mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Merge remote-tracking branch 'origin' into ys_printable_property
This commit is contained in:
commit
0520da3241
16 changed files with 2709 additions and 2039 deletions
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@ -64,7 +64,7 @@ public:
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vertices_and_normals_interleaved_VBO_id(0),
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triangle_indices_VBO_id(0),
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quad_indices_VBO_id(0)
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{}
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{ assert(! rhs.has_VBOs()); }
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GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
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vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
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triangle_indices(std::move(rhs.triangle_indices)),
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@ -72,7 +72,7 @@ public:
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vertices_and_normals_interleaved_VBO_id(0),
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triangle_indices_VBO_id(0),
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quad_indices_VBO_id(0)
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{}
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{ assert(! rhs.has_VBOs()); }
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~GLIndexedVertexArray() { release_geometry(); }
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@ -80,14 +80,17 @@ public:
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{
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assert(vertices_and_normals_interleaved_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = rhs.vertices_and_normals_interleaved;
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this->triangle_indices = rhs.triangle_indices;
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this->quad_indices = rhs.quad_indices;
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this->m_bounding_box = rhs.m_bounding_box;
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vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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triangle_indices_size = rhs.triangle_indices_size;
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quad_indices_size = rhs.quad_indices_size;
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assert(quad_indices_VBO_id == 0);
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assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
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assert(rhs.triangle_indices_VBO_id == 0);
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assert(rhs.quad_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = rhs.vertices_and_normals_interleaved;
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this->triangle_indices = rhs.triangle_indices;
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this->quad_indices = rhs.quad_indices;
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this->m_bounding_box = rhs.m_bounding_box;
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this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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this->triangle_indices_size = rhs.triangle_indices_size;
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this->quad_indices_size = rhs.quad_indices_size;
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return *this;
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}
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@ -95,21 +98,24 @@ public:
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{
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assert(vertices_and_normals_interleaved_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
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this->triangle_indices = std::move(rhs.triangle_indices);
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this->quad_indices = std::move(rhs.quad_indices);
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this->m_bounding_box = std::move(rhs.m_bounding_box);
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vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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triangle_indices_size = rhs.triangle_indices_size;
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quad_indices_size = rhs.quad_indices_size;
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assert(quad_indices_VBO_id == 0);
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assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
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assert(rhs.triangle_indices_VBO_id == 0);
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assert(rhs.quad_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
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this->triangle_indices = std::move(rhs.triangle_indices);
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this->quad_indices = std::move(rhs.quad_indices);
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this->m_bounding_box = std::move(rhs.m_bounding_box);
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this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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this->triangle_indices_size = rhs.triangle_indices_size;
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this->quad_indices_size = rhs.quad_indices_size;
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return *this;
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}
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// Vertices and their normals, interleaved to be used by void glInterleavedArrays(GL_N3F_V3F, 0, x)
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mutable std::vector<float> vertices_and_normals_interleaved;
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mutable std::vector<int> triangle_indices;
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mutable std::vector<int> quad_indices;
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std::vector<float> vertices_and_normals_interleaved;
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std::vector<int> triangle_indices;
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std::vector<int> quad_indices;
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// When the geometry data is loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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@ -119,9 +125,9 @@ public:
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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mutable unsigned int vertices_and_normals_interleaved_VBO_id{ 0 };
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mutable unsigned int triangle_indices_VBO_id{ 0 };
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mutable unsigned int quad_indices_VBO_id{ 0 };
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unsigned int vertices_and_normals_interleaved_VBO_id{ 0 };
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unsigned int triangle_indices_VBO_id{ 0 };
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unsigned int quad_indices_VBO_id{ 0 };
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void load_mesh_full_shading(const TriangleMesh &mesh);
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void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
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@ -141,12 +147,12 @@ public:
