Use OpenGL 2.0 shaders for the layer height rendering.

Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
This commit is contained in:
bubnikv 2017-03-20 12:05:20 +01:00
parent 56f845f3c1
commit 045de596e2
10 changed files with 403 additions and 324 deletions

View file

@ -211,6 +211,8 @@
%typemap{ModelInstancePtrs*};
%typemap{Ref<ModelInstancePtrs>}{simple};
%typemap{Clone<ModelInstancePtrs>}{simple};
%typemap{GLShader*};
%typemap{Ref<GLShader>}{simple};
%typemap{GLVolume*};
%typemap{Ref<GLVolume>}{simple};
%typemap{GLVolumeCollection*};