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https://github.com/SoftFever/OrcaSlicer.git
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Added method const GLVolume* Selection::get_first_volume() const to simplify client code
(cherry picked from commit prusa3d/PrusaSlicer@0e3490620e)
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9dbb2dfe0d
commit
049dfd3e08
9 changed files with 29 additions and 30 deletions
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@ -1950,7 +1950,7 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
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const BoundingBoxf3 instance_bb = model_object.instance_bounding_box(instance_idx);
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// First (any) GLVolume of the selected instance. They all share the same instance matrix.
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* v = selection.get_first_volume();
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const Geometry::Transformation inst_transform = v->get_instance_transformation();
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const Transform3d inv_inst_transform = inst_transform.get_matrix(true).inverse();
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const Vec3d instance_offset = v->get_instance_offset();
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@ -2086,7 +2086,7 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode
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ModelVolume *new_volume = model_object.add_volume(std::move(mesh), type);
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// First (any) GLVolume of the selected instance. They all share the same instance matrix.
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* v = selection.get_first_volume();
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb));
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@ -4350,7 +4350,7 @@ void ObjectList::update_selections()
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sels.Add(m_objects_model->GetItemById(selection.get_object_idx()));
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}
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else if (selection.is_single_volume() || selection.is_any_modifier()) {
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const auto gl_vol = selection.get_volume(*selection.get_volume_idxs().begin());
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const auto gl_vol = selection.get_first_volume();
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if (m_objects_model->GetVolumeIdByItem(m_objects_model->GetParent(item)) == gl_vol->volume_idx())
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return;
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}
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@ -4426,8 +4426,7 @@ void ObjectList::update_selections()
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{
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if (m_selection_mode & smSettings)
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{
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const auto idx = *selection.get_volume_idxs().begin();
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const auto gl_vol = selection.get_volume(idx);
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const auto gl_vol = selection.get_first_volume();
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if (gl_vol->volume_idx() >= 0) {
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// Only add GLVolumes with non-negative volume_ids. GLVolumes with negative volume ids
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// are not associated with ModelVolumes, but they are temporarily generated by the backend
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@ -621,7 +621,7 @@ void GLGizmoAdvancedCut::perform_cut(const Selection& selection)
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wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoAdvancedCut: Invalid object selection");
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// m_cut_z is the distance from the bed. Subtract possible SLA elevation.
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const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* first_glvolume = selection.get_first_volume();
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// perform cut
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{
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@ -341,7 +341,7 @@ BoundingBoxf3 GLGizmoPainterBase::bounding_box() const
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void GLGizmoPainterBase::update_contours(const TriangleMesh& vol_mesh, float cursor_z, float max_z, float min_z) const
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{
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const Selection& selection = m_parent.get_selection();
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const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* first_glvolume = selection.get_first_volume();
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const BoundingBoxf3& box = first_glvolume->transformed_convex_hull_bounding_box();
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const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()];
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@ -432,7 +432,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
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}
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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ret = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true) * ret;
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ret = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true) * ret;
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return Geometry::assemble_transform(m_center) * ret;
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}
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@ -466,7 +466,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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}
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
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m = m * selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true).inverse();
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m.translate(-m_center);
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@ -49,9 +49,9 @@ std::string GLGizmoScale3D::get_tooltip() const
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Vec3f scale = 100.0f * Vec3f::Ones();
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if (single_instance)
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scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
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scale = 100.0f * selection.get_first_volume()->get_instance_scaling_factor().cast<float>();
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else if (single_volume)
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scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
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scale = 100.0f * selection.get_first_volume()->get_volume_scaling_factor().cast<float>();
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if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging)
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return "X: " + format(scale.x(), 4) + "%";
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@ -105,7 +105,7 @@ void GLGizmoScale3D::data_changed()
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if (enable_scale_xyz) {
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// all volumes in the selection belongs to the same instance, any of
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// them contains the needed data, so we take the first
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const GLVolume *volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume *volume = selection.get_first_volume();
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if (selection.is_single_full_instance()) {
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set_scale(volume->get_instance_scaling_factor());
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} else if (selection.is_single_volume() ||
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@ -211,7 +211,7 @@ void GLGizmoScale3D::on_render()
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}
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// gets transform from first selected volume
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const GLVolume* v = selection.get_volume(*idxs.begin());
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const GLVolume* v = selection.get_first_volume();
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m_transform = v->get_instance_transformation().get_matrix();
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// gets angles from first selected volume
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angles = v->get_instance_rotation();
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@ -220,7 +220,7 @@ void GLGizmoScale3D::on_render()
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m_offsets_transform = offsets_transform;
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}
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else if (single_volume) {
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* v = selection.get_first_volume();
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m_box = v->bounding_box();
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m_transform = v->world_matrix();
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angles = Geometry::extract_euler_angles(m_transform);
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@ -652,7 +652,7 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
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const Selection &selection = m_parent.get_selection();
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if (selection.is_single_full_instance() || selection.is_single_full_object()) {
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const GLVolume * gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume * gl_volume = selection.get_first_volume();
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int object_idx = gl_volume->object_idx();
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if (object_idx != m_object_idx || (object_idx == m_object_idx && m_volume_idx != -1)) {
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m_object_idx = object_idx;
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@ -917,7 +917,7 @@ ModelVolume *GLGizmoText::get_selected_single_volume(int &out_object_idx, int &o
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{
