template<class Cell>
void qsort_cells(Cell** start, unsigned num)
{
Cell** stack[80];
Cell*** top;
Cell** limit;
Cell** base;
limit = start + num;
base = start;
top = stack;
for (;;)
{
int len = int(limit - base);
Cell** i;
Cell** j;
Cell** pivot;
if(len > qsort_threshold)
{
// we use base + len/2 as the pivot
pivot = base + len / 2;
swap_cells(base, pivot);
i = base + 1;
j = limit - 1;
// now ensure that *i <= *base <= *j
if((*j)->x < (*i)->x)
{
swap_cells(i, j);
}
if((*base)->x < (*i)->x)
{
swap_cells(base, i);
}
if((*j)->x < (*base)->x)
{
swap_cells(base, j);
}
for(;;)
{
int x = (*base)->x;
do i++; while( (*i)->x < x );
do j--; while( x < (*j)->x );
if(i > j)
{
break;
}
swap_cells(i, j);
}
swap_cells(base, j);
// now, push the largest sub-array
if(j - base > limit - i)
{
top[0] = base;
top[1] = j;
base = i;
}
else
{
top[0] = i;
top[1] = limit;
limit = j;
}
top += 2;
}
else
{
// the sub-array is small, perform insertion sort
j = base;
i = j + 1;
for(; i < limit; j = i, i++)
{
for(; j[1]->x < (*j)->x; j--)
{
swap_cells(j + 1, j);
if (j == base)
{
break;
}
}
}
if(top > stack)
{
top -= 2;
base = top[0];
limit = top[1];
}
else
{
break;
}
}
}
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::sort_cells()
{
if(m_sorted) return; //Perform sort only the first time.
add_curr_cell();
m_curr_cell.x = std::numeric_limits<int>::max();
m_curr_cell.y = std::numeric_limits<int>::max();
m_curr_cell.cover = 0;
m_curr_cell.area = 0;
if(m_num_cells == 0) return;
// DBG: Check to see if min/max works well.
//for(unsigned nc = 0; nc < m_num_cells; nc++)
//{
// cell_type* cell = m_cells[nc >> cell_block_shift] + (nc & cell_block_mask);
// if(cell->x < m_min_x ||
// cell->y < m_min_y ||
// cell->x > m_max_x ||
// cell->y > m_max_y)
// {
// cell = cell; // Breakpoint here
// }
//}
// Allocate the array of cell pointers
m_sorted_cells.allocate(m_num_cells, 16);
// Allocate and zero the Y array
m_sorted_y.allocate(m_max_y - m_min_y + 1, 16);
m_sorted_y.zero();
// Create the Y-histogram (count the numbers of cells for each Y)
cell_type** block_ptr = m_cells;
cell_type* cell_ptr;
unsigned nb = m_num_cells;
unsigned i;
while(nb)
{
cell_ptr = *block_ptr++;
i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb;
nb -= i;
while(i--)
{
m_sorted_y[cell_ptr->y - m_min_y].start++;
++cell_ptr;
}
}
// Convert the Y-histogram into the array of starting indexes
unsigned start = 0;
for(i = 0; i < m_sorted_y.size(); i++)
{
unsigned v = m_sorted_y[i].start;
m_sorted_y[i].start = start;
start += v;
}
// Fill the cell pointer array sorted by Y
block_ptr = m_cells;
nb = m_num_cells;
while(nb)
{
cell_ptr = *block_ptr++;
i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb;
nb -= i;
while(i--)
{
sorted_y& curr_y = m_sorted_y[cell_ptr->y - m_min_y];
m_sorted_cells[curr_y.start + curr_y.num] = cell_ptr;
++curr_y.num;
++cell_ptr;
}
}
// Finally arrange the X-arrays
for(i = 0; i < m_sorted_y.size(); i++)
{
const sorted_y& curr_y = m_sorted_y[i];
if(curr_y.num)
{
qsort_cells(m_sorted_cells.data() + curr_y.start, curr_y.num);
}
}
m_sorted = true;
}
//------------------------------------------------------scanline_hit_test
class scanline_hit_test
{
public:
scanline_hit_test(int x) : m_x(x), m_hit(false) {}
void reset_spans() {}
void finalize(int) {}
void add_cell(int x, int)
{
if(m_x == x) m_hit = true;
}
void add_span(int x, int len, int)
{
if(m_x >= x && m_x < x+len) m_hit = true;
}
unsigned num_spans() const { return 1; }
bool hit() const { return m_hit; }
private:
int m_x;
bool m_hit;
};
}
#endif

View file

@ -0,0 +1,481 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
//
// The author gratefully acknowleges the support of David Turner,
// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
// libray - in producing this work. See http://www.freetype.org for details.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for 32-bit screen coordinates has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_RASTERIZER_SCANLINE_AA_INCLUDED
#define AGG_RASTERIZER_SCANLINE_AA_INCLUDED
#include "agg_rasterizer_cells_aa.h"
#include "agg_rasterizer_sl_clip.h"
#include "agg_rasterizer_scanline_aa_nogamma.h"
#include "agg_gamma_functions.h"
namespace agg
{
//==================================================rasterizer_scanline_aa
// Polygon rasterizer that is used to render filled polygons with
// high-quality Anti-Aliasing. Internally, by default, the class uses
// integer coordinates in format 24.8, i.e. 24 bits for integer part
// and 8 bits for fractional - see poly_subpixel_shift. This class can be
// used in the following way:
//
// 1. filling_rule(filling_rule_e ft) - optional.
//
// 2. gamma() - optional.
//
// 3. reset()
//
// 4. move_to(x, y) / line_to(x, y) - make the polygon. One can create
// more than one contour, but each contour must consist of at least 3
// vertices, i.e. move_to(x1, y1); line_to(x2, y2); line_to(x3, y3);
// is the absolute minimum of vertices that define a triangle.
// The algorithm does not check either the number of vertices nor
// coincidence of their coordinates, but in the worst case it just
// won't draw anything.
// The orger of the vertices (clockwise or counterclockwise)
// is important when using the non-zero filling rule (fill_non_zero).
// In this case the vertex order of all the contours must be the same
// if you want your intersecting polygons to be without "holes".
// You actually can use different vertices order. If the contours do not
// intersect each other the order is not important anyway. If they do,
// contours with the same vertex order will be rendered without "holes"
// while the intersecting contours with different orders will have "holes".
//
// filling_rule() and gamma() can be called anytime before "sweeping".
//------------------------------------------------------------------------
template<class Clip=rasterizer_sl_clip_int> class rasterizer_scanline_aa
{
enum status
{
status_initial,
status_move_to,
status_line_to,
status_closed
};
public:
typedef Clip clip_type;
typedef typename Clip::conv_type conv_type;
typedef typename Clip::coord_type coord_type;
enum aa_scale_e
{
aa_shift = 8,
aa_scale = 1 << aa_shift,
aa_mask = aa_scale - 1,
aa_scale2 = aa_scale * 2,
aa_mask2 = aa_scale2 - 1
};
//--------------------------------------------------------------------
rasterizer_scanline_aa() :
m_outline(),
m_clipper(),
m_filling_rule(fill_non_zero),
m_auto_close(true),
m_start_x(0),
m_start_y(0),
m_status(status_initial)
{
int i;
for(i = 0; i < aa_scale; i++) m_gamma[i] = i;
}
//--------------------------------------------------------------------
template<class GammaF>
rasterizer_scanline_aa(const GammaF& gamma_function) :
m_outline(),
m_clipper(m_outline),
m_filling_rule(fill_non_zero),
m_auto_close(true),
m_start_x(0),
m_start_y(0),
m_status(status_initial)
{
gamma(gamma_function);
}
//--------------------------------------------------------------------
void reset();
void reset_clipping();
void clip_box(double x1, double y1, double x2, double y2);
void filling_rule(filling_rule_e filling_rule);
void auto_close(bool flag) { m_auto_close = flag; }
//--------------------------------------------------------------------
template<class GammaF> void gamma(const GammaF& gamma_function)
{
int i;
for(i = 0; i < aa_scale; i++)
{
m_gamma[i] = uround(gamma_function(double(i) / aa_mask) * aa_mask);
}
}
//--------------------------------------------------------------------
unsigned apply_gamma(unsigned cover) const
{
return m_gamma[cover];
}
//--------------------------------------------------------------------
void move_to(int x, int y);
void line_to(int x, int y);
void move_to_d(double x, double y);
void line_to_d(double x, double y);
void close_polygon();
void add_vertex(double x, double y, unsigned cmd);
void edge(int x1, int y1, int x2, int y2);
void edge_d(double x1, double y1, double x2, double y2);
//-------------------------------------------------------------------
template<class VertexSource>
void add_path(VertexSource& vs, unsigned path_id=0)
{
double x;
double y;
unsigned cmd;
vs.rewind(path_id);
if(m_outline.sorted()) reset();
while(!is_stop(cmd = vs.vertex(&x, &y)))
{
add_vertex(x, y, cmd);
}
}
//--------------------------------------------------------------------
int min_x() const { return m_outline.min_x(); }
int min_y() const { return m_outline.min_y(); }
int max_x() const { return m_outline.max_x(); }
int max_y() const { return m_outline.max_y(); }
//--------------------------------------------------------------------
void sort();
bool rewind_scanlines();
bool navigate_scanline(int y);
//--------------------------------------------------------------------
AGG_INLINE unsigned calculate_alpha(int area) const
{
int cover = area >> (poly_subpixel_shift*2 + 1 - aa_shift);
if(cover < 0) cover = -cover;
if(m_filling_rule == fill_even_odd)
{
cover &= aa_mask2;
if(cover > aa_scale)
{
cover = aa_scale2 - cover;
}
}
if(cover > aa_mask) cover = aa_mask;
return m_gamma[cover];
}
//--------------------------------------------------------------------
template<class Scanline> bool sweep_scanline(Scanline& sl)
{
for(;;)
{
if(m_scan_y > m_outline.max_y()) return false;
sl.reset_spans();
unsigned num_cells = m_outline.scanline_num_cells(m_scan_y);
const cell_aa* const* cells = m_outline.scanline_cells(m_scan_y);
int cover = 0;
while(num_cells)
{
const cell_aa* cur_cell = *cells;
int x = cur_cell->x;
int area = cur_cell->area;
unsigned alpha;
cover += cur_cell->cover;
//accumulate all cells with the same X
while(--num_cells)
{
cur_cell = *++cells;
if(cur_cell->x != x) break;
area += cur_cell->area;
cover += cur_cell->cover;
}
if(area)
{
alpha = calculate_alpha((cover << (poly_subpixel_shift + 1)) - area);
if(alpha)
{
sl.add_cell(x, alpha);
}
x++;
}
if(num_cells && cur_cell->x > x)
{
alpha = calculate_alpha(cover << (poly_subpixel_shift + 1));
if(alpha)
{
sl.add_span(x, cur_cell->x - x, alpha);
}
}
}
if(sl.num_spans()) break;
++m_scan_y;
}
sl.finalize(m_scan_y);
++m_scan_y;
return true;
}
//--------------------------------------------------------------------
bool hit_test(int tx, int ty);
private:
//--------------------------------------------------------------------
// Disable copying
rasterizer_scanline_aa(const rasterizer_scanline_aa<Clip>&);
const rasterizer_scanline_aa<Clip>&
operator = (const rasterizer_scanline_aa<Clip>&);
private:
rasterizer_cells_aa<cell_aa> m_outline;
clip_type m_clipper;
int m_gamma[aa_scale];
filling_rule_e m_filling_rule;
bool m_auto_close;
coord_type m_start_x;
coord_type m_start_y;
unsigned m_status;
int m_scan_y;
};
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::reset()
{
m_outline.reset();
m_status = status_initial;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::filling_rule(filling_rule_e filling_rule)
{
m_filling_rule = filling_rule;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::clip_box(double x1, double y1,
double x2, double y2)
{
reset();
m_clipper.clip_box(conv_type::upscale(x1), conv_type::upscale(y1),
conv_type::upscale(x2), conv_type::upscale(y2));
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::reset_clipping()
{
reset();
m_clipper.reset_clipping();
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::close_polygon()
{
if(m_status == status_line_to)
{
m_clipper.line_to(m_outline, m_start_x, m_start_y);
m_status = status_closed;
}
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::move_to(int x, int y)
{
if(m_outline.sorted()) reset();
if(m_auto_close) close_polygon();
m_clipper.move_to(m_start_x = conv_type::downscale(x),
m_start_y = conv_type::downscale(y));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::line_to(int x, int y)
{
m_clipper.line_to(m_outline,
conv_type::downscale(x),
conv_type::downscale(y));
m_status = status_line_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::move_to_d(double x, double y)
{
if(m_outline.sorted()) reset();
if(m_auto_close) close_polygon();
m_clipper.move_to(m_start_x = conv_type::upscale(x),
m_start_y = conv_type::upscale(y));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::line_to_d(double x, double y)
{
m_clipper.line_to(m_outline,
conv_type::upscale(x),
conv_type::upscale(y));
m_status = status_line_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::add_vertex(double x, double y, unsigned cmd)
{
if(is_move_to(cmd))
{
move_to_d(x, y);
}
else
if(is_vertex(cmd))
{
line_to_d(x, y);
}
else
if(is_close(cmd))
{
close_polygon();
}
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::edge(int x1, int y1, int x2, int y2)
{
if(m_outline.sorted()) reset();
m_clipper.move_to(conv_type::downscale(x1), conv_type::downscale(y1));
m_clipper.line_to(m_outline,
conv_type::downscale(x2),
conv_type::downscale(y2));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::edge_d(double x1, double y1,
double x2, double y2)
{
if(m_outline.sorted()) reset();
m_clipper.move_to(conv_type::upscale(x1), conv_type::upscale(y1));
m_clipper.line_to(m_outline,
conv_type::upscale(x2),
conv_type::upscale(y2));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa<Clip>::sort()
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
}
//------------------------------------------------------------------------
template<class Clip>
AGG_INLINE bool rasterizer_scanline_aa<Clip>::rewind_scanlines()
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
if(m_outline.total_cells() == 0)
{
return false;
}
m_scan_y = m_outline.min_y();
return true;
}
//------------------------------------------------------------------------
template<class Clip>
AGG_INLINE bool rasterizer_scanline_aa<Clip>::navigate_scanline(int y)
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
if(m_outline.total_cells() == 0 ||
y < m_outline.min_y() ||
y > m_outline.max_y())
{
return false;
}
m_scan_y = y;
return true;
}
//------------------------------------------------------------------------
template<class Clip>
bool rasterizer_scanline_aa<Clip>::hit_test(int tx, int ty)
{
if(!navigate_scanline(ty)) return false;
scanline_hit_test sl(tx);
sweep_scanline(sl);
return sl.hit();
}
}
#endif

View file

@ -0,0 +1,483 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
//
// The author gratefully acknowleges the support of David Turner,
// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
// libray - in producing this work. See http://www.freetype.org for details.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for 32-bit screen coordinates has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_RASTERIZER_SCANLINE_AA_NOGAMMA_INCLUDED
#define AGG_RASTERIZER_SCANLINE_AA_NOGAMMA_INCLUDED
#include <limits>
#include "agg_rasterizer_cells_aa.h"
#include "agg_rasterizer_sl_clip.h"
namespace agg
{
//-----------------------------------------------------------------cell_aa
// A pixel cell. There're no constructors defined and it was done
// intentionally in order to avoid extra overhead when allocating an
// array of cells.
