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Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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10 changed files with 403 additions and 324 deletions
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@ -247,6 +247,9 @@ sub new {
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);
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}
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package Slic3r::GUI::_3DScene::GLShader;
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sub CLONE_SKIP { 1 }
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package Slic3r::GUI::_3DScene::GLVolume::Collection;
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use overload
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'@{}' => sub { $_[0]->arrayref },
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