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Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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10 changed files with 403 additions and 324 deletions
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@ -60,6 +60,7 @@ REGISTER_CLASS(Surface, "Surface");
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REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
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REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
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REGISTER_CLASS(TriangleMesh, "TriangleMesh");
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REGISTER_CLASS(GLShader, "GUI::_3DScene::GLShader");
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REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
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REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");
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