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if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
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this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
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this->vertices_and_normals_interleaved.push_back(nx);
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this->vertices_and_normals_interleaved.push_back(ny);
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this->vertices_and_normals_interleaved.push_back(nz);
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this->vertices_and_normals_interleaved.push_back(x);
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this->vertices_and_normals_interleaved.push_back(y);
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this->vertices_and_normals_interleaved.push_back(z);
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this->vertices_and_normals_interleaved.emplace_back(nx);
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this->vertices_and_normals_interleaved.emplace_back(ny);
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this->vertices_and_normals_interleaved.emplace_back(nz);
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this->vertices_and_normals_interleaved.emplace_back(x);
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this->vertices_and_normals_interleaved.emplace_back(y);
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this->vertices_and_normals_interleaved.emplace_back(z);
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this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
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m_bounding_box.merge(Vec3f(x, y, z).cast<double>());
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@ -167,9 +173,9 @@ public:
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if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
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this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
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this->triangle_indices.push_back(idx1);
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this->triangle_indices.push_back(idx2);
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this->triangle_indices.push_back(idx3);
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this->triangle_indices.emplace_back(idx1);
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this->triangle_indices.emplace_back(idx2);
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this->triangle_indices.emplace_back(idx3);
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this->triangle_indices_size = this->triangle_indices.size();
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};
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@ -180,17 +186,17 @@ public:
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if (this->quad_indices.size() + 4 > this->vertices_and_normals_interleaved.capacity())
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this->quad_indices.reserve(next_highest_power_of_2(this->quad_indices.size() + 4));
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this->quad_indices.push_back(idx1);
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this->quad_indices.push_back(idx2);
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this->quad_indices.push_back(idx3);
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this->quad_indices.push_back(idx4);
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this->quad_indices.emplace_back(idx1);
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this->quad_indices.emplace_back(idx2);
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this->quad_indices.emplace_back(idx3);
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this->quad_indices.emplace_back(idx4);
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this->quad_indices_size = this->quad_indices.size();
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};
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// Finalize the initialization of the geometry & indices,
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// upload the geometry and indices to OpenGL VBO objects
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// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
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void finalize_geometry() const;
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void finalize_geometry(bool opengl_initialized);
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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@ -211,7 +217,7 @@ public:
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}
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// Shrink the internal storage to tighly fit the data stored.
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void shrink_to_fit() const {
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void shrink_to_fit() {
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this->vertices_and_normals_interleaved.shrink_to_fit();
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this->triangle_indices.shrink_to_fit();
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this->quad_indices.shrink_to_fit();
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@ -219,6 +225,22 @@ public:
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const BoundingBoxf3& bounding_box() const { return m_bounding_box; }
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const { return sizeof(*this) + vertices_and_normals_interleaved.capacity() * sizeof(float) + triangle_indices.capacity() * sizeof(int) + quad_indices.capacity() * sizeof(int); }
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// Return an estimate of the memory held by GPU vertex buffers.
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size_t gpu_memory_used() const
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{
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size_t memsize = 0;
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if (this->vertices_and_normals_interleaved_VBO_id != 0)
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memsize += this->vertices_and_normals_interleaved_size * 4;
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if (this->triangle_indices_VBO_id != 0)
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memsize += this->triangle_indices_size * 4;
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if (this->quad_indices_VBO_id != 0)
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memsize += this->quad_indices_size * 4;
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return memsize;
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}
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size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
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private:
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BoundingBoxf3 m_bounding_box;
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};
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@ -250,7 +272,7 @@ private:
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Geometry::Transformation m_volume_transformation;
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// Shift in z required by sla supports+pad
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double m_sla_shift_z;
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double m_sla_shift_z;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_bounding_box;
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// Whether or not is needed to recalculate the transformed bounding box.
