mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-20 15:21:21 -06:00
Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
This commit is contained in:
parent
56f845f3c1
commit
045de596e2
10 changed files with 403 additions and 324 deletions
|
@ -211,6 +211,8 @@
|
|||
%typemap{ModelInstancePtrs*};
|
||||
%typemap{Ref<ModelInstancePtrs>}{simple};
|
||||
%typemap{Clone<ModelInstancePtrs>}{simple};
|
||||
%typemap{GLShader*};
|
||||
%typemap{Ref<GLShader>}{simple};
|
||||
%typemap{GLVolume*};
|
||||
%typemap{Ref<GLVolume>}{simple};
|
||||
%typemap{GLVolumeCollection*};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue