ENH: ease removal of tree supports

Previously tree supports are harder to remove than normal
supports. We learn from normal supports and improve the gap between
object and supports.

Jira: STUDIO-3530

Change-Id: I229a7b869b334bdf4c5aba96c9450213b83457f2
This commit is contained in:
Arthur 2023-06-30 18:11:31 +08:00 committed by Lane.Wei
parent 73059c79af
commit 04bfe7e405
4 changed files with 128 additions and 38 deletions

View file

@ -2834,41 +2834,10 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_conta
return bottom_contacts;
}
// FN_HIGHER_EQUAL: the provided object pointer has a Z value >= of an internal threshold.
// Find the first item with Z value >= of an internal threshold of fn_higher_equal.
// If no vec item with Z value >= of an internal threshold of fn_higher_equal is found, return vec.size()
// If the initial idx is size_t(-1), then use binary search.
// Otherwise search linearly upwards.
template<typename IteratorType, typename IndexType, typename FN_HIGHER_EQUAL>
IndexType idx_higher_or_equal(IteratorType begin, IteratorType end, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
{
auto size = int(end - begin);
if (size == 0) {
idx = 0;
} else if (idx == IndexType(-1)) {
// First of the batch of layers per thread pool invocation. Use binary search.
int idx_low = 0;
int idx_high = std::max(0, size - 1);
while (idx_low + 1 < idx_high) {
int idx_mid = (idx_low + idx_high) / 2;
if (fn_higher_equal(begin[idx_mid]))
idx_high = idx_mid;
else
idx_low = idx_mid;
}
idx = fn_higher_equal(begin[idx_low]) ? idx_low :
(fn_higher_equal(begin[idx_high]) ? idx_high : size);
} else {
// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
while (int(idx) < size && ! fn_higher_equal(begin[idx]))
++ idx;
}
return idx;
}
template<typename T, typename IndexType, typename FN_HIGHER_EQUAL>
IndexType idx_higher_or_equal(const std::vector<T>& vec, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
{
return idx_higher_or_equal(vec.begin(), vec.end(), idx, fn_higher_equal);
return Layer::idx_higher_or_equal(vec.begin(), vec.end(), idx, fn_higher_equal);
}
// FN_LOWER_EQUAL: the provided object pointer has a Z value <= of an internal threshold.
@ -3353,7 +3322,7 @@ void PrintObjectSupportMaterial::trim_support_layers_by_object(
assert(! support_layer.polygons.empty() && support_layer.print_z >= m_slicing_params.raft_contact_top_z + EPSILON);
// Find the overlapping object layers including the extra above / below gap.
coordf_t z_threshold = support_layer.bottom_print_z() - gap_extra_below + EPSILON;
idx_object_layer_overlapping = idx_higher_or_equal(
idx_object_layer_overlapping = Layer::idx_higher_or_equal(
object.layers().begin(), object.layers().end(), idx_object_layer_overlapping,
[z_threshold](const Layer *layer){ return layer->print_z >= z_threshold; });
// Collect all the object layers intersecting with this layer.