Added method const GLVolume* Selection::get_first_volume() const to simplify client code

(cherry picked from commit prusa3d/PrusaSlicer@0e3490620e)
This commit is contained in:
enricoturri1966 2023-10-30 20:12:21 +08:00 committed by Noisyfox
parent 9dbb2dfe0d
commit 049dfd3e08
9 changed files with 29 additions and 30 deletions

View file

@ -1950,7 +1950,7 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
const BoundingBoxf3 instance_bb = model_object.instance_bounding_box(instance_idx);
// First (any) GLVolume of the selected instance. They all share the same instance matrix.
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* v = selection.get_first_volume();
const Geometry::Transformation inst_transform = v->get_instance_transformation();
const Transform3d inv_inst_transform = inst_transform.get_matrix(true).inverse();
const Vec3d instance_offset = v->get_instance_offset();
@ -2086,7 +2086,7 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode
ModelVolume *new_volume = model_object.add_volume(std::move(mesh), type);
// First (any) GLVolume of the selected instance. They all share the same instance matrix.
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* v = selection.get_first_volume();
// Transform the new modifier to be aligned with the print bed.
const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb));
@ -4350,7 +4350,7 @@ void ObjectList::update_selections()
sels.Add(m_objects_model->GetItemById(selection.get_object_idx()));
}
else if (selection.is_single_volume() || selection.is_any_modifier()) {
const auto gl_vol = selection.get_volume(*selection.get_volume_idxs().begin());
const auto gl_vol = selection.get_first_volume();
if (m_objects_model->GetVolumeIdByItem(m_objects_model->GetParent(item)) == gl_vol->volume_idx())
return;
}
@ -4426,8 +4426,7 @@ void ObjectList::update_selections()
{
if (m_selection_mode & smSettings)
{
const auto idx = *selection.get_volume_idxs().begin();
const auto gl_vol = selection.get_volume(idx);
const auto gl_vol = selection.get_first_volume();
if (gl_vol->volume_idx() >= 0) {
// Only add GLVolumes with non-negative volume_ids. GLVolumes with negative volume ids
// are not associated with ModelVolumes, but they are temporarily generated by the backend

View file

@ -621,7 +621,7 @@ void GLGizmoAdvancedCut::perform_cut(const Selection& selection)
wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoAdvancedCut: Invalid object selection");
// m_cut_z is the distance from the bed. Subtract possible SLA elevation.
const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* first_glvolume = selection.get_first_volume();
// perform cut
{

View file

@ -341,7 +341,7 @@ BoundingBoxf3 GLGizmoPainterBase::bounding_box() const
void GLGizmoPainterBase::update_contours(const TriangleMesh& vol_mesh, float cursor_z, float max_z, float min_z) const
{
const Selection& selection = m_parent.get_selection();
const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* first_glvolume = selection.get_first_volume();
const BoundingBoxf3& box = first_glvolume->transformed_convex_hull_bounding_box();
const ModelObject* model_object = wxGetApp().model().objects[selection.get_object_idx()];

View file

@ -432,7 +432,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
}
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
ret = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true) * ret;
ret = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true) * ret;
return Geometry::assemble_transform(m_center) * ret;
}
@ -466,7 +466,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
}
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
m = m * selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true).inverse();
m.translate(-m_center);

View file

@ -49,9 +49,9 @@ std::string GLGizmoScale3D::get_tooltip() const
Vec3f scale = 100.0f * Vec3f::Ones();
if (single_instance)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
scale = 100.0f * selection.get_first_volume()->get_instance_scaling_factor().cast<float>();
else if (single_volume)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
scale = 100.0f * selection.get_first_volume()->get_volume_scaling_factor().cast<float>();
if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging)
return "X: " + format(scale.x(), 4) + "%";
@ -105,7 +105,7 @@ void GLGizmoScale3D::data_changed()
if (enable_scale_xyz) {
// all volumes in the selection belongs to the same instance, any of
// them contains the needed data, so we take the first
const GLVolume *volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume *volume = selection.get_first_volume();
if (selection.is_single_full_instance()) {
set_scale(volume->get_instance_scaling_factor());
} else if (selection.is_single_volume() ||
@ -211,7 +211,7 @@ void GLGizmoScale3D::on_render()
}
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
const GLVolume* v = selection.get_first_volume();
m_transform = v->get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v->get_instance_rotation();
@ -220,7 +220,7 @@ void GLGizmoScale3D::on_render()
m_offsets_transform = offsets_transform;
}
else if (single_volume) {
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* v = selection.get_first_volume();
m_box = v->bounding_box();
m_transform = v->world_matrix();
angles = Geometry::extract_euler_angles(m_transform);

View file

@ -652,7 +652,7 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
const Selection &selection = m_parent.get_selection();
if (selection.is_single_full_instance() || selection.is_single_full_object()) {
const GLVolume * gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume * gl_volume = selection.get_first_volume();
int object_idx = gl_volume->object_idx();
if (object_idx != m_object_idx || (object_idx == m_object_idx && m_volume_idx != -1)) {
m_object_idx = object_idx;
@ -917,7 +917,7 @@ ModelVolume *GLGizmoText::get_selected_single_volume(int &out_object_idx, int &o
{
if (m_parent.get_selection().is_single_volume() || m_parent.get_selection().is_single_modifier()) {
const Selection &selection = m_parent.get_selection();
const GLVolume * gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume * gl_volume = selection.get_first_volume();
out_object_idx = gl_volume->object_idx();
ModelObject *model_object = selection.get_model()->objects[out_object_idx];
out_volume_idx = gl_volume->volume_idx();

