Use OpenGL 2.0 shaders for the layer height rendering.

Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
This commit is contained in:
bubnikv 2017-03-20 12:05:20 +01:00
parent 56f845f3c1
commit 045de596e2
10 changed files with 403 additions and 324 deletions

View file

@ -60,6 +60,7 @@ REGISTER_CLASS(Surface, "Surface");
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
REGISTER_CLASS(GLShader, "GUI::_3DScene::GLShader");
REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");