struct cell_aa
{
int x;
int y;
int cover;
int area;
void initial()
{
x = std::numeric_limits<int>::max();
y = std::numeric_limits<int>::max();
cover = 0;
area = 0;
}
void style(const cell_aa&) {}
int not_equal(int ex, int ey, const cell_aa&) const
{
return ((unsigned)ex - (unsigned)x) | ((unsigned)ey - (unsigned)y);
}
};
//==================================================rasterizer_scanline_aa_nogamma
// Polygon rasterizer that is used to render filled polygons with
// high-quality Anti-Aliasing. Internally, by default, the class uses
// integer coordinates in format 24.8, i.e. 24 bits for integer part
// and 8 bits for fractional - see poly_subpixel_shift. This class can be
// used in the following way:
//
// 1. filling_rule(filling_rule_e ft) - optional.
//
// 2. gamma() - optional.
//
// 3. reset()
//
// 4. move_to(x, y) / line_to(x, y) - make the polygon. One can create
// more than one contour, but each contour must consist of at least 3
// vertices, i.e. move_to(x1, y1); line_to(x2, y2); line_to(x3, y3);
// is the absolute minimum of vertices that define a triangle.
// The algorithm does not check either the number of vertices nor
// coincidence of their coordinates, but in the worst case it just
// won't draw anything.
// The orger of the vertices (clockwise or counterclockwise)
// is important when using the non-zero filling rule (fill_non_zero).
// In this case the vertex order of all the contours must be the same
// if you want your intersecting polygons to be without "holes".
// You actually can use different vertices order. If the contours do not
// intersect each other the order is not important anyway. If they do,
// contours with the same vertex order will be rendered without "holes"
// while the intersecting contours with different orders will have "holes".
//
// filling_rule() and gamma() can be called anytime before "sweeping".
//------------------------------------------------------------------------
template<class Clip=rasterizer_sl_clip_int> class rasterizer_scanline_aa_nogamma
{
enum status
{
status_initial,
status_move_to,
status_line_to,
status_closed
};
public:
typedef Clip clip_type;
typedef typename Clip::conv_type conv_type;
typedef typename Clip::coord_type coord_type;
enum aa_scale_e
{
aa_shift = 8,
aa_scale = 1 << aa_shift,
aa_mask = aa_scale - 1,
aa_scale2 = aa_scale * 2,
aa_mask2 = aa_scale2 - 1
};
//--------------------------------------------------------------------
rasterizer_scanline_aa_nogamma() :
m_outline(),
m_clipper(),
m_filling_rule(fill_non_zero),
m_auto_close(true),
m_start_x(0),
m_start_y(0),
m_status(status_initial)
{
}
//--------------------------------------------------------------------
void reset();
void reset_clipping();
void clip_box(double x1, double y1, double x2, double y2);
void filling_rule(filling_rule_e filling_rule);
void auto_close(bool flag) { m_auto_close = flag; }
//--------------------------------------------------------------------
unsigned apply_gamma(unsigned cover) const
{
return cover;
}
//--------------------------------------------------------------------
void move_to(int x, int y);
void line_to(int x, int y);
void move_to_d(double x, double y);
void line_to_d(double x, double y);
void close_polygon();
void add_vertex(double x, double y, unsigned cmd);
void edge(int x1, int y1, int x2, int y2);
void edge_d(double x1, double y1, double x2, double y2);
//-------------------------------------------------------------------
template<class VertexSource>
void add_path(VertexSource& vs, unsigned path_id=0)
{
double x;
double y;
unsigned cmd;
vs.rewind(path_id);
if(m_outline.sorted()) reset();
while(!is_stop(cmd = vs.vertex(&x, &y)))
{
add_vertex(x, y, cmd);
}
}
//--------------------------------------------------------------------
int min_x() const { return m_outline.min_x(); }
int min_y() const { return m_outline.min_y(); }
int max_x() const { return m_outline.max_x(); }
int max_y() const { return m_outline.max_y(); }
//--------------------------------------------------------------------
void sort();
bool rewind_scanlines();
bool navigate_scanline(int y);
//--------------------------------------------------------------------
AGG_INLINE unsigned calculate_alpha(int area) const
{
int cover = area >> (poly_subpixel_shift*2 + 1 - aa_shift);
if(cover < 0) cover = -cover;
if(m_filling_rule == fill_even_odd)
{
cover &= aa_mask2;
if(cover > aa_scale)
{
cover = aa_scale2 - cover;
}
}
if(cover > aa_mask) cover = aa_mask;
return cover;
}
//--------------------------------------------------------------------
template<class Scanline> bool sweep_scanline(Scanline& sl)
{
for(;;)
{
if(m_scan_y > m_outline.max_y()) return false;
sl.reset_spans();
unsigned num_cells = m_outline.scanline_num_cells(m_scan_y);
const cell_aa* const* cells = m_outline.scanline_cells(m_scan_y);
int cover = 0;
while(num_cells)
{
const cell_aa* cur_cell = *cells;
int x = cur_cell->x;
int area = cur_cell->area;
unsigned alpha;
cover += cur_cell->cover;
//accumulate all cells with the same X
while(--num_cells)
{
cur_cell = *++cells;
if(cur_cell->x != x) break;
area += cur_cell->area;
cover += cur_cell->cover;
}
if(area)
{
alpha = calculate_alpha((cover << (poly_subpixel_shift + 1)) - area);
if(alpha)
{
sl.add_cell(x, alpha);
}
x++;
}
if(num_cells && cur_cell->x > x)
{
alpha = calculate_alpha(cover << (poly_subpixel_shift + 1));
if(alpha)
{
sl.add_span(x, cur_cell->x - x, alpha);
}
}
}
if(sl.num_spans()) break;
++m_scan_y;
}
sl.finalize(m_scan_y);
++m_scan_y;
return true;
}
//--------------------------------------------------------------------
bool hit_test(int tx, int ty);
private:
//--------------------------------------------------------------------
// Disable copying
rasterizer_scanline_aa_nogamma(const rasterizer_scanline_aa_nogamma<Clip>&);
const rasterizer_scanline_aa_nogamma<Clip>&
operator = (const rasterizer_scanline_aa_nogamma<Clip>&);
private:
rasterizer_cells_aa<cell_aa> m_outline;
clip_type m_clipper;
filling_rule_e m_filling_rule;
bool m_auto_close;
coord_type m_start_x;
coord_type m_start_y;
unsigned m_status;
int m_scan_y;
};
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::reset()
{
m_outline.reset();
m_status = status_initial;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::filling_rule(filling_rule_e filling_rule)
{
m_filling_rule = filling_rule;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::clip_box(double x1, double y1,
double x2, double y2)
{
reset();
m_clipper.clip_box(conv_type::upscale(x1), conv_type::upscale(y1),
conv_type::upscale(x2), conv_type::upscale(y2));
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::reset_clipping()
{
reset();
m_clipper.reset_clipping();
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::close_polygon()
{
if(m_status == status_line_to)
{
m_clipper.line_to(m_outline, m_start_x, m_start_y);
m_status = status_closed;
}
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::move_to(int x, int y)
{
if(m_outline.sorted()) reset();
if(m_auto_close) close_polygon();
m_clipper.move_to(m_start_x = conv_type::downscale(x),
m_start_y = conv_type::downscale(y));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::line_to(int x, int y)
{
m_clipper.line_to(m_outline,
conv_type::downscale(x),
conv_type::downscale(y));
m_status = status_line_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::move_to_d(double x, double y)
{
if(m_outline.sorted()) reset();
if(m_auto_close) close_polygon();
m_clipper.move_to(m_start_x = conv_type::upscale(x),
m_start_y = conv_type::upscale(y));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::line_to_d(double x, double y)
{
m_clipper.line_to(m_outline,
conv_type::upscale(x),
conv_type::upscale(y));
m_status = status_line_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::add_vertex(double x, double y, unsigned cmd)
{
if(is_move_to(cmd))
{
move_to_d(x, y);
}
else
if(is_vertex(cmd))
{
line_to_d(x, y);
}
else
if(is_close(cmd))
{
close_polygon();
}
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::edge(int x1, int y1, int x2, int y2)
{
if(m_outline.sorted()) reset();
m_clipper.move_to(conv_type::downscale(x1), conv_type::downscale(y1));
m_clipper.line_to(m_outline,
conv_type::downscale(x2),
conv_type::downscale(y2));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::edge_d(double x1, double y1,
double x2, double y2)
{
if(m_outline.sorted()) reset();
m_clipper.move_to(conv_type::upscale(x1), conv_type::upscale(y1));
m_clipper.line_to(m_outline,
conv_type::upscale(x2),
conv_type::upscale(y2));
m_status = status_move_to;
}
//------------------------------------------------------------------------
template<class Clip>
void rasterizer_scanline_aa_nogamma<Clip>::sort()
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
}
//------------------------------------------------------------------------
template<class Clip>
AGG_INLINE bool rasterizer_scanline_aa_nogamma<Clip>::rewind_scanlines()
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
if(m_outline.total_cells() == 0)
{
return false;
}
m_scan_y = m_outline.min_y();
return true;
}
//------------------------------------------------------------------------
template<class Clip>
AGG_INLINE bool rasterizer_scanline_aa_nogamma<Clip>::navigate_scanline(int y)
{
if(m_auto_close) close_polygon();
m_outline.sort_cells();
if(m_outline.total_cells() == 0 ||
y < m_outline.min_y() ||
y > m_outline.max_y())
{
return false;
}
m_scan_y = y;
return true;
}
//------------------------------------------------------------------------
template<class Clip>
bool rasterizer_scanline_aa_nogamma<Clip>::hit_test(int tx, int ty)
{
if(!navigate_scanline(ty)) return false;
scanline_hit_test sl(tx);
sweep_scanline(sl);
return sl.hit();
}
}
#endif

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@ -0,0 +1,351 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_RASTERIZER_SL_CLIP_INCLUDED
#define AGG_RASTERIZER_SL_CLIP_INCLUDED
#include "agg_clip_liang_barsky.h"
namespace agg
{
//--------------------------------------------------------poly_max_coord_e
enum poly_max_coord_e
{
poly_max_coord = (1 << 30) - 1 //----poly_max_coord
};
//------------------------------------------------------------ras_conv_int
struct ras_conv_int
{
typedef int coord_type;
static AGG_INLINE int mul_div(double a, double b, double c)
{
return iround(a * b / c);
}
static int xi(int v) { return v; }
static int yi(int v) { return v; }
static int upscale(double v) { return iround(v * poly_subpixel_scale); }
static int downscale(int v) { return v; }
};
//--------------------------------------------------------ras_conv_int_sat
struct ras_conv_int_sat
{
typedef int coord_type;
static AGG_INLINE int mul_div(double a, double b, double c)
{
return saturation<poly_max_coord>::iround(a * b / c);
}
static int xi(int v) { return v; }
static int yi(int v) { return v; }
static int upscale(double v)
{
return saturation<poly_max_coord>::iround(v * poly_subpixel_scale);
}
static int downscale(int v) { return v; }
};
//---------------------------------------------------------ras_conv_int_3x
struct ras_conv_int_3x
{
typedef int coord_type;
static AGG_INLINE int mul_div(double a, double b, double c)
{
return iround(a * b / c);
}
static int xi(int v) { return v * 3; }
static int yi(int v) { return v; }
static int upscale(double v) { return iround(v * poly_subpixel_scale); }
static int downscale(int v) { return v; }
};
//-----------------------------------------------------------ras_conv_dbl
struct ras_conv_dbl
{
typedef double coord_type;
static AGG_INLINE double mul_div(double a, double b, double c)
{
return a * b / c;
}
static int xi(double v) { return iround(v * poly_subpixel_scale); }
static int yi(double v) { return iround(v * poly_subpixel_scale); }
static double upscale(double v) { return v; }
static double downscale(int v) { return v / double(poly_subpixel_scale); }
};
//--------------------------------------------------------ras_conv_dbl_3x
struct ras_conv_dbl_3x
{
typedef double coord_type;
static AGG_INLINE double mul_div(double a, double b, double c)
{
return a * b / c;
}
static int xi(double v) { return iround(v * poly_subpixel_scale * 3); }
static int yi(double v) { return iround(v * poly_subpixel_scale); }
static double upscale(double v) { return v; }
static double downscale(int v) { return v / double(poly_subpixel_scale); }
};
//------------------------------------------------------rasterizer_sl_clip
template<class Conv> class rasterizer_sl_clip
{
public:
typedef Conv conv_type;
typedef typename Conv::coord_type coord_type;
typedef rect_base<coord_type> rect_type;
//--------------------------------------------------------------------
rasterizer_sl_clip() :
m_clip_box(0,0,0,0),
m_x1(0),
m_y1(0),
m_f1(0),
m_clipping(false)
{}
//--------------------------------------------------------------------
void reset_clipping()
{
m_clipping = false;
}
//--------------------------------------------------------------------
void clip_box(coord_type x1, coord_type y1, coord_type x2, coord_type y2)
{
m_clip_box = rect_type(x1, y1, x2, y2);
m_clip_box.normalize();
m_clipping = true;
}
//--------------------------------------------------------------------
void move_to(coord_type x1, coord_type y1)
{
m_x1 = x1;
m_y1 = y1;
if(m_clipping) m_f1 = clipping_flags(x1, y1, m_clip_box);
}
private:
//------------------------------------------------------------------------
template<class Rasterizer>
AGG_INLINE void line_clip_y(Rasterizer& ras,
coord_type x1, coord_type y1,
coord_type x2, coord_type y2,
unsigned f1, unsigned f2) const
{
f1 &= 10;
f2 &= 10;
if((f1 | f2) == 0)
{
// Fully visible
ras.line(Conv::xi(x1), Conv::yi(y1), Conv::xi(x2), Conv::yi(y2));
}
else
{
if(f1 == f2)
{
// Invisible by Y
return;
}
coord_type tx1 = x1;
coord_type ty1 = y1;
coord_type tx2 = x2;
coord_type ty2 = y2;
if(f1 & 8) // y1 < clip.y1
{
tx1 = x1 + Conv::mul_div(m_clip_box.y1-y1, x2-x1, y2-y1);
ty1 = m_clip_box.y1;
}
if(f1 & 2) // y1 > clip.y2
{
tx1 = x1 + Conv::mul_div(m_clip_box.y2-y1, x2-x1, y2-y1);
ty1 = m_clip_box.y2;
}
if(f2 & 8) // y2 < clip.y1
{
tx2 = x1 + Conv::mul_div(m_clip_box.y1-y1, x2-x1, y2-y1);
ty2 = m_clip_box.y1;
}
if(f2 & 2) // y2 > clip.y2
{
tx2 = x1 + Conv::mul_div(m_clip_box.y2-y1, x2-x1, y2-y1);
ty2 = m_clip_box.y2;
}
ras.line(Conv::xi(tx1), Conv::yi(ty1),
Conv::xi(tx2), Conv::yi(ty2));
}
}
public:
//--------------------------------------------------------------------
template<class Rasterizer>
void line_to(Rasterizer& ras, coord_type x2, coord_type y2)
{
if(m_clipping)
{
unsigned f2 = clipping_flags(x2, y2, m_clip_box);
if((m_f1 & 10) == (f2 & 10) && (m_f1 & 10) != 0)
{
// Invisible by Y
m_x1 = x2;
m_y1 = y2;
m_f1 = f2;
return;
}
coord_type x1 = m_x1;
coord_type y1 = m_y1;
unsigned f1 = m_f1;
coord_type y3, y4;
unsigned f3, f4;
switch(((f1 & 5) << 1) | (f2 & 5))
{
case 0: // Visible by X
line_clip_y(ras, x1, y1, x2, y2, f1, f2);
break;
case 1: // x2 > clip.x2
y3 = y1 + Conv::mul_div(m_clip_box.x2-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
line_clip_y(ras, x1, y1, m_clip_box.x2, y3, f1, f3);
line_clip_y(ras, m_clip_box.x2, y3, m_clip_box.x2, y2, f3, f2);
break;
case 2: // x1 > clip.x2
y3 = y1 + Conv::mul_div(m_clip_box.x2-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
line_clip_y(ras, m_clip_box.x2, y1, m_clip_box.x2, y3, f1, f3);
line_clip_y(ras, m_clip_box.x2, y3, x2, y2, f3, f2);
break;
case 3: // x1 > clip.x2 && x2 > clip.x2
line_clip_y(ras, m_clip_box.x2, y1, m_clip_box.x2, y2, f1, f2);
break;
case 4: // x2 < clip.x1
y3 = y1 + Conv::mul_div(m_clip_box.x1-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
line_clip_y(ras, x1, y1, m_clip_box.x1, y3, f1, f3);
line_clip_y(ras, m_clip_box.x1, y3, m_clip_box.x1, y2, f3, f2);
break;
case 6: // x1 > clip.x2 && x2 < clip.x1
y3 = y1 + Conv::mul_div(m_clip_box.x2-x1, y2-y1, x2-x1);
y4 = y1 + Conv::mul_div(m_clip_box.x1-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
f4 = clipping_flags_y(y4, m_clip_box);
line_clip_y(ras, m_clip_box.x2, y1, m_clip_box.x2, y3, f1, f3);
line_clip_y(ras, m_clip_box.x2, y3, m_clip_box.x1, y4, f3, f4);
line_clip_y(ras, m_clip_box.x1, y4, m_clip_box.x1, y2, f4, f2);
break;
case 8: // x1 < clip.x1
y3 = y1 + Conv::mul_div(m_clip_box.x1-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
line_clip_y(ras, m_clip_box.x1, y1, m_clip_box.x1, y3, f1, f3);
line_clip_y(ras, m_clip_box.x1, y3, x2, y2, f3, f2);
break;
case 9: // x1 < clip.x1 && x2 > clip.x2
y3 = y1 + Conv::mul_div(m_clip_box.x1-x1, y2-y1, x2-x1);
y4 = y1 + Conv::mul_div(m_clip_box.x2-x1, y2-y1, x2-x1);
f3 = clipping_flags_y(y3, m_clip_box);
f4 = clipping_flags_y(y4, m_clip_box);
line_clip_y(ras, m_clip_box.x1, y1, m_clip_box.x1, y3, f1, f3);
line_clip_y(ras, m_clip_box.x1, y3, m_clip_box.x2, y4, f3, f4);
line_clip_y(ras, m_clip_box.x2, y4, m_clip_box.x2, y2, f4, f2);
break;
case 12: // x1 < clip.x1 && x2 < clip.x1
line_clip_y(ras, m_clip_box.x1, y1, m_clip_box.x1, y2, f1, f2);
break;
}
m_f1 = f2;
}
else
{
ras.line(Conv::xi(m_x1), Conv::yi(m_y1),
Conv::xi(x2), Conv::yi(y2));
}
m_x1 = x2;
m_y1 = y2;
}
private:
rect_type m_clip_box;
coord_type m_x1;
coord_type m_y1;
unsigned m_f1;
bool m_clipping;
};
//---------------------------------------------------rasterizer_sl_no_clip
class rasterizer_sl_no_clip
{
public:
typedef ras_conv_int conv_type;
typedef int coord_type;
rasterizer_sl_no_clip() : m_x1(0), m_y1(0) {}
void reset_clipping() {}
void clip_box(coord_type, coord_type, coord_type, coord_type) {}
void move_to(coord_type x1, coord_type y1) { m_x1 = x1; m_y1 = y1; }
template<class Rasterizer>
void line_to(Rasterizer& ras, coord_type x2, coord_type y2)
{
ras.line(m_x1, m_y1, x2, y2);
m_x1 = x2;
m_y1 = y2;
}
private:
int m_x1, m_y1;
};
// -----rasterizer_sl_clip_int
// -----rasterizer_sl_clip_int_sat
// -----rasterizer_sl_clip_int_3x
// -----rasterizer_sl_clip_dbl
// -----rasterizer_sl_clip_dbl_3x
//------------------------------------------------------------------------
typedef rasterizer_sl_clip<ras_conv_int> rasterizer_sl_clip_int;
typedef rasterizer_sl_clip<ras_conv_int_sat> rasterizer_sl_clip_int_sat;
typedef rasterizer_sl_clip<ras_conv_int_3x> rasterizer_sl_clip_int_3x;
typedef rasterizer_sl_clip<ras_conv_dbl> rasterizer_sl_clip_dbl;
typedef rasterizer_sl_clip<ras_conv_dbl_3x> rasterizer_sl_clip_dbl_3x;
}
#endif

731
src/agg/agg_renderer_base.h Normal file
View file

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// class renderer_base
//
//----------------------------------------------------------------------------
#ifndef AGG_RENDERER_BASE_INCLUDED
#define AGG_RENDERER_BASE_INCLUDED
#include "agg_basics.h"
#include "agg_rendering_buffer.h"
namespace agg
{
//-----------------------------------------------------------renderer_base
template<class PixelFormat> class renderer_base
{
public:
typedef PixelFormat pixfmt_type;
typedef typename pixfmt_type::color_type color_type;
typedef typename pixfmt_type::row_data row_data;
//--------------------------------------------------------------------
renderer_base() : m_ren(0), m_clip_box(1, 1, 0, 0) {}
explicit renderer_base(pixfmt_type& ren) :
m_ren(&ren),
m_clip_box(0, 0, ren.width() - 1, ren.height() - 1)
{}
void attach(pixfmt_type& ren)
{
m_ren = &ren;
m_clip_box = rect_i(0, 0, ren.width() - 1, ren.height() - 1);
}
//--------------------------------------------------------------------
const pixfmt_type& ren() const { return *m_ren; }
pixfmt_type& ren() { return *m_ren; }
//--------------------------------------------------------------------
unsigned width() const { return m_ren->width(); }
unsigned height() const { return m_ren->height(); }
//--------------------------------------------------------------------
bool clip_box(int x1, int y1, int x2, int y2)
{
rect_i cb(x1, y1, x2, y2);
cb.normalize();
if(cb.clip(rect_i(0, 0, width() - 1, height() - 1)))
{
m_clip_box = cb;
return true;
}
m_clip_box.x1 = 1;
m_clip_box.y1 = 1;
m_clip_box.x2 = 0;
m_clip_box.y2 = 0;
return false;
}
//--------------------------------------------------------------------
void reset_clipping(bool visibility)
{
if(visibility)
{
m_clip_box.x1 = 0;
m_clip_box.y1 = 0;
m_clip_box.x2 = width() - 1;
m_clip_box.y2 = height() - 1;
}
else
{
m_clip_box.x1 = 1;
m_clip_box.y1 = 1;
m_clip_box.x2 = 0;
m_clip_box.y2 = 0;
}
}
//--------------------------------------------------------------------
void clip_box_naked(int x1, int y1, int x2, int y2)
{
m_clip_box.x1 = x1;
m_clip_box.y1 = y1;
m_clip_box.x2 = x2;
m_clip_box.y2 = y2;
}
//--------------------------------------------------------------------
bool inbox(int x, int y) const
{
return x >= m_clip_box.x1 && y >= m_clip_box.y1 &&
x <= m_clip_box.x2 && y <= m_clip_box.y2;
}
//--------------------------------------------------------------------
const rect_i& clip_box() const { return m_clip_box; }
int xmin() const { return m_clip_box.x1; }
int ymin() const { return m_clip_box.y1; }
int xmax() const { return m_clip_box.x2; }
int ymax() const { return m_clip_box.y2; }
//--------------------------------------------------------------------
const rect_i& bounding_clip_box() const { return m_clip_box; }
int bounding_xmin() const { return m_clip_box.x1; }
int bounding_ymin() const { return m_clip_box.y1; }
int bounding_xmax() const { return m_clip_box.x2; }
int bounding_ymax() const { return m_clip_box.y2; }
//--------------------------------------------------------------------
void clear(const color_type& c)
{
unsigned y;
if(width())
{
for(y = 0; y < height(); y++)
{
m_ren->copy_hline(0, y, width(), c);
}
}
}
//--------------------------------------------------------------------
void fill(const color_type& c)
{
unsigned y;
if(width())
{
for(y = 0; y < height(); y++)
{
m_ren->blend_hline(0, y, width(), c, cover_mask);
}
}
}
//--------------------------------------------------------------------
void copy_pixel(int x, int y, const color_type& c)
{
if(inbox(x, y))
{
m_ren->copy_pixel(x, y, c);
}
}
//--------------------------------------------------------------------
void blend_pixel(int x, int y, const color_type& c, cover_type cover)
{
if(inbox(x, y))
{
m_ren->blend_pixel(x, y, c, cover);
}
}
//--------------------------------------------------------------------
color_type pixel(int x, int y) const
{
return inbox(x, y) ?
m_ren->pixel(x, y) :
color_type::no_color();
}
//--------------------------------------------------------------------
void copy_hline(int x1, int y, int x2, const color_type& c)
{
if(x1 > x2) { int t = x2; x2 = x1; x1 = t; }
if(y > ymax()) return;
if(y < ymin()) return;
if(x1 > xmax()) return;
if(x2 < xmin()) return;
if(x1 < xmin()) x1 = xmin();
if(x2 > xmax()) x2 = xmax();
m_ren->copy_hline(x1, y, x2 - x1 + 1, c);
}
//--------------------------------------------------------------------
void copy_vline(int x, int y1, int y2, const color_type& c)
{
if(y1 > y2) { int t = y2; y2 = y1; y1 = t; }
if(x > xmax()) return;
if(x < xmin()) return;
if(y1 > ymax()) return;
if(y2 < ymin()) return;
if(y1 < ymin()) y1 = ymin();
if(y2 > ymax()) y2 = ymax();
m_ren->copy_vline(x, y1, y2 - y1 + 1, c);
}
//--------------------------------------------------------------------
void blend_hline(int x1, int y, int x2,
const color_type& c, cover_type cover)
{
if(x1 > x2) { int t = x2; x2 = x1; x1 = t; }
if(y > ymax()) return;
if(y < ymin()) return;
if(x1 > xmax()) return;
if(x2 < xmin()) return;
if(x1 < xmin()) x1 = xmin();
if(x2 > xmax()) x2 = xmax();
m_ren->blend_hline(x1, y, x2 - x1 + 1, c, cover);
}
//--------------------------------------------------------------------
void blend_vline(int x, int y1, int y2,
const color_type& c, cover_type cover)
{
if(y1 > y2) { int t = y2; y2 = y1; y1 = t; }
if(x > xmax()) return;
if(x < xmin()) return;
if(y1 > ymax()) return;
if(y2 < ymin()) return;
if(y1 < ymin()) y1 = ymin();
if(y2 > ymax()) y2 = ymax();
m_ren->blend_vline(x, y1, y2 - y1 + 1, c, cover);
}
//--------------------------------------------------------------------
void copy_bar(int x1, int y1, int x2, int y2, const color_type& c)
{
rect_i rc(x1, y1, x2, y2);
rc.normalize();
if(rc.clip(clip_box()))
{
int y;
for(y = rc.y1; y <= rc.y2; y++)
{
m_ren->copy_hline(rc.x1, y, unsigned(rc.x2 - rc.x1 + 1), c);
}
}
}
//--------------------------------------------------------------------
void blend_bar(int x1, int y1, int x2, int y2,
const color_type& c, cover_type cover)
{
rect_i rc(x1, y1, x2, y2);
rc.normalize();
if(rc.clip(clip_box()))
{
int y;
for(y = rc.y1; y <= rc.y2; y++)
{
m_ren->blend_hline(rc.x1,
y,
unsigned(rc.x2 - rc.x1 + 1),
c,
cover);
}
}
}
//--------------------------------------------------------------------
void blend_solid_hspan(int x, int y, int len,
const color_type& c,
const cover_type* covers)
{
if(y > ymax()) return;
if(y < ymin()) return;
if(x < xmin())
{
len -= xmin() - x;
if(len <= 0) return;
covers += xmin() - x;
x = xmin();
}
if(x + len > xmax())
{
len = xmax() - x + 1;
if(len <= 0) return;
}
m_ren->blend_solid_hspan(x, y, len, c, covers);
}
//--------------------------------------------------------------------
void blend_solid_vspan(int x, int y, int len,
const color_type& c,
const cover_type* covers)
{
if(x > xmax()) return;
if(x < xmin()) return;
if(y < ymin())
{
len -= ymin() - y;
if(len <= 0) return;
covers += ymin() - y;
y = ymin();
}
if(y + len > ymax())
{
len = ymax() - y + 1;
if(len <= 0) return;
}
m_ren->blend_solid_vspan(x, y, len, c, covers);
}
//--------------------------------------------------------------------
void copy_color_hspan(int x, int y, int len, const color_type* colors)
{
if(y > ymax()) return;
if(y < ymin()) return;
if(x < xmin())
{
int d = xmin() - x;
len -= d;
if(len <= 0) return;
colors += d;
x = xmin();
}
if(x + len > xmax())
{
len = xmax() - x + 1;
if(len <= 0) return;
}
m_ren->copy_color_hspan(x, y, len, colors);
}
//--------------------------------------------------------------------
void copy_color_vspan(int x, int y, int len, const color_type* colors)
{
if(x > xmax()) return;
if(x < xmin()) return;
if(y < ymin())
{
int d = ymin() - y;
len -= d;
if(len <= 0) return;
colors += d;
y = ymin();
}
if(y + len > ymax())
{
len = ymax() - y + 1;
if(len <= 0) return;
}
m_ren->copy_color_vspan(x, y, len, colors);
}
//--------------------------------------------------------------------
void blend_color_hspan(int x, int y, int len,
const color_type* colors,
const cover_type* covers,
cover_type cover = agg::cover_full)
{
if(y > ymax()) return;
if(y < ymin()) return;
if(x < xmin())
{
int d = xmin() - x;
len -= d;
if(len <= 0) return;
if(covers) covers += d;
colors += d;
x = xmin();
}
if(x + len > xmax())
{
len = xmax() - x + 1;
if(len <= 0) return;
}
m_ren->blend_color_hspan(x, y, len, colors, covers, cover);
}
//--------------------------------------------------------------------
void blend_color_vspan(int x, int y, int len,
const color_type* colors,
const cover_type* covers,
cover_type cover = agg::cover_full)
{
if(x > xmax()) return;
if(x < xmin()) return;
if(y < ymin())
{
int d = ymin() - y;
len -= d;
if(len <= 0) return;
if(covers) covers += d;
colors += d;
y = ymin();
}
if(y + len > ymax())
{
len = ymax() - y + 1;
if(len <= 0) return;
}
m_ren->blend_color_vspan(x, y, len, colors, covers, cover);
}
//--------------------------------------------------------------------
rect_i clip_rect_area(rect_i& dst, rect_i& src, int wsrc, int hsrc) const
{
rect_i rc(0,0,0,0);
rect_i cb = clip_box();
++cb.x2;
++cb.y2;
if(src.x1 < 0)
{
dst.x1 -= src.x1;
src.x1 = 0;
}
if(src.y1 < 0)
{
dst.y1 -= src.y1;
src.y1 = 0;
}
if(src.x2 > wsrc) src.x2 = wsrc;
if(src.y2 > hsrc) src.y2 = hsrc;
if(dst.x1 < cb.x1)
{
src.x1 += cb.x1 - dst.x1;
dst.x1 = cb.x1;
}
if(dst.y1 < cb.y1)
{
src.y1 += cb.y1 - dst.y1;
dst.y1 = cb.y1;
}
if(dst.x2 > cb.x2) dst.x2 = cb.x2;
if(dst.y2 > cb.y2) dst.y2 = cb.y2;
rc.x2 = dst.x2 - dst.x1;
rc.y2 = dst.y2 - dst.y1;
if(rc.x2 > src.x2 - src.x1) rc.x2 = src.x2 - src.x1;
if(rc.y2 > src.y2 - src.y1) rc.y2 = src.y2 - src.y1;
return rc;
}
//--------------------------------------------------------------------
template<class RenBuf>
void copy_from(const RenBuf& src,
const rect_i* rect_src_ptr = 0,
int dx = 0,
int dy = 0)
{
rect_i rsrc(0, 0, src.width(), src.height());
if(rect_src_ptr)
{
rsrc.x1 = rect_src_ptr->x1;
rsrc.y1 = rect_src_ptr->y1;
rsrc.x2 = rect_src_ptr->x2 + 1;
rsrc.y2 = rect_src_ptr->y2 + 1;
}
// Version with xdst, ydst (absolute positioning)
//rect_i rdst(xdst, ydst, xdst + rsrc.x2 - rsrc.x1, ydst + rsrc.y2 - rsrc.y1);
// Version with dx, dy (relative positioning)
rect_i rdst(rsrc.x1 + dx, rsrc.y1 + dy, rsrc.x2 + dx, rsrc.y2 + dy);
rect_i rc = clip_rect_area(rdst, rsrc, src.width(), src.height());
if(rc.x2 > 0)
{
int incy = 1;
if(rdst.y1 > rsrc.y1)
{
rsrc.y1 += rc.y2 - 1;
rdst.y1 += rc.y2 - 1;
incy = -1;
}
while(rc.y2 > 0)
{
m_ren->copy_from(src,
rdst.x1, rdst.y1,
rsrc.x1, rsrc.y1,
rc.x2);
rdst.y1 += incy;
rsrc.y1 += incy;
--rc.y2;
}
}
}
//--------------------------------------------------------------------
template<class SrcPixelFormatRenderer>
void blend_from(const SrcPixelFormatRenderer& src,
const rect_i* rect_src_ptr = 0,
int dx = 0,
int dy = 0,
cover_type cover = agg::cover_full)
{
rect_i rsrc(0, 0, src.width(), src.height());
if(rect_src_ptr)
{
rsrc.x1 = rect_src_ptr->x1;
rsrc.y1 = rect_src_ptr->y1;
rsrc.x2 = rect_src_ptr->x2 + 1;
rsrc.y2 = rect_src_ptr->y2 + 1;
}
// Version with xdst, ydst (absolute positioning)
//rect_i rdst(xdst, ydst, xdst + rsrc.x2 - rsrc.x1, ydst + rsrc.y2 - rsrc.y1);
// Version with dx, dy (relative positioning)
rect_i rdst(rsrc.x1 + dx, rsrc.y1 + dy, rsrc.x2 + dx, rsrc.y2 + dy);
rect_i rc = clip_rect_area(rdst, rsrc, src.width(), src.height());
if(rc.x2 > 0)
{
int incy = 1;
if(rdst.y1 > rsrc.y1)
{
rsrc.y1 += rc.y2 - 1;
rdst.y1 += rc.y2 - 1;
incy = -1;
}
while(rc.y2 > 0)
{
typename SrcPixelFormatRenderer::row_data rw = src.row(rsrc.y1);
if(rw.ptr)
{
int x1src = rsrc.x1;
int x1dst = rdst.x1;
int len = rc.x2;
if(rw.x1 > x1src)
{
x1dst += rw.x1 - x1src;
len -= rw.x1 - x1src;
x1src = rw.x1;
}
if(len > 0)
{
if(x1src + len-1 > rw.x2)
{
len -= x1src + len - rw.x2 - 1;
}
if(len > 0)
{
m_ren->blend_from(src,
x1dst, rdst.y1,
x1src, rsrc.y1,
len,
cover);
}
}
}
rdst.y1 += incy;
rsrc.y1 += incy;
--rc.y2;
}
}
}
//--------------------------------------------------------------------
template<class SrcPixelFormatRenderer>
void blend_from_color(const SrcPixelFormatRenderer& src,
const color_type& color,
const rect_i* rect_src_ptr = 0,
int dx = 0,
int dy = 0,
cover_type cover = agg::cover_full)
{
rect_i rsrc(0, 0, src.width(), src.height());
if(rect_src_ptr)
{
rsrc.x1 = rect_src_ptr->x1;
rsrc.y1 = rect_src_ptr->y1;
rsrc.x2 = rect_src_ptr->x2 + 1;
rsrc.y2 = rect_src_ptr->y2 + 1;
}
// Version with xdst, ydst (absolute positioning)
//rect_i rdst(xdst, ydst, xdst + rsrc.x2 - rsrc.x1, ydst + rsrc.y2 - rsrc.y1);
// Version with dx, dy (relative positioning)
rect_i rdst(rsrc.x1 + dx, rsrc.y1 + dy, rsrc.x2 + dx, rsrc.y2 + dy);
rect_i rc = clip_rect_area(rdst, rsrc, src.width(), src.height());
