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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
(cherry picked from commit prusa3d/PrusaSlicer@eda55701a2)
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5 changed files with 61 additions and 31 deletions
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@ -35,6 +35,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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// basic shader, used to render all what was previously rendered using the immediate mode
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valid &= append_shader("flat", { "flat.vs", "flat.fs" });
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// used to render 3D scene background
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valid &= append_shader("background", { "background.vs", "background.fs" });
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
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valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
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//used to render thumbnail
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