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if (m_parent.get_selection().is_single_volume() || m_parent.get_selection().is_single_modifier()) {
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const Selection &selection = m_parent.get_selection();
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const GLVolume * gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume * gl_volume = selection.get_first_volume();
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out_object_idx = gl_volume->object_idx();
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ModelObject *model_object = selection.get_model()->objects[out_object_idx];
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out_volume_idx = gl_volume->volume_idx();
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@ -119,7 +119,7 @@ void SelectionInfo::on_update()
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const Selection& selection = get_pool()->get_canvas()->get_selection();
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if (selection.is_single_full_instance()) {
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m_model_object = selection.get_model()->objects[selection.get_object_idx()];
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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m_z_shift = selection.get_first_volume()->get_sla_shift_z();
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}
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else
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m_model_object = nullptr;
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@ -86,7 +86,7 @@ void GizmoObjectManipulation::update_settings_value(const Selection& selection)
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ObjectList* obj_list = wxGetApp().obj_list();
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if (selection.is_single_full_instance()) {
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// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_first_volume();
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m_new_position = volume->get_instance_offset();
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if (m_world_coordinates) {
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@ -118,7 +118,7 @@ void GizmoObjectManipulation::update_settings_value(const Selection& selection)
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}
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else if (selection.is_single_modifier() || selection.is_single_volume()) {
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// the selection contains a single volume
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_first_volume();
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m_new_position = volume->get_volume_offset();
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m_new_rotation = volume->get_volume_rotation() * (180. / M_PI);
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m_new_scale = volume->get_volume_scaling_factor() * 100.;
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@ -217,7 +217,7 @@ void GizmoObjectManipulation::update_reset_buttons_visibility()
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const Selection& selection = m_glcanvas.get_selection();
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if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_first_volume();
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Vec3d rotation;
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Vec3d scale;
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double min_z = 0.;
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@ -331,14 +331,14 @@ void GizmoObjectManipulation::change_size_value(int axis, double value)
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Vec3d ref_size = m_cache.size;
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if (selection.is_single_volume() || selection.is_single_modifier()) {
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Vec3d instance_scale = wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->instances[0]->get_transformation().get_scaling_factor();
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ref_size = selection.get_volume(*selection.get_volume_idxs().begin())->bounding_box().size();
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Vec3d instance_scale = wxGetApp().model().objects[selection.get_first_volume()->object_idx()]->instances[0]->get_transformation().get_scaling_factor();
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ref_size = selection.get_first_volume()->bounding_box().size();
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ref_size = Vec3d(instance_scale[0] * ref_size[0], instance_scale[1] * ref_size[1], instance_scale[2] * ref_size[2]);
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}
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else if (selection.is_single_full_instance())
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ref_size = m_world_coordinates ?
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selection.get_unscaled_instance_bounding_box().size() :
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wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->raw_mesh_bounding_box().size();
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wxGetApp().model().objects[selection.get_first_volume()->object_idx()]->raw_mesh_bounding_box().size();
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this->do_scale(axis, 100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
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@ -391,7 +391,7 @@ void GizmoObjectManipulation::reset_position_value()
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Selection& selection = m_glcanvas.get_selection();
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if (selection.is_single_volume() || selection.is_single_modifier()) {
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GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
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GLVolume* volume = const_cast<GLVolume*>(selection.get_first_volume());
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volume->set_volume_offset(Vec3d::Zero());
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}
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else if (selection.is_single_full_instance()) {
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@ -414,7 +414,7 @@ void GizmoObjectManipulation::reset_rotation_value()
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Selection& selection = m_glcanvas.get_selection();
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if (selection.is_single_volume() || selection.is_single_modifier()) {
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GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
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GLVolume* volume = const_cast<GLVolume*>(selection.get_first_volume());
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volume->set_volume_rotation(Vec3d::Zero());
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}
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else if (selection.is_single_full_instance()) {
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@ -450,7 +450,7 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
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if (selection.is_single_full_instance() && m_world_coordinates && !new_value) {
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// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
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// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_first_volume();
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// Is the angle close to a multiple of 90 degrees?
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if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
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@ -4033,7 +4033,7 @@ int Plater::priv::get_selected_volume_idx() const
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int idx = selection.get_object_idx();
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if ((0 > idx) || (idx > 1000))
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return-1;
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* v = selection.get_first_volume();
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if (model.objects[idx]->volumes.size() > 1)
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return v->volume_idx();
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return -1;
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@ -4844,7 +4844,7 @@ void Plater::priv::replace_with_stl()
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if (selection.is_wipe_tower() || get_selection().get_volume_idxs().size() != 1)
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return;
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* v = selection.get_first_volume();
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int object_idx = v->object_idx();
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int volume_idx = v->volume_idx();
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@ -7154,7 +7154,7 @@ bool Plater::priv::can_edit_text() const
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return true;
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if (selection.is_single_volume()) {
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const GLVolume *gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume *gl_volume = selection.get_first_volume();
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int out_object_idx = gl_volume->object_idx();
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ModelObject * model_object = selection.get_model()->objects[out_object_idx];
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int out_volume_idx = gl_volume->volume_idx();
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@ -10334,7 +10334,7 @@ void Plater::export_stl(bool extended, bool selection_only)
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if (selection.get_mode() == Selection::Instance)
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mesh = mesh_to_export(*model_object, (model_object->instances.size() > 1) ? -1 : selection.get_instance_idx());
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else {
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_first_volume();
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mesh = model_object->volumes[volume->volume_idx()]->mesh();
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mesh.transform(volume->get_volume_transformation().get_matrix(), true);
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}
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