if(rc.x2 > 0)
{
int incy = 1;
if(rdst.y1 > rsrc.y1)
{
rsrc.y1 += rc.y2 - 1;
rdst.y1 += rc.y2 - 1;
incy = -1;
}
while(rc.y2 > 0)
{
typename SrcPixelFormatRenderer::row_data rw = src.row(rsrc.y1);
if(rw.ptr)
{
int x1src = rsrc.x1;
int x1dst = rdst.x1;
int len = rc.x2;
if(rw.x1 > x1src)
{
x1dst += rw.x1 - x1src;
len -= rw.x1 - x1src;
x1src = rw.x1;
}
if(len > 0)
{
if(x1src + len-1 > rw.x2)
{
len -= x1src + len - rw.x2 - 1;
}
if(len > 0)
{
m_ren->blend_from_color(src,
color,
x1dst, rdst.y1,
x1src, rsrc.y1,
len,
cover);
}
}
}
rdst.y1 += incy;
rsrc.y1 += incy;
--rc.y2;
}
}
}
//--------------------------------------------------------------------
template<class SrcPixelFormatRenderer>
void blend_from_lut(const SrcPixelFormatRenderer& src,
const color_type* color_lut,
const rect_i* rect_src_ptr = 0,
int dx = 0,
int dy = 0,
cover_type cover = agg::cover_full)
{
rect_i rsrc(0, 0, src.width(), src.height());
if(rect_src_ptr)
{
rsrc.x1 = rect_src_ptr->x1;
rsrc.y1 = rect_src_ptr->y1;
rsrc.x2 = rect_src_ptr->x2 + 1;
rsrc.y2 = rect_src_ptr->y2 + 1;
}
// Version with xdst, ydst (absolute positioning)
//rect_i rdst(xdst, ydst, xdst + rsrc.x2 - rsrc.x1, ydst + rsrc.y2 - rsrc.y1);
// Version with dx, dy (relative positioning)
rect_i rdst(rsrc.x1 + dx, rsrc.y1 + dy, rsrc.x2 + dx, rsrc.y2 + dy);
rect_i rc = clip_rect_area(rdst, rsrc, src.width(), src.height());
if(rc.x2 > 0)
{
int incy = 1;
if(rdst.y1 > rsrc.y1)
{
rsrc.y1 += rc.y2 - 1;
rdst.y1 += rc.y2 - 1;
incy = -1;
}
while(rc.y2 > 0)
{
typename SrcPixelFormatRenderer::row_data rw = src.row(rsrc.y1);
if(rw.ptr)
{
int x1src = rsrc.x1;
int x1dst = rdst.x1;
int len = rc.x2;
if(rw.x1 > x1src)
{
x1dst += rw.x1 - x1src;
len -= rw.x1 - x1src;
x1src = rw.x1;
}
if(len > 0)
{
if(x1src + len-1 > rw.x2)
{
len -= x1src + len - rw.x2 - 1;
}
if(len > 0)
{
m_ren->blend_from_lut(src,
color_lut,
x1dst, rdst.y1,
x1src, rsrc.y1,
len,
cover);
}
}
}
rdst.y1 += incy;
rsrc.y1 += incy;
--rc.y2;
}
}
}
private:
pixfmt_type* m_ren;
rect_i m_clip_box;
};
}
#endif

View file

@ -0,0 +1,854 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_RENDERER_SCANLINE_INCLUDED
#define AGG_RENDERER_SCANLINE_INCLUDED
#include <limits>
#include <cstdlib>
#include "agg_basics.h"
#include "agg_renderer_base.h"
namespace agg
{
//================================================render_scanline_aa_solid
template<class Scanline, class BaseRenderer, class ColorT>
void render_scanline_aa_solid(const Scanline& sl,
BaseRenderer& ren,
const ColorT& color)
{
int y = sl.y();
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
int x = span->x;
if(span->len > 0)
{
ren.blend_solid_hspan(x, y, (unsigned)span->len,
color,
span->covers);
}
else
{
ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
color,
*(span->covers));
}
if(--num_spans == 0) break;
++span;
}
}
//===============================================render_scanlines_aa_solid
template<class Rasterizer, class Scanline,
class BaseRenderer, class ColorT>
void render_scanlines_aa_solid(Rasterizer& ras, Scanline& sl,
BaseRenderer& ren, const ColorT& color)
{
if(ras.rewind_scanlines())
{
// Explicitly convert "color" to the BaseRenderer color type.
// For example, it can be called with color type "rgba", while
// "rgba8" is needed. Otherwise it will be implicitly
// converted in the loop many times.
//----------------------
typename BaseRenderer::color_type ren_color = color;
sl.reset(ras.min_x(), ras.max_x());
while(ras.sweep_scanline(sl))
{
//render_scanline_aa_solid(sl, ren, ren_color);
// This code is equivalent to the above call (copy/paste).
// It's just a "manual" optimization for old compilers,
// like Microsoft Visual C++ v6.0
//-------------------------------
int y = sl.y();
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
int x = span->x;
if(span->len > 0)
{
ren.blend_solid_hspan(x, y, (unsigned)span->len,
ren_color,
span->covers);
}
else
{
ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
ren_color,
*(span->covers));
}
if(--num_spans == 0) break;
++span;
}
}
}
}
//==============================================renderer_scanline_aa_solid
template<class BaseRenderer> class renderer_scanline_aa_solid
{
public:
typedef BaseRenderer base_ren_type;
typedef typename base_ren_type::color_type color_type;
//--------------------------------------------------------------------
renderer_scanline_aa_solid() : m_ren(0) {}
explicit renderer_scanline_aa_solid(base_ren_type& ren) : m_ren(&ren) {}
void attach(base_ren_type& ren)
{
m_ren = &ren;
}
//--------------------------------------------------------------------
void color(const color_type& c) { m_color = c; }
const color_type& color() const { return m_color; }
//--------------------------------------------------------------------
void prepare() {}
//--------------------------------------------------------------------
template<class Scanline> void render(const Scanline& sl)
{
render_scanline_aa_solid(sl, *m_ren, m_color);
}
private:
base_ren_type* m_ren;
color_type m_color;
};
//======================================================render_scanline_aa
template<class Scanline, class BaseRenderer,
class SpanAllocator, class SpanGenerator>
void render_scanline_aa(const Scanline& sl, BaseRenderer& ren,
SpanAllocator& alloc, SpanGenerator& span_gen)
{
int y = sl.y();
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
int x = span->x;
int len = span->len;
const typename Scanline::cover_type* covers = span->covers;
if(len < 0) len = -len;
typename BaseRenderer::color_type* colors = alloc.allocate(len);
span_gen.generate(colors, x, y, len);
ren.blend_color_hspan(x, y, len, colors,
(span->len < 0) ? 0 : covers, *covers);
if(--num_spans == 0) break;
++span;
}
}
//=====================================================render_scanlines_aa
template<class Rasterizer, class Scanline, class BaseRenderer,
class SpanAllocator, class SpanGenerator>
void render_scanlines_aa(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
SpanAllocator& alloc, SpanGenerator& span_gen)
{
if(ras.rewind_scanlines())
{
sl.reset(ras.min_x(), ras.max_x());
span_gen.prepare();
while(ras.sweep_scanline(sl))
{
render_scanline_aa(sl, ren, alloc, span_gen);
}
}
}
//====================================================renderer_scanline_aa
template<class BaseRenderer, class SpanAllocator, class SpanGenerator>
class renderer_scanline_aa
{
public:
typedef BaseRenderer base_ren_type;
typedef SpanAllocator alloc_type;
typedef SpanGenerator span_gen_type;
//--------------------------------------------------------------------
renderer_scanline_aa() : m_ren(0), m_alloc(0), m_span_gen(0) {}
renderer_scanline_aa(base_ren_type& ren,
alloc_type& alloc,
span_gen_type& span_gen) :
m_ren(&ren),
m_alloc(&alloc),
m_span_gen(&span_gen)
{}
void attach(base_ren_type& ren,
alloc_type& alloc,
span_gen_type& span_gen)
{
m_ren = &ren;
m_alloc = &alloc;
m_span_gen = &span_gen;
}
//--------------------------------------------------------------------
void prepare() { m_span_gen->prepare(); }
//--------------------------------------------------------------------
template<class Scanline> void render(const Scanline& sl)
{
render_scanline_aa(sl, *m_ren, *m_alloc, *m_span_gen);
}
private:
base_ren_type* m_ren;
alloc_type* m_alloc;
span_gen_type* m_span_gen;
};
//===============================================render_scanline_bin_solid
template<class Scanline, class BaseRenderer, class ColorT>
void render_scanline_bin_solid(const Scanline& sl,
BaseRenderer& ren,
const ColorT& color)
{
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
ren.blend_hline(span->x,
sl.y(),
span->x - 1 + ((span->len < 0) ?
-span->len :
span->len),
color,
cover_full);
if(--num_spans == 0) break;
++span;
}
}
//==============================================render_scanlines_bin_solid
template<class Rasterizer, class Scanline,
class BaseRenderer, class ColorT>
void render_scanlines_bin_solid(Rasterizer& ras, Scanline& sl,
BaseRenderer& ren, const ColorT& color)
{
if(ras.rewind_scanlines())
{
// Explicitly convert "color" to the BaseRenderer color type.
// For example, it can be called with color type "rgba", while
// "rgba8" is needed. Otherwise it will be implicitly
// converted in the loop many times.
//----------------------
typename BaseRenderer::color_type ren_color(color);
sl.reset(ras.min_x(), ras.max_x());
while(ras.sweep_scanline(sl))
{
//render_scanline_bin_solid(sl, ren, ren_color);
// This code is equivalent to the above call (copy/paste).
// It's just a "manual" optimization for old compilers,
// like Microsoft Visual C++ v6.0
//-------------------------------
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
ren.blend_hline(span->x,
sl.y(),
span->x - 1 + ((span->len < 0) ?