View file

@ -119,7 +119,7 @@ void SelectionInfo::on_update()
const Selection& selection = get_pool()->get_canvas()->get_selection();
if (selection.is_single_full_instance()) {
m_model_object = selection.get_model()->objects[selection.get_object_idx()];
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
m_z_shift = selection.get_first_volume()->get_sla_shift_z();
}
else
m_model_object = nullptr;

View file

@ -86,7 +86,7 @@ void GizmoObjectManipulation::update_settings_value(const Selection& selection)
ObjectList* obj_list = wxGetApp().obj_list();
if (selection.is_single_full_instance()) {
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* volume = selection.get_first_volume();
m_new_position = volume->get_instance_offset();
if (m_world_coordinates) {
@ -118,7 +118,7 @@ void GizmoObjectManipulation::update_settings_value(const Selection& selection)
}
else if (selection.is_single_modifier() || selection.is_single_volume()) {
// the selection contains a single volume
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* volume = selection.get_first_volume();
m_new_position = volume->get_volume_offset();
m_new_rotation = volume->get_volume_rotation() * (180. / M_PI);
m_new_scale = volume->get_volume_scaling_factor() * 100.;
@ -217,7 +217,7 @@ void GizmoObjectManipulation::update_reset_buttons_visibility()
const Selection& selection = m_glcanvas.get_selection();
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* volume = selection.get_first_volume();
Vec3d rotation;
Vec3d scale;
double min_z = 0.;
@ -331,14 +331,14 @@ void GizmoObjectManipulation::change_size_value(int axis, double value)
Vec3d ref_size = m_cache.size;
if (selection.is_single_volume() || selection.is_single_modifier()) {
Vec3d instance_scale = wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->instances[0]->get_transformation().get_scaling_factor();
ref_size = selection.get_volume(*selection.get_volume_idxs().begin())->bounding_box().size();
Vec3d instance_scale = wxGetApp().model().objects[selection.get_first_volume()->object_idx()]->instances[0]->get_transformation().get_scaling_factor();
ref_size = selection.get_first_volume()->bounding_box().size();
ref_size = Vec3d(instance_scale[0] * ref_size[0], instance_scale[1] * ref_size[1], instance_scale[2] * ref_size[2]);
}
else if (selection.is_single_full_instance())
ref_size = m_world_coordinates ?
selection.get_unscaled_instance_bounding_box().size() :
wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->raw_mesh_bounding_box().size();
wxGetApp().model().objects[selection.get_first_volume()->object_idx()]->raw_mesh_bounding_box().size();
this->do_scale(axis, 100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
@ -391,7 +391,7 @@ void GizmoObjectManipulation::reset_position_value()
Selection& selection = m_glcanvas.get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
GLVolume* volume = const_cast<GLVolume*>(selection.get_first_volume());
volume->set_volume_offset(Vec3d::Zero());
}
else if (selection.is_single_full_instance()) {
@ -414,7 +414,7 @@ void GizmoObjectManipulation::reset_rotation_value()
Selection& selection = m_glcanvas.get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
GLVolume* volume = const_cast<GLVolume*>(selection.get_first_volume());
volume->set_volume_rotation(Vec3d::Zero());
}
else if (selection.is_single_full_instance()) {
@ -450,7 +450,7 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
if (selection.is_single_full_instance() && m_world_coordinates && !new_value) {
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* volume = selection.get_first_volume();
// Is the angle close to a multiple of 90 degrees?
if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {

View file

@ -4033,7 +4033,7 @@ int Plater::priv::get_selected_volume_idx() const
int idx = selection.get_object_idx();
if ((0 > idx) || (idx > 1000))
return-1;
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* v = selection.get_first_volume();
if (model.objects[idx]->volumes.size() > 1)
return v->volume_idx();
return -1;
@ -4844,7 +4844,7 @@ void Plater::priv::replace_with_stl()
if (selection.is_wipe_tower() || get_selection().get_volume_idxs().size() != 1)
return;
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* v = selection.get_first_volume();
int object_idx = v->object_idx();
int volume_idx = v->volume_idx();
@ -7154,7 +7154,7 @@ bool Plater::priv::can_edit_text() const
return true;
if (selection.is_single_volume()) {
const GLVolume *gl_volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume *gl_volume = selection.get_first_volume();
int out_object_idx = gl_volume->object_idx();
ModelObject * model_object = selection.get_model()->objects[out_object_idx];
int out_volume_idx = gl_volume->volume_idx();
@ -10334,7 +10334,7 @@ void Plater::export_stl(bool extended, bool selection_only)
if (selection.get_mode() == Selection::Instance)
mesh = mesh_to_export(*model_object, (model_object->instances.size() > 1) ? -1 : selection.get_instance_idx());
else {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume* volume = selection.get_first_volume();
mesh = model_object->volumes[volume->volume_idx()]->mesh();
mesh.transform(volume->get_volume_transformation().get_matrix(), true);
}