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Correct mixed_selection updating from 3dScene to ObjectList
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3 changed files with 38 additions and 0 deletions
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@ -519,6 +519,8 @@ public:
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const IndicesList& get_volume_idxs() const { return m_list; }
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const GLVolume* get_volume(unsigned int volume_idx) const;
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const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
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unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
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const BoundingBoxf3& get_bounding_box() const;
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