-span->len :
span->len),
ren_color,
cover_full);
if(--num_spans == 0) break;
++span;
}
}
}
}
//=============================================renderer_scanline_bin_solid
template<class BaseRenderer> class renderer_scanline_bin_solid
{
public:
typedef BaseRenderer base_ren_type;
typedef typename base_ren_type::color_type color_type;
//--------------------------------------------------------------------
renderer_scanline_bin_solid() : m_ren(0) {}
explicit renderer_scanline_bin_solid(base_ren_type& ren) : m_ren(&ren) {}
void attach(base_ren_type& ren)
{
m_ren = &ren;
}
//--------------------------------------------------------------------
void color(const color_type& c) { m_color = c; }
const color_type& color() const { return m_color; }
//--------------------------------------------------------------------
void prepare() {}
//--------------------------------------------------------------------
template<class Scanline> void render(const Scanline& sl)
{
render_scanline_bin_solid(sl, *m_ren, m_color);
}
private:
base_ren_type* m_ren;
color_type m_color;
};
//======================================================render_scanline_bin
template<class Scanline, class BaseRenderer,
class SpanAllocator, class SpanGenerator>
void render_scanline_bin(const Scanline& sl, BaseRenderer& ren,
SpanAllocator& alloc, SpanGenerator& span_gen)
{
int y = sl.y();
unsigned num_spans = sl.num_spans();
typename Scanline::const_iterator span = sl.begin();
for(;;)
{
int x = span->x;
int len = span->len;
if(len < 0) len = -len;
typename BaseRenderer::color_type* colors = alloc.allocate(len);
span_gen.generate(colors, x, y, len);
ren.blend_color_hspan(x, y, len, colors, 0, cover_full);
if(--num_spans == 0) break;
++span;
}
}
//=====================================================render_scanlines_bin
template<class Rasterizer, class Scanline, class BaseRenderer,
class SpanAllocator, class SpanGenerator>
void render_scanlines_bin(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
SpanAllocator& alloc, SpanGenerator& span_gen)
{
if(ras.rewind_scanlines())
{
sl.reset(ras.min_x(), ras.max_x());
span_gen.prepare();
while(ras.sweep_scanline(sl))
{
render_scanline_bin(sl, ren, alloc, span_gen);
}
}
}
//====================================================renderer_scanline_bin
template<class BaseRenderer, class SpanAllocator, class SpanGenerator>
class renderer_scanline_bin
{
public:
typedef BaseRenderer base_ren_type;
typedef SpanAllocator alloc_type;
typedef SpanGenerator span_gen_type;
//--------------------------------------------------------------------
renderer_scanline_bin() : m_ren(0), m_alloc(0), m_span_gen(0) {}
renderer_scanline_bin(base_ren_type& ren,
alloc_type& alloc,
span_gen_type& span_gen) :
m_ren(&ren),
m_alloc(&alloc),
m_span_gen(&span_gen)
{}
void attach(base_ren_type& ren,
alloc_type& alloc,
span_gen_type& span_gen)
{
m_ren = &ren;
m_alloc = &alloc;
m_span_gen = &span_gen;
}
//--------------------------------------------------------------------
void prepare() { m_span_gen->prepare(); }
//--------------------------------------------------------------------
template<class Scanline> void render(const Scanline& sl)
{
render_scanline_bin(sl, *m_ren, *m_alloc, *m_span_gen);
}
private:
base_ren_type* m_ren;
alloc_type* m_alloc;
span_gen_type* m_span_gen;
};
//========================================================render_scanlines
template<class Rasterizer, class Scanline, class Renderer>
void render_scanlines(Rasterizer& ras, Scanline& sl, Renderer& ren)
{
if(ras.rewind_scanlines())
{
sl.reset(ras.min_x(), ras.max_x());
ren.prepare();
while(ras.sweep_scanline(sl))
{
ren.render(sl);
}
}
}
//========================================================render_all_paths
template<class Rasterizer, class Scanline, class Renderer,
class VertexSource, class ColorStorage, class PathId>
void render_all_paths(Rasterizer& ras,
Scanline& sl,
Renderer& r,
VertexSource& vs,
const ColorStorage& as,
const PathId& path_id,
unsigned num_paths)
{
for(unsigned i = 0; i < num_paths; i++)
{
ras.reset();
ras.add_path(vs, path_id[i]);
r.color(as[i]);
render_scanlines(ras, sl, r);
}
}
//=============================================render_scanlines_compound
template<class Rasterizer,
class ScanlineAA,
class ScanlineBin,
class BaseRenderer,
class SpanAllocator,
class StyleHandler>
void render_scanlines_compound(Rasterizer& ras,
ScanlineAA& sl_aa,
ScanlineBin& sl_bin,
BaseRenderer& ren,
SpanAllocator& alloc,
StyleHandler& sh)
{
if(ras.rewind_scanlines())
{
int min_x = ras.min_x();
int len = ras.max_x() - min_x + 2;
sl_aa.reset(min_x, ras.max_x());
sl_bin.reset(min_x, ras.max_x());
typedef typename BaseRenderer::color_type color_type;
color_type* color_span = alloc.allocate(len * 2);
color_type* mix_buffer = color_span + len;
unsigned num_spans;
unsigned num_styles;
unsigned style;
bool solid;
while((num_styles = ras.sweep_styles()) > 0)
{
typename ScanlineAA::const_iterator span_aa;
if(num_styles == 1)
{
// Optimization for a single style. Happens often
//-------------------------
if(ras.sweep_scanline(sl_aa, 0))
{
style = ras.style(0);
if(sh.is_solid(style))
{
// Just solid fill
//-----------------------
render_scanline_aa_solid(sl_aa, ren, sh.color(style));
}
else
{
// Arbitrary span generator
//-----------------------
span_aa = sl_aa.begin();
num_spans = sl_aa.num_spans();
for(;;)
{
len = span_aa->len;
sh.generate_span(color_span,
span_aa->x,
sl_aa.y(),
len,
style);
ren.blend_color_hspan(span_aa->x,
sl_aa.y(),
span_aa->len,
color_span,
span_aa->covers);
if(--num_spans == 0) break;
++span_aa;
}
}
}
}
else
{
if(ras.sweep_scanline(sl_bin, -1))
{
// Clear the spans of the mix_buffer
//--------------------
typename ScanlineBin::const_iterator span_bin = sl_bin.begin();
num_spans = sl_bin.num_spans();
for(;;)
{
memset(mix_buffer + span_bin->x - min_x,
0,
span_bin->len * sizeof(color_type));
if(--num_spans == 0) break;
++span_bin;
}
unsigned i;
for(i = 0; i < num_styles; i++)
{
style = ras.style(i);
solid = sh.is_solid(style);
if(ras.sweep_scanline(sl_aa, i))
{
color_type* colors;
color_type* cspan;
typename ScanlineAA::cover_type* covers;
span_aa = sl_aa.begin();
num_spans = sl_aa.num_spans();
if(solid)
{
// Just solid fill
//-----------------------
for(;;)
{
color_type c = sh.color(style);
len = span_aa->len;
colors = mix_buffer + span_aa->x - min_x;
covers = span_aa->covers;
do
{
if(*covers == cover_full)
{
*colors = c;
}
else
{
colors->add(c, *covers);
}
++colors;
++covers;
}
while(--len);
if(--num_spans == 0) break;
++span_aa;
}
}
else
{
// Arbitrary span generator
//-----------------------
for(;;)
{
len = span_aa->len;
colors = mix_buffer + span_aa->x - min_x;
cspan = color_span;
sh.generate_span(cspan,
span_aa->x,
sl_aa.y(),
len,
style);
covers = span_aa->covers;
do
{
if(*covers == cover_full)
{
*colors = *cspan;
}
else
{
colors->add(*cspan, *covers);
}
++cspan;
++colors;
++covers;
}
while(--len);
if(--num_spans == 0) break;
++span_aa;
}
}
}
}
// Emit the blended result as a color hspan
//-------------------------
span_bin = sl_bin.begin();
num_spans = sl_bin.num_spans();
for(;;)
{
ren.blend_color_hspan(span_bin->x,
sl_bin.y(),
span_bin->len,
mix_buffer + span_bin->x - min_x,
0,
cover_full);
if(--num_spans == 0) break;
++span_bin;
}
} // if(ras.sweep_scanline(sl_bin, -1))
} // if(num_styles == 1) ... else
} // while((num_styles = ras.sweep_styles()) > 0)
} // if(ras.rewind_scanlines())
}
//=======================================render_scanlines_compound_layered
template<class Rasterizer,
class ScanlineAA,
class BaseRenderer,
class SpanAllocator,
class StyleHandler>
void render_scanlines_compound_layered(Rasterizer& ras,
ScanlineAA& sl_aa,
BaseRenderer& ren,
SpanAllocator& alloc,
StyleHandler& sh)
{
if(ras.rewind_scanlines())
{
int min_x = ras.min_x();
int len = ras.max_x() - min_x + 2;
sl_aa.reset(min_x, ras.max_x());
typedef typename BaseRenderer::color_type color_type;
color_type* color_span = alloc.allocate(len * 2);
color_type* mix_buffer = color_span + len;
cover_type* cover_buffer = ras.allocate_cover_buffer(len);
unsigned num_spans;
unsigned num_styles;
unsigned style;
bool solid;
while((num_styles = ras.sweep_styles()) > 0)
{
typename ScanlineAA::const_iterator span_aa;
if(num_styles == 1)
{
// Optimization for a single style. Happens often
//-------------------------
if(ras.sweep_scanline(sl_aa, 0))
{
style = ras.style(0);
if(sh.is_solid(style))
{
// Just solid fill
//-----------------------
render_scanline_aa_solid(sl_aa, ren, sh.color(style));
}
else
{
// Arbitrary span generator
//-----------------------
span_aa = sl_aa.begin();
num_spans = sl_aa.num_spans();
for(;;)
{
len = span_aa->len;
sh.generate_span(color_span,
span_aa->x,
sl_aa.y(),
len,
style);
ren.blend_color_hspan(span_aa->x,
sl_aa.y(),
span_aa->len,
color_span,
span_aa->covers);
if(--num_spans == 0) break;
++span_aa;
}
}
}
}
else
{
int sl_start = ras.scanline_start();
unsigned sl_len = ras.scanline_length();
if(sl_len)
{
memset(mix_buffer + sl_start - min_x,
0,
sl_len * sizeof(color_type));
memset(cover_buffer + sl_start - min_x,
0,
sl_len * sizeof(cover_type));
int sl_y = std::numeric_limits<int>::max();
unsigned i;
for(i = 0; i < num_styles; i++)
{
style = ras.style(i);
solid = sh.is_solid(style);
if(ras.sweep_scanline(sl_aa, i))
{
unsigned cover;
color_type* colors;
color_type* cspan;
cover_type* src_covers;
cover_type* dst_covers;
span_aa = sl_aa.begin();
num_spans = sl_aa.num_spans();
sl_y = sl_aa.y();
if(solid)
{
// Just solid fill
//-----------------------
for(;;)
{
color_type c = sh.color(style);
len = span_aa->len;
colors = mix_buffer + span_aa->x - min_x;
src_covers = span_aa->covers;
dst_covers = cover_buffer + span_aa->x - min_x;
do
{
cover = *src_covers;
if(*dst_covers + cover > cover_full)
{
cover = cover_full - *dst_covers;
}
if(cover)
{
colors->add(c, cover);
*dst_covers += cover;
}
++colors;
++src_covers;
++dst_covers;
}
while(--len);
if(--num_spans == 0) break;
++span_aa;
}
}
else
{
// Arbitrary span generator
//-----------------------
for(;;)
{
len = span_aa->len;
colors = mix_buffer + span_aa->x - min_x;
cspan = color_span;
sh.generate_span(cspan,
span_aa->x,
sl_aa.y(),
len,
style);
src_covers = span_aa->covers;
dst_covers = cover_buffer + span_aa->x - min_x;
do
{
cover = *src_covers;
if(*dst_covers + cover > cover_full)
{
cover = cover_full - *dst_covers;
}
if(cover)
{
colors->add(*cspan, cover);
*dst_covers += cover;
}
++cspan;
++colors;
++src_covers;
++dst_covers;
}
while(--len);
if(--num_spans == 0) break;
++span_aa;
}
}
}
}
ren.blend_color_hspan(sl_start,
sl_y,
sl_len,
mix_buffer + sl_start - min_x,
0,
cover_full);
} //if(sl_len)
} //if(num_styles == 1) ... else
} //while((num_styles = ras.sweep_styles()) > 0)
} //if(ras.rewind_scanlines())
}
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// class rendering_buffer
//
//----------------------------------------------------------------------------
#ifndef AGG_RENDERING_BUFFER_INCLUDED
#define AGG_RENDERING_BUFFER_INCLUDED
#include "agg_array.h"
namespace agg
{
//===========================================================row_accessor
template<class T> class row_accessor
{
public:
typedef const_row_info<T> row_data;
//-------------------------------------------------------------------
row_accessor() :
m_buf(0),
m_start(0),
m_width(0),
m_height(0),
m_stride(0)
{
}
//--------------------------------------------------------------------
row_accessor(T* buf, unsigned width, unsigned height, int stride) :
m_buf(0),
m_start(0),
m_width(0),
m_height(0),
m_stride(0)
{
attach(buf, width, height, stride);
}
//--------------------------------------------------------------------
void attach(T* buf, unsigned width, unsigned height, int stride)
{
m_buf = m_start = buf;
m_width = width;
m_height = height;
m_stride = stride;
if(stride < 0)
{
m_start = m_buf - int(height - 1) * stride;
}
}
//--------------------------------------------------------------------
AGG_INLINE T* buf() { return m_buf; }
AGG_INLINE const T* buf() const { return m_buf; }
AGG_INLINE unsigned width() const { return m_width; }
AGG_INLINE unsigned height() const { return m_height; }
AGG_INLINE int stride() const { return m_stride; }
AGG_INLINE unsigned stride_abs() const
{
return (m_stride < 0) ? unsigned(-m_stride) : unsigned(m_stride);
}
//--------------------------------------------------------------------
AGG_INLINE T* row_ptr(int, int y, unsigned)
{
return m_start + y * m_stride;
}
AGG_INLINE T* row_ptr(int y) { return m_start + y * m_stride; }
AGG_INLINE const T* row_ptr(int y) const { return m_start + y * m_stride; }
AGG_INLINE row_data row (int y) const
{
return row_data(0, m_width-1, row_ptr(y));
}
//--------------------------------------------------------------------
template<class RenBuf>
void copy_from(const RenBuf& src)
{
unsigned h = height();
if(src.height() < h) h = src.height();
unsigned l = stride_abs();
if(src.stride_abs() < l) l = src.stride_abs();
l *= sizeof(T);
unsigned y;
unsigned w = width();
for (y = 0; y < h; y++)
{
memcpy(row_ptr(0, y, w), src.row_ptr(y), l);
}
}
//--------------------------------------------------------------------
void clear(T value)
{
unsigned y;
unsigned w = width();
unsigned stride = stride_abs();
for(y = 0; y < height(); y++)
{
T* p = row_ptr(0, y, w);
unsigned x;
for(x = 0; x < stride; x++)
{
*p++ = value;
}
}
}
private:
//--------------------------------------------------------------------
T* m_buf; // Pointer to renrdering buffer
T* m_start; // Pointer to first pixel depending on stride
unsigned m_width; // Width in pixels
unsigned m_height; // Height in pixels
int m_stride; // Number of bytes per row. Can be < 0
};
//==========================================================row_ptr_cache
template<class T> class row_ptr_cache
{
public:
typedef const_row_info<T> row_data;
//-------------------------------------------------------------------
row_ptr_cache() :
m_buf(0),
m_rows(),
m_width(0),
m_height(0),
m_stride(0)
{
}
//--------------------------------------------------------------------
row_ptr_cache(T* buf, unsigned width, unsigned height, int stride) :
m_buf(0),
m_rows(),
m_width(0),
m_height(0),
m_stride(0)
{
attach(buf, width, height, stride);
}
//--------------------------------------------------------------------
void attach(T* buf, unsigned width, unsigned height, int stride)
{
m_buf = buf;
m_width = width;
m_height = height;
m_stride = stride;
if(height > m_rows.size())
{
m_rows.resize(height);
}
T* row_ptr = m_buf;
if(stride < 0)
{
row_ptr = m_buf - int(height - 1) * stride;
}
T** rows = &m_rows[0];
while(height--)
{
*rows++ = row_ptr;
row_ptr += stride;
}
}
//--------------------------------------------------------------------
AGG_INLINE T* buf() { return m_buf; }
AGG_INLINE const T* buf() const { return m_buf; }
AGG_INLINE unsigned width() const { return m_width; }
AGG_INLINE unsigned height() const { return m_height; }
AGG_INLINE int stride() const { return m_stride; }
AGG_INLINE unsigned stride_abs() const
{
return (m_stride < 0) ? unsigned(-m_stride) : unsigned(m_stride);
}
//--------------------------------------------------------------------
AGG_INLINE T* row_ptr(int, int y, unsigned)
{
return m_rows[y];
}
AGG_INLINE T* row_ptr(int y) { return m_rows[y]; }
AGG_INLINE const T* row_ptr(int y) const { return m_rows[y]; }
AGG_INLINE row_data row (int y) const
{
return row_data(0, m_width-1, m_rows[y]);
}
//--------------------------------------------------------------------
T const* const* rows() const { return &m_rows[0]; }
//--------------------------------------------------------------------
template<class RenBuf>
void copy_from(const RenBuf& src)
{
unsigned h = height();
if(src.height() < h) h = src.height();
unsigned l = stride_abs();
if(src.stride_abs() < l) l = src.stride_abs();
l *= sizeof(T);
unsigned y;
unsigned w = width();
for (y = 0; y < h; y++)
{
memcpy(row_ptr(0, y, w), src.row_ptr(y), l);
}
}
//--------------------------------------------------------------------
void clear(T value)
{
unsigned y;
unsigned w = width();
unsigned stride = stride_abs();
for(y = 0; y < height(); y++)
{
T* p = row_ptr(0, y, w);
unsigned x;
for(x = 0; x < stride; x++)
{
*p++ = value;
}
}
}
private:
//--------------------------------------------------------------------
T* m_buf; // Pointer to renrdering buffer
pod_array<T*> m_rows; // Pointers to each row of the buffer
unsigned m_width; // Width in pixels
unsigned m_height; // Height in pixels
int m_stride; // Number of bytes per row. Can be < 0
};
//========================================================rendering_buffer
//
// The definition of the main type for accessing the rows in the frame
// buffer. It provides functionality to navigate to the rows in a
// rectangular matrix, from top to bottom or from bottom to top depending
// on stride.
