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Ported the cooling changes from @alexrj: Don't slow down the external
perimeters if not necessary, don't take the bridging time into account when slowing down the print. Removed Extruder & GCodeWriter Perl bindings. Improved Extruder for constness. Refactored GCode::m_elapsed_time to struct ElapsedTime.
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17 changed files with 156 additions and 220 deletions
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@ -7,6 +7,7 @@
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namespace Slic3r {
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struct ElapsedTime;
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class GCode;
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class Layer;
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@ -18,7 +19,8 @@ and the print is modified to stretch over a minimum layer time.
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class CoolingBuffer {
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public:
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CoolingBuffer(GCode &gcodegen) : m_gcodegen(gcodegen), m_elapsed_time(0.), m_layer_id(0) {}
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CoolingBuffer(GCode &gcodegen);
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~CoolingBuffer();
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std::string append(const std::string &gcode, size_t object_id, size_t layer_id, bool is_support);
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std::string flush();
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GCode* gcodegen() { return &m_gcodegen; };
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@ -28,7 +30,7 @@ private:
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GCode& m_gcodegen;
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std::string m_gcode;
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float m_elapsed_time;
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ElapsedTime *m_elapsed_time;
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size_t m_layer_id;
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std::set<size_t> m_object_ids_visited;
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};
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