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@ -422,13 +444,22 @@ public:
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void render() const;
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void render(int color_id, int detection_id, int worldmatrix_id) const;
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void finalize_geometry() { this->indexed_vertex_array.finalize_geometry(); }
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void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array.finalize_geometry(opengl_initialized); }
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void release_geometry() { this->indexed_vertex_array.release_geometry(); }
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void set_bounding_boxes_as_dirty() { m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; }
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bool is_sla_support() const;
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bool is_sla_pad() const;
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const {
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//FIXME what to do wih m_convex_hull?
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return sizeof(*this) - sizeof(this->indexed_vertex_array) + this->indexed_vertex_array.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) + this->offsets.capacity() * sizeof(size_t);
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}
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// Return an estimate of the memory held by GPU vertex buffers.
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size_t gpu_memory_used() const { return this->indexed_vertex_array.gpu_memory_used(); }
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size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
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};
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typedef std::vector<GLVolume*> GLVolumePtrs;
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@ -463,30 +494,33 @@ public:
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~GLVolumeCollection() { clear(); };
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std::vector<int> load_object(
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const ModelObject* model_object,
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const ModelObject *model_object,
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int obj_idx,
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const std::vector<int>& instance_idxs,
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const std::string& color_by);
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const std::vector<int> &instance_idxs,
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const std::string &color_by,
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bool opengl_initialized);
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int load_object_volume(
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const ModelObject* model_object,
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int obj_idx,
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int volume_idx,
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int instance_idx,
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const std::string& color_by);
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const ModelObject *model_object,
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int obj_idx,
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int volume_idx,
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int instance_idx,
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const std::string &color_by,
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bool opengl_initialized);
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// Load SLA auxiliary GLVolumes (for support trees or pad).
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void load_object_auxiliary(
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const SLAPrintObject* print_object,
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const SLAPrintObject *print_object,
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int obj_idx,
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// pairs of <instance_idx, print_instance_idx>
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const std::vector<std::pair<size_t, size_t>>& instances,
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SLAPrintObjectStep milestone,
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// Timestamp of the last change of the milestone
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size_t timestamp);
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size_t timestamp,
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bool opengl_initialized);
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int load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width);
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized);
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// Render the volumes by OpenGL.
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void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
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@ -494,7 +528,7 @@ public:
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// Finalize the initialization of the geometry & indices,
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// upload the geometry and indices to OpenGL VBO objects
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// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
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void finalize_geometry() { for (auto* v : volumes) v->finalize_geometry(); }
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void finalize_geometry(bool opengl_initialized) { for (auto* v : volumes) v->finalize_geometry(opengl_initialized); }
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// Release the geometry data assigned to the volumes.
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// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
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void release_geometry() { for (auto *v : volumes) v->release_geometry(); }
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@ -522,6 +556,14 @@ public:
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// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
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std::vector<double> get_current_print_zs(bool active_only) const;
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const;
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// Return an estimate of the memory held by GPU vertex buffers.
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size_t gpu_memory_used() const;
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size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
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// Return CPU, GPU and total memory log line.
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std::string log_memory_info() const;
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private:
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GLVolumeCollection(const GLVolumeCollection &other);
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GLVolumeCollection& operator=(const GLVolumeCollection &);
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@ -539,6 +581,7 @@ public:
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GLModel();
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virtual ~GLModel();
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// init() / init_from_file() shall be called with the OpenGL context active!
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bool init() { return on_init(); }
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bool init_from_file(const std::string& filename) { return on_init_from_file(filename); }
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@ -568,7 +611,7 @@ protected:
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class GLArrow : public GLModel
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{
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protected:
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virtual bool on_init();
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bool on_init() override;
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};
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class GLCurvedArrow : public GLModel
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@ -579,13 +622,13 @@ public:
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explicit GLCurvedArrow(unsigned int resolution);
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protected:
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virtual bool on_init();
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bool on_init() override;
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};
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class GLBed : public GLModel
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{
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protected:
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virtual bool on_init_from_file(const std::string& filename);
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bool on_init_from_file(const std::string& filename) override;
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};
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class _3DScene
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