//
// row_accessor is cheap to create/destroy, but performs one multiplication
// when calling row_ptr().
//
// row_ptr_cache creates an array of pointers to rows, so, the access
// via row_ptr() may be faster. But it requires memory allocation
// when creating. For example, on typical Intel Pentium hardware
// row_ptr_cache speeds span_image_filter_rgb_nn up to 10%
//
// It's used only in short hand typedefs like pixfmt_rgba32 and can be
// redefined in agg_config.h
// In real applications you can use both, depending on your needs
//------------------------------------------------------------------------
#ifdef AGG_RENDERING_BUFFER
typedef AGG_RENDERING_BUFFER rendering_buffer;
#else
// typedef row_ptr_cache<int8u> rendering_buffer;
typedef row_accessor<int8u> rendering_buffer;
#endif
}
#endif

329
src/agg/agg_scanline_p.h Normal file
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@ -0,0 +1,329 @@
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Class scanline_p - a general purpose scanline container with packed spans.
//
//----------------------------------------------------------------------------
//
// Adaptation for 32-bit screen coordinates (scanline32_p) has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_SCANLINE_P_INCLUDED
#define AGG_SCANLINE_P_INCLUDED
#include "agg_array.h"
namespace agg
{
//=============================================================scanline_p8
//
// This is a general purpose scaline container which supports the interface
// used in the rasterizer::render(). See description of scanline_u8
// for details.
//
//------------------------------------------------------------------------
class scanline_p8
{
public:
typedef scanline_p8 self_type;
typedef int8u cover_type;
typedef int16 coord_type;
//--------------------------------------------------------------------
struct span
{
coord_type x;
coord_type len; // If negative, it's a solid span, covers is valid
const cover_type* covers;
};
typedef span* iterator;
typedef const span* const_iterator;
scanline_p8() :
m_last_x(0x7FFFFFF0),
m_covers(),
m_cover_ptr(0),
m_spans(),
m_cur_span(0)
{
}
//--------------------------------------------------------------------
void reset(int min_x, int max_x)
{
unsigned max_len = max_x - min_x + 3;
if(max_len > m_spans.size())
{
m_spans.resize(max_len);
m_covers.resize(max_len);
}
m_last_x = 0x7FFFFFF0;
m_cover_ptr = &m_covers[0];
m_cur_span = &m_spans[0];
m_cur_span->len = 0;
}
//--------------------------------------------------------------------
void add_cell(int x, unsigned cover)
{
*m_cover_ptr = (cover_type)cover;
if(x == m_last_x+1 && m_cur_span->len > 0)
{
m_cur_span->len++;
}
else
{
m_cur_span++;
m_cur_span->covers = m_cover_ptr;
m_cur_span->x = (int16)x;
m_cur_span->len = 1;
}
m_last_x = x;
m_cover_ptr++;
}
//--------------------------------------------------------------------
void add_cells(int x, unsigned len, const cover_type* covers)
{
memcpy(m_cover_ptr, covers, len * sizeof(cover_type));
if(x == m_last_x+1 && m_cur_span->len > 0)
{
m_cur_span->len += (int16)len;
}
else
{
m_cur_span++;
m_cur_span->covers = m_cover_ptr;
m_cur_span->x = (int16)x;
m_cur_span->len = (int16)len;
}
m_cover_ptr += len;
m_last_x = x + len - 1;
}
//--------------------------------------------------------------------
void add_span(int x, unsigned len, unsigned cover)
{
if(x == m_last_x+1 &&
m_cur_span->len < 0 &&
cover == *m_cur_span->covers)
{
m_cur_span->len -= (int16)len;
}
else
{
*m_cover_ptr = (cover_type)cover;
m_cur_span++;
m_cur_span->covers = m_cover_ptr++;
m_cur_span->x = (int16)x;
m_cur_span->len = (int16)(-int(len));
}
m_last_x = x + len - 1;
}
//--------------------------------------------------------------------
void finalize(int y)
{
m_y = y;
}
//--------------------------------------------------------------------
void reset_spans()
{
m_last_x = 0x7FFFFFF0;
m_cover_ptr = &m_covers[0];
m_cur_span = &m_spans[0];
m_cur_span->len = 0;
}
//--------------------------------------------------------------------
int y() const { return m_y; }
unsigned num_spans() const { return unsigned(m_cur_span - &m_spans[0]); }
const_iterator begin() const { return &m_spans[1]; }
private:
scanline_p8(const self_type&);
const self_type& operator = (const self_type&);
int m_last_x;
int m_y;
pod_array<cover_type> m_covers;
cover_type* m_cover_ptr;
pod_array<span> m_spans;
span* m_cur_span;
};
//==========================================================scanline32_p8
class scanline32_p8
{
public:
typedef scanline32_p8 self_type;
typedef int8u cover_type;
typedef int32 coord_type;
struct span
{
span() {}
span(coord_type x_, coord_type len_, const cover_type* covers_) :
x(x_), len(len_), covers(covers_) {}
coord_type x;
coord_type len; // If negative, it's a solid span, covers is valid
const cover_type* covers;
};
typedef pod_bvector<span, 4> span_array_type;
//--------------------------------------------------------------------
class const_iterator
{
public:
const_iterator(const span_array_type& spans) :
m_spans(spans),
m_span_idx(0)
{}
const span& operator*() const { return m_spans[m_span_idx]; }
const span* operator->() const { return &m_spans[m_span_idx]; }
void operator ++ () { ++m_span_idx; }
private:
const span_array_type& m_spans;
unsigned m_span_idx;
};
//--------------------------------------------------------------------
scanline32_p8() :
m_max_len(0),
m_last_x(0x7FFFFFF0),
m_covers(),
m_cover_ptr(0)
{
}
//--------------------------------------------------------------------
void reset(int min_x, int max_x)
{
unsigned max_len = max_x - min_x + 3;
if(max_len > m_covers.size())
{
m_covers.resize(max_len);
}
m_last_x = 0x7FFFFFF0;
m_cover_ptr = &m_covers[0];
m_spans.remove_all();
}
//--------------------------------------------------------------------
void add_cell(int x, unsigned cover)
{
*m_cover_ptr = cover_type(cover);
if(x == m_last_x+1 && m_spans.size() && m_spans.last().len > 0)
{
m_spans.last().len++;
}
else
{
m_spans.add(span(coord_type(x), 1, m_cover_ptr));
}
m_last_x = x;
m_cover_ptr++;
}
//--------------------------------------------------------------------
void add_cells(int x, unsigned len, const cover_type* covers)
{
memcpy(m_cover_ptr, covers, len * sizeof(cover_type));
if(x == m_last_x+1 && m_spans.size() && m_spans.last().len > 0)
{
m_spans.last().len += coord_type(len);
}
else
{
m_spans.add(span(coord_type(x), coord_type(len), m_cover_ptr));
}
m_cover_ptr += len;
m_last_x = x + len - 1;
}
//--------------------------------------------------------------------
void add_span(int x, unsigned len, unsigned cover)
{
if(x == m_last_x+1 &&
m_spans.size() &&
m_spans.last().len < 0 &&
cover == *m_spans.last().covers)
{
m_spans.last().len -= coord_type(len);
}
else
{
*m_cover_ptr = cover_type(cover);
m_spans.add(span(coord_type(x), -coord_type(len), m_cover_ptr++));
}
m_last_x = x + len - 1;
}
//--------------------------------------------------------------------
void finalize(int y)
{
m_y = y;
}
//--------------------------------------------------------------------
void reset_spans()
{
m_last_x = 0x7FFFFFF0;
m_cover_ptr = &m_covers[0];
m_spans.remove_all();
}
//--------------------------------------------------------------------
int y() const { return m_y; }
unsigned num_spans() const { return m_spans.size(); }
const_iterator begin() const { return const_iterator(m_spans); }
private:
scanline32_p8(const self_type&);
const self_type& operator = (const self_type&);
unsigned m_max_len;
int m_last_x;
int m_y;
pod_array<cover_type> m_covers;
cover_type* m_cover_ptr;
span_array_type m_spans;
};
}
#endif

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Affine transformation classes.
//
//----------------------------------------------------------------------------
#ifndef AGG_TRANS_AFFINE_INCLUDED
#define AGG_TRANS_AFFINE_INCLUDED
#include <math.h>
#include "agg_basics.h"
namespace agg
{
const double affine_epsilon = 1e-14;
//============================================================trans_affine
//
// See Implementation agg_trans_affine.cpp
//
// Affine transformation are linear transformations in Cartesian coordinates
// (strictly speaking not only in Cartesian, but for the beginning we will
// think so). They are rotation, scaling, translation and skewing.
// After any affine transformation a line segment remains a line segment
// and it will never become a curve.
//
// There will be no math about matrix calculations, since it has been
// described many times. Ask yourself a very simple question:
// "why do we need to understand and use some matrix stuff instead of just
// rotating, scaling and so on". The answers are:
//
// 1. Any combination of transformations can be done by only 4 multiplications
// and 4 additions in floating point.
// 2. One matrix transformation is equivalent to the number of consecutive
// discrete transformations, i.e. the matrix "accumulates" all transformations
// in the order of their settings. Suppose we have 4 transformations:
// * rotate by 30 degrees,
// * scale X to 2.0,
// * scale Y to 1.5,
// * move to (100, 100).
// The result will depend on the order of these transformations,
// and the advantage of matrix is that the sequence of discret calls:
// rotate(30), scaleX(2.0), scaleY(1.5), move(100,100)
// will have exactly the same result as the following matrix transformations:
//
// affine_matrix m;
// m *= rotate_matrix(30);
// m *= scaleX_matrix(2.0);
// m *= scaleY_matrix(1.5);
// m *= move_matrix(100,100);
//
// m.transform_my_point_at_last(x, y);
//
// What is the good of it? In real life we will set-up the matrix only once
// and then transform many points, let alone the convenience to set any
// combination of transformations.
//
// So, how to use it? Very easy - literally as it's shown above. Not quite,
// let us write a correct example:
//
// agg::trans_affine m;
// m *= agg::trans_affine_rotation(30.0 * 3.1415926 / 180.0);
// m *= agg::trans_affine_scaling(2.0, 1.5);
// m *= agg::trans_affine_translation(100.0, 100.0);
// m.transform(&x, &y);
//
// The affine matrix is all you need to perform any linear transformation,
// but all transformations have origin point (0,0). It means that we need to
// use 2 translations if we want to rotate someting around (100,100):
//
// m *= agg::trans_affine_translation(-100.0, -100.0); // move to (0,0)
// m *= agg::trans_affine_rotation(30.0 * 3.1415926 / 180.0); // rotate
// m *= agg::trans_affine_translation(100.0, 100.0); // move back to (100,100)
//----------------------------------------------------------------------
struct trans_affine
{
double sx, shy, shx, sy, tx, ty;
//------------------------------------------ Construction
// Identity matrix
trans_affine() :
sx(1.0), shy(0.0), shx(0.0), sy(1.0), tx(0.0), ty(0.0)
{}
// Custom matrix. Usually used in derived classes
trans_affine(double v0, double v1, double v2,
double v3, double v4, double v5) :
sx(v0), shy(v1), shx(v2), sy(v3), tx(v4), ty(v5)
{}
// Custom matrix from m[6]
explicit trans_affine(const double* m) :
sx(m[0]), shy(m[1]), shx(m[2]), sy(m[3]), tx(m[4]), ty(m[5])
{}
// Rectangle to a parallelogram.
trans_affine(double x1, double y1, double x2, double y2,
const double* parl)
{
rect_to_parl(x1, y1, x2, y2, parl);
}
// Parallelogram to a rectangle.
trans_affine(const double* parl,
double x1, double y1, double x2, double y2)
{
parl_to_rect(parl, x1, y1, x2, y2);
}
// Arbitrary parallelogram transformation.
trans_affine(const double* src, const double* dst)
{
parl_to_parl(src, dst);
}
//---------------------------------- Parellelogram transformations
// transform a parallelogram to another one. Src and dst are
// pointers to arrays of three points (double[6], x1,y1,...) that
// identify three corners of the parallelograms assuming implicit
// fourth point. The arguments are arrays of double[6] mapped
// to x1,y1, x2,y2, x3,y3 where the coordinates are:
// *-----------------*
// / (x3,y3)/
// / /
// /(x1,y1) (x2,y2)/
// *-----------------*
const trans_affine& parl_to_parl(const double* src,
const double* dst);
const trans_affine& rect_to_parl(double x1, double y1,
double x2, double y2,
const double* parl);
const trans_affine& parl_to_rect(const double* parl,
double x1, double y1,
double x2, double y2);
//------------------------------------------ Operations
// Reset - load an identity matrix
const trans_affine& reset();
// Direct transformations operations
const trans_affine& translate(double x, double y);
const trans_affine& rotate(double a);
const trans_affine& scale(double s);
const trans_affine& scale(double x, double y);
// Multiply matrix to another one
const trans_affine& multiply(const trans_affine& m);
// Multiply "m" to "this" and assign the result to "this"
const trans_affine& premultiply(const trans_affine& m);
// Multiply matrix to inverse of another one
const trans_affine& multiply_inv(const trans_affine& m);
// Multiply inverse of "m" to "this" and assign the result to "this"
const trans_affine& premultiply_inv(const trans_affine& m);
// Invert matrix. Do not try to invert degenerate matrices,
// there's no check for validity. If you set scale to 0 and
// then try to invert matrix, expect unpredictable result.
const trans_affine& invert();
// Mirroring around X
const trans_affine& flip_x();
// Mirroring around Y
const trans_affine& flip_y();
//------------------------------------------- Load/Store
// Store matrix to an array [6] of double
void store_to(double* m) const
{
*m++ = sx; *m++ = shy; *m++ = shx; *m++ = sy; *m++ = tx; *m++ = ty;
}
// Load matrix from an array [6] of double
const trans_affine& load_from(const double* m)
{
sx = *m++; shy = *m++; shx = *m++; sy = *m++; tx = *m++; ty = *m++;
return *this;
}
//------------------------------------------- Operators
// Multiply the matrix by another one
const trans_affine& operator *= (const trans_affine& m)
{
return multiply(m);
}
// Multiply the matrix by inverse of another one
const trans_affine& operator /= (const trans_affine& m)
{
return multiply_inv(m);
}
// Multiply the matrix by another one and return
// the result in a separete matrix.
trans_affine operator * (const trans_affine& m) const
{
return trans_affine(*this).multiply(m);
}
// Multiply the matrix by inverse of another one
// and return the result in a separete matrix.
trans_affine operator / (const trans_affine& m) const
{
return trans_affine(*this).multiply_inv(m);
}
// Calculate and return the inverse matrix
trans_affine operator ~ () const
{
trans_affine ret = *this;
return ret.invert();
}
// Equal operator with default epsilon
bool operator == (const trans_affine& m) const
{
return is_equal(m, affine_epsilon);
}
// Not Equal operator with default epsilon
bool operator != (const trans_affine& m) const
{
return !is_equal(m, affine_epsilon);
}
//-------------------------------------------- Transformations
// Direct transformation of x and y
void transform(double* x, double* y) const;
// Direct transformation of x and y, 2x2 matrix only, no translation
void transform_2x2(double* x, double* y) const;
// Inverse transformation of x and y. It works slower than the
// direct transformation. For massive operations it's better to
// invert() the matrix and then use direct transformations.
void inverse_transform(double* x, double* y) const;
//-------------------------------------------- Auxiliary
// Calculate the determinant of matrix
double determinant() const
{
return sx * sy - shy * shx;
}
// Calculate the reciprocal of the determinant
double determinant_reciprocal() const
{
return 1.0 / (sx * sy - shy * shx);
}
// Get the average scale (by X and Y).
// Basically used to calculate the approximation_scale when
// decomposinting curves into line segments.
double scale() const;
// Check to see if the matrix is not degenerate
bool is_valid(double epsilon = affine_epsilon) const;
// Check to see if it's an identity matrix
bool is_identity(double epsilon = affine_epsilon) const;
// Check to see if two matrices are equal
bool is_equal(const trans_affine& m, double epsilon = affine_epsilon) const;
// Determine the major parameters. Use with caution considering
// possible degenerate cases.
double rotation() const;
void translation(double* dx, double* dy) const;
void scaling(double* x, double* y) const;
void scaling_abs(double* x, double* y) const;
};
//------------------------------------------------------------------------
inline void trans_affine::transform(double* x, double* y) const
{
double tmp = *x;
*x = tmp * sx + *y * shx + tx;
*y = tmp * shy + *y * sy + ty;
}
//------------------------------------------------------------------------
inline void trans_affine::transform_2x2(double* x, double* y) const
{
double tmp = *x;
*x = tmp * sx + *y * shx;
*y = tmp * shy + *y * sy;
}
//------------------------------------------------------------------------
inline void trans_affine::inverse_transform(double* x, double* y) const
{
double d = determinant_reciprocal();
double a = (*x - tx) * d;
double b = (*y - ty) * d;
*x = a * sy - b * shx;
*y = b * sx - a * shy;
}
//------------------------------------------------------------------------
inline double trans_affine::scale() const
{
double x = 0.707106781 * sx + 0.707106781 * shx;
double y = 0.707106781 * shy + 0.707106781 * sy;
return sqrt(x*x + y*y);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::translate(double x, double y)
{
tx += x;
ty += y;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::rotate(double a)
{
double ca = cos(a);
double sa = sin(a);
double t0 = sx * ca - shy * sa;
double t2 = shx * ca - sy * sa;
double t4 = tx * ca - ty * sa;
shy = sx * sa + shy * ca;
sy = shx * sa + sy * ca;
ty = tx * sa + ty * ca;
sx = t0;
shx = t2;
tx = t4;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::scale(double x, double y)
{
double mm0 = x; // Possible hint for the optimizer
double mm3 = y;
sx *= mm0;
shx *= mm0;
tx *= mm0;
shy *= mm3;
sy *= mm3;
ty *= mm3;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::scale(double s)
{
double m = s; // Possible hint for the optimizer
sx *= m;
shx *= m;
tx *= m;
shy *= m;
sy *= m;
ty *= m;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::premultiply(const trans_affine& m)
{
trans_affine t = m;
return *this = t.multiply(*this);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::multiply_inv(const trans_affine& m)
{
trans_affine t = m;
t.invert();
return multiply(t);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::premultiply_inv(const trans_affine& m)
{
trans_affine t = m;
t.invert();
return *this = t.multiply(*this);
}
//------------------------------------------------------------------------
inline void trans_affine::scaling_abs(double* x, double* y) const
{
// Used to calculate scaling coefficients in image resampling.
// When there is considerable shear this method gives us much
// better estimation than just sx, sy.
*x = sqrt(sx * sx + shx * shx);
*y = sqrt(shy * shy + sy * sy);
}
//====================================================trans_affine_rotation
// Rotation matrix. sin() and cos() are calculated twice for the same angle.
// There's no harm because the performance of sin()/cos() is very good on all
// modern processors. Besides, this operation is not going to be invoked too
// often.
class trans_affine_rotation : public trans_affine
{
public:
trans_affine_rotation(double a) :
trans_affine(cos(a), sin(a), -sin(a), cos(a), 0.0, 0.0)
{}
};
//====================================================trans_affine_scaling
// Scaling matrix. x, y - scale coefficients by X and Y respectively
class trans_affine_scaling : public trans_affine
{
public:
trans_affine_scaling(double x, double y) :
trans_affine(x, 0.0, 0.0, y, 0.0, 0.0)
{}
trans_affine_scaling(double s) :
trans_affine(s, 0.0, 0.0, s, 0.0, 0.0)
{}
};
//================================================trans_affine_translation
// Translation matrix
class trans_affine_translation : public trans_affine
{
public:
trans_affine_translation(double x, double y) :
trans_affine(1.0, 0.0, 0.0, 1.0, x, y)
{}
};
//====================================================trans_affine_skewing
// Sckewing (shear) matrix
class trans_affine_skewing : public trans_affine
{
public:
trans_affine_skewing(double x, double y) :
trans_affine(1.0, tan(y), tan(x), 1.0, 0.0, 0.0)
{}
};
//===============================================trans_affine_line_segment
// Rotate, Scale and Translate, associating 0...dist with line segment
// x1,y1,x2,y2
class trans_affine_line_segment : public trans_affine
{
public:
trans_affine_line_segment(double x1, double y1, double x2, double y2,
double dist)
{
double dx = x2 - x1;
double dy = y2 - y1;
if(dist > 0.0)
{
multiply(trans_affine_scaling(sqrt(dx * dx + dy * dy) / dist));
}
multiply(trans_affine_rotation(atan2(dy, dx)));
multiply(trans_affine_translation(x1, y1));
}
};
//============================================trans_affine_reflection_unit
// Reflection matrix. Reflect coordinates across the line through
// the origin containing the unit vector (ux, uy).
// Contributed by John Horigan
class trans_affine_reflection_unit : public trans_affine
{
public:
trans_affine_reflection_unit(double ux, double uy) :
trans_affine(2.0 * ux * ux - 1.0,
2.0 * ux * uy,
2.0 * ux * uy,
2.0 * uy * uy - 1.0,
0.0, 0.0)
{}
};
//=================================================trans_affine_reflection
// Reflection matrix. Reflect coordinates across the line through
// the origin at the angle a or containing the non-unit vector (x, y).
// Contributed by John Horigan
class trans_affine_reflection : public trans_affine_reflection_unit
{
public:
trans_affine_reflection(double a) :
trans_affine_reflection_unit(cos(a), sin(a))
{}
trans_affine_reflection(double x, double y) :
trans_affine_reflection_unit(x / sqrt(x * x + y * y), y / sqrt(x * x + y * y))
{}
};
}
#endif

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The Anti-Grain Geometry Project
A high quality rendering engine for C++
http://antigrain.com
Anti-Grain Geometry has dual licensing model. The Modified BSD
License was first added in version v2.4 just for convenience.
It is a simple, permissive non-copyleft free software license,
compatible with the GNU GPL. It's well proven and recognizable.
See http://www.fsf.org/licensing/licenses/index_html#ModifiedBSD
for details.
Note that the Modified BSD license DOES NOT restrict your rights
if you choose the Anti-Grain Geometry Public License.
Anti-Grain Geometry Public License
====================================================
Anti-Grain Geometry - Version 2.4
Copyright (C) 2002-2005 Maxim Shemanarev (McSeem)
Permission to copy, use, modify, sell and distribute this software
is granted provided this copyright notice appears in all copies.
This software is provided "as is" without express or implied
warranty, and with no claim as to its suitability for any purpose.
Modified BSD License
====================================================
Anti-Grain Geometry - Version 2.4
Copyright (C) 2002-2005 Maxim Shemanarev (McSeem)
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
3. The name of the author may not be used to endorse or promote
products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.